Full Metal Combat is a collection of mecha based games that all take part inside the Metalverse. Current focus is on the "FMC: Generals" title which is a turn based strategy card game where you play as an invading General trying to take over land important to your nation.

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FMC Generals: Development Update #002

FMC Generals: Development Update #002

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Development Update #002, this update we will be talking Generals and AAUs. Nearing completion of those art assets for the first release.

FMC: Lore entry #002 "Generals of the C.P.A. Alliance."

FMC: Lore entry #002 "Generals of the C.P.A. Alliance."

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This post gives you a brief introduction to the 5 Generals of the C.P.A. Alliance that are featured in the FMC: Generals game. Also included is a 3D look...

FMC Generals: Development Update #001

FMC Generals: Development Update #001

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This is the first of many development updates to come. This entry covers the last week and a bit as well as talking about what is on the horizon.

FMC: Lore entry #001 "A New World from the Ashes of the Old"

FMC: Lore entry #001 "A New World from the Ashes of the Old"

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This is part of a collection of posts that all explore parts of the games lore. This entry deals with the setup of the world the games exist in.

Introducing Full Metal Combat: Generals

Introducing Full Metal Combat: Generals

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FMC: Generals is a TBS Card game where you play as a General of your choice invading an enemy held cluster of islands in a cove, with your army of mechs...

Progress Update: 2 New areas to explore and more!

Progress Update: 2 New areas to explore and more!

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Since last update I have added another 2 areas to District 1 that you can explore and a collection of new art assets from Meshing About have been added...

Progress Update: New Character Designs and Dragon King Tower

Progress Update: New Character Designs and Dragon King Tower

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Since last update there has been a lot of work done, the most notable of which is more NPC character designs have been done and the first version of the...

Back and full steam ahead!!!

Back and full steam ahead!!!

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After suffering from some burn out FMC is back and going in to full steam ahead production mode.

Menu system update

Menu system update

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Over the last few days I have been working hard on some changes to the menu system that have a bang, click to read more :)

New Alpha Demo, New Arena and Music Test

New Alpha Demo, New Arena and Music Test

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Took a little longer that wanted but the new demo is here and another one is on the way soon. The arena is in and we are playing with music. Good times...

New Year New Characters New Arena And More!

New Year New Characters New Arena And More!

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It is a new year and we have a lot of new content to show and much more on the way as we try to make this the best year for Full Metal Combat yet!

District One Progress and more!

District One Progress and more!

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The first sanctuary is continuing to get closer and closer to completion, Meshing About is working on FMC again and more. :)

Sanctuary Design Finalized

Sanctuary Design Finalized

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The final style and layout of the first Sanctuary is finally complete. It is still an alpha WIP but the theme is there as are all the components needed...

Full Metal Combat: Weekly Update 07

Full Metal Combat: Weekly Update 07

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This has been a very full week of every thing from new art to new level designs to 'completed' game mechanics. And there is still much more to come.

Full Metal Combat: Weekly Update 06

Full Metal Combat: Weekly Update 06

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This week has been full of art changes, continued code advancements and some surprising but much welcomed help from friends.

Help from a friend.

Help from a friend.

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Recently an old uni friend of mine offered to make a few bits of art for this project so I thought I would share with you what he has made so far. And...

Full Metal Combat: Weekly Update 05

Full Metal Combat: Weekly Update 05

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This has been a week of practice and preparation. I have been practicing my texturing (some thing I am very new to) and preparing design documents for...

Full Metal Combat: Monday Update 04

Full Metal Combat: Monday Update 04

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Another Monday update letting you know all things happening with Full Metal Combat.

Full Metal Combat: Monday Update 03

Full Metal Combat: Monday Update 03

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Here is this weeks Monday update even if it is a little bit late. So this week I have been a bit distracted by life so have not been able to spend as...

Full Metal Combat: Monday Update 02: New Alpha Demo

Full Metal Combat: Monday Update 02: New Alpha Demo

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Time for another Monday updated where the big thing is another demo release. As well as some code refining and collision problems fixed.

Full Metal Combat: Monday Update 01.

Full Metal Combat: Monday Update 01.

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As of this week I am going to start putting up weekly updates every Monday talking about what has changed in the previous week as well as still doing...

New Game Play Through Video

New Game Play Through Video

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I recently made a play through video of FMC and I was so surprised with how it went I have decided to do a post about what I was surprised by. Like the...

Playable version coming soon, maybe?

Playable version coming soon, maybe?

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Since last update I have been working hard to create some thing I can call playable but what I want to know is what do you want from a first alpha playable...

Loot Chest and so much more.

Loot Chest and so much more.

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Over the last few days I have been working on the a couple new features to the game bringing it very close to being a playable game as well as adding...

New and improved HUD

New and improved HUD

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On a whim I decided to finally redo the HUD to make it more functional and better laid out. So I sat down tonight and remade the HUD making sure it can...

Progress Update: Competitor AI and the Cerberus.

Progress Update: Competitor AI and the Cerberus.

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Over the last few days I have been working on two fronts on Full Metal Combat. The first is the continuing of codding competitor AI and the second is...

District One Update

District One Update

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Over the last few days I have been working on creating workable art assets for the purpose of creating a scaled test version of District One as well as...

Bridge Guardian Test

Bridge Guardian Test

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Bridge Guardian test completed, with this new functionality the game is one step closer to being able to travel to the second District.

Menu system overhaul.

Menu system overhaul.

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Over the last couple of days I have been working to improve the current menu system but removing a few bugs and stream lining how you undertake tasks...

Progress Update.

Progress Update.

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My work on the game has been quite varied of late so I have decided to put up a progress update covering the work I have been doing from modeling new...