Full Metal Combat, is an isometric view action rpg shooter where you plays as one of 3 main characters. The game is set in a world were war became the answer to every international problem, so to stop the wars a city was designed and made to be a place of competition between nations to replace the wars and stop the deaths. Combat takes place between mech power suits in arenas where competitors compete in a range of mode from TDM to Base Deffence. The competitors also explore the city to find all manor of items and combat situations to gain competition points.

Game Overview

Game Overview

Feb 21, 2012 0 comments

As this is my first piece of news i have posted I thought it would be fitting to make it a short over view of the games story and world layout.

What you can do in the game.

What you can do in the game.

Feb 21, 2012 0 comments

This post out lines what you will be able to do in the finished game.

A deeper look in to the game design.

A deeper look in to the game design.

Feb 24, 2012 2 comments

This post give a more in depth look in to what make Full Metal Combat.

The City Break Down

The City Break Down

Mar 8, 2012 2 comments

Just though I would do a post to visually show how the break down of the game world works, to give those who are interested a better view of the layout.

Development Update

Development Update

Mar 20, 2012 2 comments

Since last time a few things have changed in the game. I have integrated the Squid-Bear AAU, made the in game district match the design image and created...

How To Guide: Config RIG

How To Guide: Config RIG

Mar 30, 2012 4 comments

This is the first in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...

How To Guide: Enter Arena Match

How To Guide: Enter Arena Match

Apr 25, 2012 2 comments

This is the second in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...

An Indepth Look In To What Makes a RIG  weapon.

An Indepth Look In To What Makes a RIG weapon.

May 22, 2012 1 comment

This post covers in-detail what makes up the RIGs weapons. It is broken up in to three sections, Brief description of RIG weapon, weapon restrictions...

Arena Match Development Report.

Arena Match Development Report.

Dec 5, 2012 0 comments

Overview of the recent development progress of the Arena Matches, from open sequence camera to NPC presenter.

Quest System Progress:

Quest System Progress:

Jan 12, 2013 0 comments

My current focus at the moment it coding all the separate items that are needed for the quest system and to this end I am making "scaled" quests. This...

Progress Update.

Progress Update.

Feb 19, 2013 4 comments

My work on the game has been quite varied of late so I have decided to put up a progress update covering the work I have been doing from modeling new...

Menu system overhaul.

Menu system overhaul.

Feb 24, 2013 0 comments

Over the last couple of days I have been working to improve the current menu system but removing a few bugs and stream lining how you undertake tasks...

Bridge Guardian Test

Bridge Guardian Test

Feb 26, 2013 0 comments

Bridge Guardian test completed, with this new functionality the game is one step closer to being able to travel to the second District.

District One Update

District One Update

Mar 3, 2013 2 comments

Over the last few days I have been working on creating workable art assets for the purpose of creating a scaled test version of District One as well as...

Progress Update: Competitor AI and the Cerberus.

Progress Update: Competitor AI and the Cerberus.

Mar 8, 2013 0 comments

Over the last few days I have been working on two fronts on Full Metal Combat. The first is the continuing of codding competitor AI and the second is...

New and improved HUD

New and improved HUD

Mar 12, 2013 0 comments

On a whim I decided to finally redo the HUD to make it more functional and better laid out. So I sat down tonight and remade the HUD making sure it can...

Loot Chest and so much more.

Loot Chest and so much more.

Mar 17, 2013 2 comments

Over the last few days I have been working on the a couple new features to the game bringing it very close to being a playable game as well as adding...

Playable version coming soon, maybe?

Playable version coming soon, maybe?

Apr 23, 2013 1 comment

Since last update I have been working hard to create some thing I can call playable but what I want to know is what do you want from a first alpha playable...

Icon
Full Metal Combat
Platform
Windows
Developer
Geko Gamming
Engine
Ogre Engine
Contact
Send Message
Official Page
Facebook.com
Release Date
TBD
Game Watch
Track this game
News Statistics
Articles
18
Views
5,718
Views Today
0
Popular News