Full Metal Combat, is an isometric view action rpg shooter where you plays as one of 3 main characters. The game is set in a world were war became the answer to every international problem, so to stop the wars a city was designed and made to be a place of competition between nations to replace the wars and stop the deaths. Combat takes place between mech power suits in arenas where competitors compete in a range of mode from TDM to Base Deffence. The competitors also explore the city to find all manor of items and combat situations to gain competition points.

News RSS Feed Summary List News  (0 - 30 of 33) (view related)
Game Overview

Game Overview

Feb 21, 2012 0 comments

As this is my first piece of news i have posted I thought it would be fitting to make it a short over view of the games story and world layout.

What you can do in the game.

What you can do in the game.

Feb 21, 2012 0 comments

This post out lines what you will be able to do in the finished game.

A deeper look in to the game design.

A deeper look in to the game design.

Feb 24, 2012 2 comments

This post give a more in depth look in to what make Full Metal Combat.

The City Break Down

The City Break Down

Mar 8, 2012 2 comments

Just though I would do a post to visually show how the break down of the game world works, to give those who are interested a better view of the layout.

Development Update

Development Update

Mar 20, 2012 2 comments

Since last time a few things have changed in the game. I have integrated the Squid-Bear AAU, made the in game district match the design image and created...

How To Guide: Config RIG

How To Guide: Config RIG

Mar 30, 2012 4 comments

This is the first in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...

How To Guide: Enter Arena Match

How To Guide: Enter Arena Match

Apr 25, 2012 2 comments

This is the second in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...

An Indepth Look In To What Makes a RIG  weapon.

An Indepth Look In To What Makes a RIG weapon.

May 22, 2012 1 comment

This post covers in-detail what makes up the RIGs weapons. It is broken up in to three sections, Brief description of RIG weapon, weapon restrictions...

Arena Match Development Report.

Arena Match Development Report.

Dec 5, 2012 0 comments

Overview of the recent development progress of the Arena Matches, from open sequence camera to NPC presenter.

Quest System Progress:

Quest System Progress:

Jan 12, 2013 0 comments

My current focus at the moment it coding all the separate items that are needed for the quest system and to this end I am making "scaled" quests. This...

Progress Update.

Progress Update.

Feb 19, 2013 4 comments

My work on the game has been quite varied of late so I have decided to put up a progress update covering the work I have been doing from modeling new...

Menu system overhaul.

Menu system overhaul.

Feb 24, 2013 0 comments

Over the last couple of days I have been working to improve the current menu system but removing a few bugs and stream lining how you undertake tasks...

Bridge Guardian Test

Bridge Guardian Test

Feb 26, 2013 0 comments

Bridge Guardian test completed, with this new functionality the game is one step closer to being able to travel to the second District.

District One Update

District One Update

Mar 3, 2013 2 comments

Over the last few days I have been working on creating workable art assets for the purpose of creating a scaled test version of District One as well as...

Progress Update: Competitor AI and the Cerberus.

Progress Update: Competitor AI and the Cerberus.

Mar 8, 2013 0 comments

Over the last few days I have been working on two fronts on Full Metal Combat. The first is the continuing of codding competitor AI and the second is...

New and improved HUD

New and improved HUD

Mar 12, 2013 0 comments

On a whim I decided to finally redo the HUD to make it more functional and better laid out. So I sat down tonight and remade the HUD making sure it can...

Loot Chest and so much more.

Loot Chest and so much more.

Mar 17, 2013 2 comments

Over the last few days I have been working on the a couple new features to the game bringing it very close to being a playable game as well as adding...

Playable version coming soon, maybe?

Playable version coming soon, maybe?

Apr 23, 2013 1 comment

Since last update I have been working hard to create some thing I can call playable but what I want to know is what do you want from a first alpha playable...

New Game Play Through Video

New Game Play Through Video

Jun 3, 2013 1 comment

I recently made a play through video of FMC and I was so surprised with how it went I have decided to do a post about what I was surprised by. Like the...

Full Metal Combat: Monday Update 01.

Full Metal Combat: Monday Update 01.

Jun 9, 2013 0 comments

As of this week I am going to start putting up weekly updates every Monday talking about what has changed in the previous week as well as still doing...

Full Metal Combat: Monday Update 02: New Alpha Demo

Full Metal Combat: Monday Update 02: New Alpha Demo

Jun 17, 2013 0 comments

Time for another Monday updated where the big thing is another demo release. As well as some code refining and collision problems fixed.

Full Metal Combat: Monday Update 03

Full Metal Combat: Monday Update 03

Jun 25, 2013 0 comments

Here is this weeks Monday update even if it is a little bit late. So this week I have been a bit distracted by life so have not been able to spend as...

Full Metal Combat: Monday Update 04

Full Metal Combat: Monday Update 04

Jul 15, 2013 0 comments

Another Monday update letting you know all things happening with Full Metal Combat.

Full Metal Combat: Weekly Update 05

Full Metal Combat: Weekly Update 05

Jul 23, 2013 0 comments

This has been a week of practice and preparation. I have been practicing my texturing (some thing I am very new to) and preparing design documents for...

Help from a friend.

Help from a friend.

Jul 27, 2013 0 comments

Recently an old uni friend of mine offered to make a few bits of art for this project so I thought I would share with you what he has made so far. And...

Full Metal Combat: Weekly Update 06

Full Metal Combat: Weekly Update 06

Jul 31, 2013 0 comments

This week has been full of art changes, continued code advancements and some surprising but much welcomed help from friends.

Full Metal Combat: Weekly Update 07

Full Metal Combat: Weekly Update 07

Aug 7, 2013 0 comments

This has been a very full week of every thing from new art to new level designs to 'completed' game mechanics. And there is still much more to come.

Sanctuary Design Finalized

Sanctuary Design Finalized

Dec 6, 2013 0 comments

The final style and layout of the first Sanctuary is finally complete. It is still an alpha WIP but the theme is there as are all the components needed...

District One Progress and more!

District One Progress and more!

Dec 17, 2013 0 comments

The first sanctuary is continuing to get closer and closer to completion, Meshing About is working on FMC again and more. :)

New Year New Characters New Arena And More!

New Year New Characters New Arena And More!

Jan 19, 2014 0 comments

It is a new year and we have a lot of new content to show and much more on the way as we try to make this the best year for Full Metal Combat yet!

Icon
Full Metal Combat
Platform
Windows
Developer
Geko Gamming
Engine
Ogre Engine
Contact
Send Message
Official Page
Facebook.com
Release Date
TBD
Game Watch
Track this game
News Statistics
Articles
33
Views
13,787
Views Today
10