Full Metal Combat, is an isometric view action rpg shooter where you plays as one of 3 main characters. The game is set in a world were war became the answer to every international problem, so to stop the wars a city was designed and made to be a place of competition between nations to replace the wars and stop the deaths. Combat takes place between mech power suits in arenas where competitors compete in a range of mode from TDM to Base Deffence. The competitors also explore the city to find all manor of items and combat situations to gain competition points.
As this is my first piece of news i have posted I thought it would be fitting to make it a short over view of the games story and world layout.
This post out lines what you will be able to do in the finished game.
This post give a more in depth look in to what make Full Metal Combat.
Just though I would do a post to visually show how the break down of the game world works, to give those who are interested a better view of the layout.
Since last time a few things have changed in the game. I have integrated the Squid-Bear AAU, made the in game district match the design image and created...
This is the first in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...
This is the second in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...
This post covers in-detail what makes up the RIGs weapons. It is broken up in to three sections, Brief description of RIG weapon, weapon restrictions...
Overview of the recent development progress of the Arena Matches, from open sequence camera to NPC presenter.
My current focus at the moment it coding all the separate items that are needed for the quest system and to this end I am making "scaled" quests. This...
My work on the game has been quite varied of late so I have decided to put up a progress update covering the work I have been doing from modeling new...
Over the last couple of days I have been working to improve the current menu system but removing a few bugs and stream lining how you undertake tasks...
Bridge Guardian test completed, with this new functionality the game is one step closer to being able to travel to the second District.
Over the last few days I have been working on creating workable art assets for the purpose of creating a scaled test version of District One as well as...
Over the last few days I have been working on two fronts on Full Metal Combat. The first is the continuing of codding competitor AI and the second is...
On a whim I decided to finally redo the HUD to make it more functional and better laid out. So I sat down tonight and remade the HUD making sure it can...
Over the last few days I have been working on the a couple new features to the game bringing it very close to being a playable game as well as adding...
Since last update I have been working hard to create some thing I can call playable but what I want to know is what do you want from a first alpha playable...