Full Metal Combat is a collection of mecha based games that all take part inside the Metalverse.

FMC: Generals
Currently in production. Generals is a turn based strategy card game where you play as an invading General trying to take over land important to your nation.

FMC: New Order
Production currently paused. New Order is an action rpg with a high focus on customization.

FMC: Chronicles
Currently in the design phase. Chronicles is a visual novel that takes you through some of the major historical points in the metalverse.

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Introducing "Full Metal Combat Labyrinth"


Elevator Pitch:

Labyrinth is a small mecha Rouge like where you play the part of General Carin who has been trapped in a Labyrinth by evil King Vadik for his personal amusement. You are forced to fight your way out of the labyrinth level by level, each ending with a boss fight. Along the way you collect parts and weapons to customise your mecha rig just the way you want.


Mecha Parts Diagram:


First Progress Screenshots:




Social Media For More Info:

- Facebook.com
- Youtube.com
- Twitter.com
- Instagram.com
- Fullmetalcombat.tumblr.com
- Indiedb.com

Thanks:

Thank you every one for your interest all questions and comments are greatly appreciated, looking forward to talking with you again soon, bye. :)

FMC Generals: Development Update #002

FMC Generals: Development Update #002

News 2 comments

Development Update #002, this update we will be talking Generals and AAUs. Nearing completion of those art assets for the first release.

FMC: Lore entry #002 "Generals of the C.P.A. Alliance."

FMC: Lore entry #002 "Generals of the C.P.A. Alliance."

News

This post gives you a brief introduction to the 5 Generals of the C.P.A. Alliance that are featured in the FMC: Generals game. Also included is a 3D look...

FMC Generals: Development Update #001

FMC Generals: Development Update #001

News

This is the first of many development updates to come. This entry covers the last week and a bit as well as talking about what is on the horizon.

FMC: Lore entry #001 "A New World from the Ashes of the Old"

FMC: Lore entry #001 "A New World from the Ashes of the Old"

News

This is part of a collection of posts that all explore parts of the games lore. This entry deals with the setup of the world the games exist in.

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Third Alpha Demo

Third Alpha Demo

Demo

This is a new alpha demo and as suck is still a work in progress and has some bugs so please keep that in mind. It has a tone of new content and changes...

Second Alpha Demo

Second Alpha Demo

Demo

This is the second Alpha demo for Full Metal Combat. This demo shows the first revision of District 1 and focuses on the combat and rig config game mechanics...

First Alpha Demo

First Alpha Demo

Demo

This is the first ever Alpha demo for Full Metal Combat. This demo shows the first revision of District 1 and focuses on the combat and rig config game...

Comments  (0 - 10 of 12)
hydremajor117
hydremajor117

actually I have bunch of questions regarding this game

1: is mod support on the "to do" list and if it is will you release modding tools ?

2:I may sound sarcastic asking this but will there be actual animations added to player models and mobs later on ?

3: how does the progression system would work ?

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Bazerka Creator
Bazerka

Thanks for the questions.

1: Yes it most defiantly is and the modding tools will be a part of the game it self, I have not made the menus for it but at some point there will be a button that says mod and from there you will be able to load/create mods for the game.

2: Yes I will be adding animations to the characters but with the exception of the couple art assets my friend is making I am doing the art and am a programmer so the modding tools will probably show up before the animations do.

3: The skill progression works by you do some thing to unlock the skill then the more you use it the for points go to it and it levels up. The character progression has only 5 levels E-A and to move up levels you must fight the other competitors (fighting AAUs only gives you loot and skill points) and it is important to note that if you loose repeatedly then you can go down a rank. Different ranks unlock new Districts and rig item that will make you stronger. There is not strength stats or any thing to level like in a traditional RPG so your power comes from the items you find and how good of a shot you are.

I hope that answers your questions if not just let me know and I will describe more. :)

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animastudio50
animastudio50

This game looks like nice

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Bazerka Creator
Bazerka

Thanks it is starting to come together.

Reply Good karma+3 votes
Fully-Metal
Fully-Metal

like the name ;)

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Bazerka Creator
Bazerka

Ditto :)

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booman
booman

Wow, Full Metal Combat really appears to have a lot of potential!
I love role playing games and the ability to customize my character and level up. It would be really fun on a large environment with mechs...
Keep the content coming! I love what I see so far... tracking

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Bazerka Creator
Bazerka

Thanks, hopefully I can make it reach its potential.
I'm hoping to get some more art content soon.

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Sekaru
Sekaru

I can see you've put a load of effort into this and that's always a brilliant feat. Good luck, I hope this game succeeds ;]

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Bazerka Creator
Bazerka

Thanks :)

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Full Metal Combat
Platforms
Windows
Developer
Geko Gamming
Engine
Ogre Engine
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Closeup look at the corner unit, leaving the texture there for now #WIP #indiedev #indiegame #feedback T.co

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RT @McFunkypants: Good day, #indiedevhour - here's a demo of the procedural hexagon planet generator I'm working on today. #gamedev T.co

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This is a little some thing I made for a game I am creating "Full Metal Combat"/ T.co

Jun 28 2013 by nichollsiain

Well I think I might finally give this twitter thing a go, lets see if it sticks! T.co

Jun 25 2013 by nichollsiain

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