Full Metal Combat, is an isometric view action rpg shooter where you plays as one of 3 main characters. The game is set in a world were war became the answer to every international problem, so to stop the wars a city was designed and made to be a place of competition between nations to replace the wars and stop the deaths. Combat takes place between mech power suits in arenas where competitors compete in a range of mode from TDM to Base Deffence. The competitors also explore the city to find all manor of items and combat situations to gain competition points.

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Blog RSS Feed Post news Report abuse Latest News: Introducing Full Metal Combat: Generals

0 comments by Bazerka on Jun 28th, 2015

Full Metal Combat: Generals

Greetings:

Hello every one, this will be a brief over view of some of the important features of the game. In latter posts I will go in to each of the topics in this post in more detail.

Elevator Pitch:

FMC: Generals is a TBS Card game where you play as a General of your choice invading an enemy held cluster of islands in a cove, with your army of mechs and 4 support Lieutenant Generals.

IMG 20150615 1749231

Game Play Campaign:

When playing the campaign you choose to play 1 of 3 Generals who are all from different nations. Once you have picked your General you then put together your army (deck) out of available base units (cards). Each General has a choice of 2 different locations to start their invasion. That is the start of day one. Each day the 3 Generals can move their army from one location to another, they can also divide their forces and send some off with the Lieutenants or leave them behind to protect the bases that have been captured.

IMG 20150618 1059561

In every encounter the aggressor goes first. So if you are attacking you get first turn and if you are the one being attacked you have to go second. An encounter between two generals plays like a mixture of heart stone and chess. Each General has their own personal Mech and a deck of cards to deploy support units. All units fight in an area divided up in to a large grid. Different units have different numbers of actions they can do each turn that are ether move attack or special ability. You then move your units towards the enemy and try to destroy their General's Mech. All support mechs are AI controlled so when you win a match you get to reprogram your opponents mechs that are still on the field and add them to your army. Once you have driven the controlling army from the region and pushed back the other 2 nations Generals you declare victory and return home to a hero's welcome.

Note, your opponent in any encounter can be played by the computer or another person locally. Your choice.

Game Play Quick Match:

Quick matches can be played between 2, 3 or 4 players and consist of a single encounter. There are currently 3 match types to choose from but that number will grow over time. You also get to choose how large of a map you would like to play on and how expensive of a deck you would like to use. Each turn you can play new unit and give them commands to move around the board and attack other units. Once you end your turn all your units act out the actions you gave them and you get to sit back and watch the action unfold.

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Units:

RIGs:

Each of the Generals in the game has their own personal RIG. All of which are built to a far higher quality then the mass produced AAUs. This makes them far stronger and more powerful then any other unit how ever they are still vulnerable to large groups of AAUs.

Autonomous Assault Units (AAUs):

AAUs are the unmanned support mechs that form up a generals army. Every AAU is made by one of the 4 nations that are in the campaign. It is possible for generals to gain access to units made by other nations but in the beginning they are limited to units from their own nation.

Important unit stats:

Deployment Cost

Moves per turn

Distance per move

Attacked per turn

Attack range

Special ability (rare)

Armor

Damage per Attack

Size

AAU Examples:

CerberusDemo1

SpikeTexture1HellhoundTexture1

DragonScoutDemo1DragonGuardDemo1

SlenderSpiderDemo copy1GargantuanSpiderDemo copy2

DeathScytheCrabDemo copy1RedBackDemo copy1

Good Bye:

Thanks for your time and interest.

All questions and inquiries are greatly appreciated.

For more information follow FMC on Twitter @FMC_Game and instagram @FMC_Game

Like FMC on Facebook www.facebook.com/FullMetalCombat

Subscribe to FMC on YouTube Youtube.com

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Third Alpha Demo

Third Alpha Demo

Jan 29, 2014 Demo 0 comments

This is a new alpha demo and as suck is still a work in progress and has some bugs so please keep that in mind. It has a tone of new content and changes...

Second Alpha Demo

Second Alpha Demo

Jun 17, 2013 Demo 0 comments

This is the second Alpha demo for Full Metal Combat. This demo shows the first revision of District 1 and focuses on the combat and rig config game mechanics...

First Alpha Demo

First Alpha Demo

Jun 3, 2013 Demo 0 comments

This is the first ever Alpha demo for Full Metal Combat. This demo shows the first revision of District 1 and focuses on the combat and rig config game...

Post comment Comments  (0 - 10 of 12)
hydremajor117
hydremajor117 Jul 25 2013, 1:24pm says:

actually I have bunch of questions regarding this game

1: is mod support on the "to do" list and if it is will you release modding tools ?

2:I may sound sarcastic asking this but will there be actual animations added to player models and mobs later on ?

3: how does the progression system would work ?

+2 votes     reply to comment
Bazerka Creator
Bazerka Jul 27 2013, 8:59pm replied:

Thanks for the questions.

1: Yes it most defiantly is and the modding tools will be a part of the game it self, I have not made the menus for it but at some point there will be a button that says mod and from there you will be able to load/create mods for the game.

2: Yes I will be adding animations to the characters but with the exception of the couple art assets my friend is making I am doing the art and am a programmer so the modding tools will probably show up before the animations do.

3: The skill progression works by you do some thing to unlock the skill then the more you use it the for points go to it and it levels up. The character progression has only 5 levels E-A and to move up levels you must fight the other competitors (fighting AAUs only gives you loot and skill points) and it is important to note that if you loose repeatedly then you can go down a rank. Different ranks unlock new Districts and rig item that will make you stronger. There is not strength stats or any thing to level like in a traditional RPG so your power comes from the items you find and how good of a shot you are.

I hope that answers your questions if not just let me know and I will describe more. :)

+1 vote   reply to comment
animastudio50
animastudio50 Feb 20 2013, 6:41am says:

This game looks like nice

+3 votes     reply to comment
Bazerka Creator
Bazerka Feb 20 2013, 7:53am replied:

Thanks it is starting to come together.

+3 votes   reply to comment
Fully-Metal
Fully-Metal Oct 17 2012, 11:48am says:

like the name ;)

+2 votes     reply to comment
Bazerka Creator
Bazerka Oct 20 2012, 8:30am replied:

Ditto :)

+2 votes   reply to comment
booman
booman Jun 11 2012, 2:26pm says:

Wow, Full Metal Combat really appears to have a lot of potential!
I love role playing games and the ability to customize my character and level up. It would be really fun on a large environment with mechs...
Keep the content coming! I love what I see so far... tracking

+3 votes     reply to comment
Bazerka Creator
Bazerka Jun 13 2012, 5:15am replied:

Thanks, hopefully I can make it reach its potential.
I'm hoping to get some more art content soon.

+3 votes   reply to comment
Sekaru
Sekaru Feb 29 2012, 6:25pm says:

I can see you've put a load of effort into this and that's always a brilliant feat. Good luck, I hope this game succeeds ;]

+2 votes     reply to comment
Bazerka Creator
Bazerka Mar 1 2012, 1:33am replied:

Thanks :)

+2 votes   reply to comment
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Full Metal Combat
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Geko Gamming
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