This is a new alpha demo and as suck is still a work in progress and has some bugs so please keep that in mind. It has a tone of new content and changes...
Full Metal Combat, is an isometric view action rpg shooter where you plays as one of 3 main characters. The game is set in a world were war became the answer to every international problem, so to stop the wars a city was designed and made to be a place of competition between nations to replace the wars and stop the deaths. Combat takes place between mech power suits in arenas where competitors compete in a range of mode from TDM to Base Deffence. The competitors also explore the city to find all manor of items and combat situations to gain competition points.
So basically between spending time with my family and full time work and working on this project I just ended up burning out and running out of energy. This led to me stepping away from the project to recharge my batteries. And now I am back and am also taking some time off work so I can make up for lost time. So it is all full steam ahead here again now and I am looking forward to really moving the project forward since it has been stalled for a while. I would also like to say thanks for peoples patience with the break. :)
I am only just back on to it so there is not to much in the way of new contents, I mostly wanted to explain the break separate to my next news update but there are a couple new thing to talk about. The first is continued work on the main menu's aesthetic and that is the addition of some objects and ground to the fight scene to make it feel a little more finished. The final design for this menu arena is still being worked out so it will likely change a lot but it is a fun start.
The second change is the introduction of the "Information point" object type, this is a technically small change but it provides me with a very valuable tool to show players the city in ways that would other wise be impossible and as they are triggered by the player there will be no annoyance of the game suddenly saying hey look at this! They will also give players information on building names and any other supplementary information that could be handy.
As always thanks for your time, your interest and your patience. If you have any questions don't hesitate to ask, they are greatly appreciated. :)
If you would like know know more about FMC or Meshing about, all our socials are listed below.
Have a great day, Talk to you soon!
Feb 24 2014, 9:10pm by fmc_game
@dexbonus cats :)
Feb 24 2014, 6:45pm by fmc_game
Feb 23 2014, 6:38pm by fmc_game
Feb 17 2014, 1:46am by fmc_game
Menu menu demonstration video is up, take a look and let me know what you think. :) T.co
Feb 2 2014, 4:59am by fmc_game
Now that #FMC has buttons that move in to position, I am getting very good at clicking buttons on the move. :)
Feb 2 2014, 2:47am by fmc_game
Feb 1 2014, 6:47pm by fmc_game
Jan 28 2014, 2:35am by fmc_game
Jan 27 2014, 2:35am by fmc_game