Full Metal Combat, is an isometric view action rpg shooter where you plays as one of 3 main characters. The game is set in a world were war became the answer to every international problem, so to stop the wars a city was designed and made to be a place of competition between nations to replace the wars and stop the deaths. Combat takes place between mech power suits in arenas where competitors compete in a range of mode from TDM to Base Deffence. The competitors also explore the city to find all manor of items and combat situations to gain competition points.

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0 comments by Bazerka on Apr 17th, 2014

FMCs return and full steam ahead!!!

The Burnout:

So basically between spending time with my family and full time work and working on this project I just ended up burning out and running out of energy. This led to me stepping away from the project to recharge my batteries. And now I am back and am also taking some time off work so I can make up for lost time. So it is all full steam ahead here again now and I am looking forward to really moving the project forward since it has been stalled for a while. I would also like to say thanks for peoples patience with the break. :) 

Recent work:

I am only just back on to it so there is not to much in the way of new contents, I mostly wanted to explain the break separate to my next news update but there are a couple new thing to talk about.  The first is continued work on the main menu's aesthetic and that is the addition of some objects and ground to the fight scene to make it feel a little more finished. The final design for this menu arena is still being worked out so it will likely change a lot but it is a fun start.

The second change is the introduction of the "Information point" object type, this is a technically small change but it provides me with a very valuable tool to show players the city in ways that would other wise be impossible and as they are triggered by the player there will be no annoyance of the game suddenly saying hey look at this! They will also give players information on building names and any other supplementary information that could be handy.


As always thanks for your time, your interest and your patience. If you have any questions don't hesitate to ask, they are greatly appreciated. :)
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Third Alpha Demo

Third Alpha Demo

Jan 29, 2014 Demo 0 comments

This is a new alpha demo and as suck is still a work in progress and has some bugs so please keep that in mind. It has a tone of new content and changes...

Second Alpha Demo

Second Alpha Demo

Jun 17, 2013 Demo 0 comments

This is the second Alpha demo for Full Metal Combat. This demo shows the first revision of District 1 and focuses on the combat and rig config game mechanics...

First Alpha Demo

First Alpha Demo

Jun 3, 2013 Demo 0 comments

This is the first ever Alpha demo for Full Metal Combat. This demo shows the first revision of District 1 and focuses on the combat and rig config game...

Post comment Comments  (0 - 10 of 12)
hydremajor117 Jul 25 2013, 1:24pm says:

actually I have bunch of questions regarding this game

1: is mod support on the "to do" list and if it is will you release modding tools ?

2:I may sound sarcastic asking this but will there be actual animations added to player models and mobs later on ?

3: how does the progression system would work ?

+2 votes     reply to comment
Bazerka Jul 27 2013, 8:59pm replied:

Thanks for the questions.

1: Yes it most defiantly is and the modding tools will be a part of the game it self, I have not made the menus for it but at some point there will be a button that says mod and from there you will be able to load/create mods for the game.

2: Yes I will be adding animations to the characters but with the exception of the couple art assets my friend is making I am doing the art and am a programmer so the modding tools will probably show up before the animations do.

3: The skill progression works by you do some thing to unlock the skill then the more you use it the for points go to it and it levels up. The character progression has only 5 levels E-A and to move up levels you must fight the other competitors (fighting AAUs only gives you loot and skill points) and it is important to note that if you loose repeatedly then you can go down a rank. Different ranks unlock new Districts and rig item that will make you stronger. There is not strength stats or any thing to level like in a traditional RPG so your power comes from the items you find and how good of a shot you are.

I hope that answers your questions if not just let me know and I will describe more. :)

+1 vote     reply to comment
animastudio50 Feb 20 2013, 6:41am says:

This game looks like nice

+3 votes     reply to comment
Bazerka Feb 20 2013, 7:53am replied:

Thanks it is starting to come together.

+3 votes     reply to comment
Fully-Metal Oct 17 2012, 11:48am says:

like the name ;)

+2 votes     reply to comment
Bazerka Oct 20 2012, 8:30am replied:

Ditto :)

+2 votes     reply to comment
booman Jun 11 2012, 2:26pm says:

Wow, Full Metal Combat really appears to have a lot of potential!
I love role playing games and the ability to customize my character and level up. It would be really fun on a large environment with mechs...
Keep the content coming! I love what I see so far... tracking

+3 votes     reply to comment
Bazerka Jun 13 2012, 5:15am replied:

Thanks, hopefully I can make it reach its potential.
I'm hoping to get some more art content soon.

+3 votes     reply to comment
Sekaru Feb 29 2012, 6:25pm says:

I can see you've put a load of effort into this and that's always a brilliant feat. Good luck, I hope this game succeeds ;]

+2 votes     reply to comment
Bazerka Mar 1 2012, 1:33am replied:

Thanks :)

+2 votes     reply to comment
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