Full Metal Combat is a collection of mecha based games that all take part inside the Metalverse.

FMC: Generals
Currently in production. Generals is a turn based strategy card game where you play as an invading General trying to take over land important to your nation.

FMC: New Order
Production currently paused. New Order is an action rpg with a high focus on customization.

FMC: Chronicles
Currently in the design phase. Chronicles is a visual novel that takes you through some of the major historical points in the metalverse.

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FMC Generals: Development Update #002

Greetings:

Hello every one, this is the second of many development logs to come. My main hope for them is to get people interested in this project and give me feedback so that I can make this game the best that it can be. Hope you all like what you see.

Whats New:

Alpha versions of all the Generals have been completed now. In the future I set aside some time to give them a nice polish but the designs will stay the same. There are 21 Generals in total, 20 of which are playable in quick matches and they all are in the campaign.

More AAUs have been textured. There will be 47 units in the first release (unless inspiration hits and I make more) and 43 of those are currently textured, with the remaining 4 models complete but not unwrapped yet.


Progress has continued on General Jesse's RIG how ever it still needs more work done.

I have also been continuing to work on coding end of match stuff as well as more visual aids to let you know exactly what is happening between turns. Nothing is done enough to show off tho.

Whats Next:

- Placing all the Generals art work in game.

- Finish Texturing General Jesse's RIG

- Coding the End Of Match menu so it shows the winner and match stats.

- Finish visual aids to the matches to show where units are moving and attacking.

- Texture remaining AAUs.

- Coding, Coding and more Coding.

Social Media For More Info:

- Facebook.com
- Youtube.com
- Twitter.com
- Instagram.com
- Fullmetalcombat.tumblr.com
- Indiedb.com

Thanks:

Thank you every one for your interest all questions and comments are greatly appreciated, looking forward to talking with you again soon, bye. :)

FMC: Lore entry #002 "Generals of the C.P.A. Alliance."

FMC: Lore entry #002 "Generals of the C.P.A. Alliance."

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This post gives you a brief introduction to the 5 Generals of the C.P.A. Alliance that are featured in the FMC: Generals game. Also included is a 3D look...

FMC Generals: Development Update #001

FMC Generals: Development Update #001

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This is the first of many development updates to come. This entry covers the last week and a bit as well as talking about what is on the horizon.

FMC: Lore entry #001 "A New World from the Ashes of the Old"

FMC: Lore entry #001 "A New World from the Ashes of the Old"

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This is part of a collection of posts that all explore parts of the games lore. This entry deals with the setup of the world the games exist in.

Introducing Full Metal Combat: Generals

Introducing Full Metal Combat: Generals

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FMC: Generals is a TBS Card game where you play as a General of your choice invading an enemy held cluster of islands in a cove, with your army of mechs...

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Third Alpha Demo

Third Alpha Demo

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This is a new alpha demo and as suck is still a work in progress and has some bugs so please keep that in mind. It has a tone of new content and changes...

Second Alpha Demo

Second Alpha Demo

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This is the second Alpha demo for Full Metal Combat. This demo shows the first revision of District 1 and focuses on the combat and rig config game mechanics...

First Alpha Demo

First Alpha Demo

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Comments  (0 - 10 of 12)
hydremajor117
hydremajor117

actually I have bunch of questions regarding this game

1: is mod support on the "to do" list and if it is will you release modding tools ?

2:I may sound sarcastic asking this but will there be actual animations added to player models and mobs later on ?

3: how does the progression system would work ?

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Bazerka Creator
Bazerka

Thanks for the questions.

1: Yes it most defiantly is and the modding tools will be a part of the game it self, I have not made the menus for it but at some point there will be a button that says mod and from there you will be able to load/create mods for the game.

2: Yes I will be adding animations to the characters but with the exception of the couple art assets my friend is making I am doing the art and am a programmer so the modding tools will probably show up before the animations do.

3: The skill progression works by you do some thing to unlock the skill then the more you use it the for points go to it and it levels up. The character progression has only 5 levels E-A and to move up levels you must fight the other competitors (fighting AAUs only gives you loot and skill points) and it is important to note that if you loose repeatedly then you can go down a rank. Different ranks unlock new Districts and rig item that will make you stronger. There is not strength stats or any thing to level like in a traditional RPG so your power comes from the items you find and how good of a shot you are.

I hope that answers your questions if not just let me know and I will describe more. :)

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animastudio50
animastudio50

This game looks like nice

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Bazerka Creator
Bazerka

Thanks it is starting to come together.

Reply Good karma+3 votes
Fully-Metal
Fully-Metal

like the name ;)

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Bazerka Creator
Bazerka

Ditto :)

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booman
booman

Wow, Full Metal Combat really appears to have a lot of potential!
I love role playing games and the ability to customize my character and level up. It would be really fun on a large environment with mechs...
Keep the content coming! I love what I see so far... tracking

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Bazerka Creator
Bazerka

Thanks, hopefully I can make it reach its potential.
I'm hoping to get some more art content soon.

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Sekaru
Sekaru

I can see you've put a load of effort into this and that's always a brilliant feat. Good luck, I hope this game succeeds ;]

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Bazerka Creator
Bazerka

Thanks :)

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