Full Metal Combat, is an isometric view action rpg shooter where you plays as one of 3 main characters. The game is set in a world were war became the answer to every international problem, so to stop the wars a city was designed and made to be a place of competition between nations to replace the wars and stop the deaths. Combat takes place between mech power suits in arenas where competitors compete in a range of mode from TDM to Base Deffence. The competitors also explore the city to find all manor of items and combat situations to gain competition points.

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Blog RSS Feed Report abuse Latest News: Progress Update: 2 New areas to explore and more!

1 comment by Bazerka on Apr 29th, 2014

Progress Update: 2 New areas to explore and more!


Greetings:

Hello every one, here with another progress update. Things are moving along well which is a good feeling and to add to that I have gotten the first batch of assets made by my friend Meshing About in quite some time, so all around things are getting well and truly back in to full swing. First things I am going to be talking about in this update is the 2 new arena, the first is the Panda Palace and the second is The Factory and then I will talk about the other new assets but first there is some thing I wan't to mention about the buildings that are in the game at the moment. Right now there is only the 1st of 7 Districts in the game and many of the building that I have worked on so far are boss buildings which includes the Panda Palace. What I wanted to point out tho is that as I add more District in to the game some of these building will move to the Districts that they were originally intended to be in.


Panda Palace:

The Panda Palace is home to 2 very strong AAUs, the Kiana Panda and the Giant Panda as well as the home of one of the 15 officers of Kronos Alex. Both the Panda types are long range units and the inside of the palace is designed to take full advantage of this. Inside the building there are no walls to segregate the areas, instead there is pools of water. This restricts the movement of the player while still giving the pandas a clear shot at them which more often then not ends up with you taking first from multiple directions. The pandas are not the only ones you have to worry about tho as Alex resides on the top level and uses her AU Stitch to take on any one who disturbs her quite time. Even tho she lives in District One it is wise to not underestimate her and the pandas. Unless you have really powerful weapons you will not stand a chance of getting to her and if you enter the building with the early weapons you get you will be lucky to take out 1 panda before they take you out.




The Factory:

The next area added is 'The Factory', this is a one story combat zone building that houses 3 AAU lifts. AAU lifts are basically one of the ways the AAUs are moved from the factories in the lower levels of the District to the top levels where the players are and they are located all around the city. These 3 lifts basically turn this building in to an unending wave of AAUs to fight which is great if you can handle it!


Meshing About:

For those of you who do not know Meshing About is a friend of mine who is actually an artist unlike my self who donates his time to the project when he can. The other day he sent me a batch off assets that he made and I have since added them in to the game. All of them are just aesthetic pieces so it is probably just best that I show you. I must say tho it is a great motivator when you have other people contributing to your project and for that I thank him. If you like the look of the stuff he as done you should check out his other stuff which is a lot more detailed.


For More Information:

Full Metal Combat Socials
- Facebook.com
- Youtube.com
- Twitter.com
- Fullmetalcombat.tumblr.com
- Indiedb.com

Meshing About Socials
- Facebook.com
- Youtube.com
- Twitter.com
- Meshingabout.tumblr.com

Thanks:

Thank you every one for your interest all questions and comments are greatly appreciated, looking forward to talking with you again soon, bye. :)

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Third Alpha Demo

Third Alpha Demo

Jan 29, 2014 Demo 0 comments

This is a new alpha demo and as suck is still a work in progress and has some bugs so please keep that in mind. It has a tone of new content and changes...

Second Alpha Demo

Second Alpha Demo

Jun 17, 2013 Demo 0 comments

This is the second Alpha demo for Full Metal Combat. This demo shows the first revision of District 1 and focuses on the combat and rig config game mechanics...

First Alpha Demo

First Alpha Demo

Jun 3, 2013 Demo 0 comments

This is the first ever Alpha demo for Full Metal Combat. This demo shows the first revision of District 1 and focuses on the combat and rig config game...

Post comment Comments  (0 - 10 of 12)
hydremajor117
hydremajor117 Jul 25 2013, 1:24pm says:

actually I have bunch of questions regarding this game

1: is mod support on the "to do" list and if it is will you release modding tools ?

2:I may sound sarcastic asking this but will there be actual animations added to player models and mobs later on ?

3: how does the progression system would work ?

+2 votes     reply to comment
Bazerka
Bazerka Jul 27 2013, 8:59pm replied:

Thanks for the questions.

1: Yes it most defiantly is and the modding tools will be a part of the game it self, I have not made the menus for it but at some point there will be a button that says mod and from there you will be able to load/create mods for the game.

2: Yes I will be adding animations to the characters but with the exception of the couple art assets my friend is making I am doing the art and am a programmer so the modding tools will probably show up before the animations do.

3: The skill progression works by you do some thing to unlock the skill then the more you use it the for points go to it and it levels up. The character progression has only 5 levels E-A and to move up levels you must fight the other competitors (fighting AAUs only gives you loot and skill points) and it is important to note that if you loose repeatedly then you can go down a rank. Different ranks unlock new Districts and rig item that will make you stronger. There is not strength stats or any thing to level like in a traditional RPG so your power comes from the items you find and how good of a shot you are.

I hope that answers your questions if not just let me know and I will describe more. :)

+1 vote     reply to comment
animastudio50
animastudio50 Feb 20 2013, 6:41am says:

This game looks like nice

+3 votes     reply to comment
Bazerka
Bazerka Feb 20 2013, 7:53am replied:

Thanks it is starting to come together.

+3 votes     reply to comment
Fully-Metal
Fully-Metal Oct 17 2012, 11:48am says:

like the name ;)

+2 votes     reply to comment
Bazerka
Bazerka Oct 20 2012, 8:30am replied:

Ditto :)

+2 votes     reply to comment
booman
booman Jun 11 2012, 2:26pm says:

Wow, Full Metal Combat really appears to have a lot of potential!
I love role playing games and the ability to customize my character and level up. It would be really fun on a large environment with mechs...
Keep the content coming! I love what I see so far... tracking

+3 votes     reply to comment
Bazerka
Bazerka Jun 13 2012, 5:15am replied:

Thanks, hopefully I can make it reach its potential.
I'm hoping to get some more art content soon.

+3 votes     reply to comment
Sekaru
Sekaru Feb 29 2012, 6:25pm says:

I can see you've put a load of effort into this and that's always a brilliant feat. Good luck, I hope this game succeeds ;]

+2 votes     reply to comment
Bazerka
Bazerka Mar 1 2012, 1:33am replied:

Thanks :)

+2 votes     reply to comment
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Full Metal Combat
Platform
Windows
Developer
Geko Gamming
Engine
Ogre Engine
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Full Metal Combat
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