Unofficial patch for FUEL that includes various core game fixes and improvements from the mod FUEL: REFUELED. No gameplay is altered in any form, it is compatible with all languages and is fully compatible with all users online (even those not using this patch).
Fixes:
- Fixed a CTD relating to the use of 'Test Vehicles'.
- Fixed 2 helipads that were previously unusable due to being allocated to the wrong zones. They can be found in Offshore Shack and Redrock Bluffs.
- Fixed floating rear wheel on the "Superfly" Buggy.
- Fixed missing skidmarks and floating front wheels on "Mudhog" Buggy.
- Fixed missing skidmarks and getting stuck in the ground during spawning on "Damocles" Dragster.
- Fixed missing skidmarks on "Flower Reaper" Truck.
- Fixed the "Barracuda" being wrongly classed as a TRUCK when it should be classed as an SUV.
- Fixed the career race "Tornado Warning" so that the player is able to select the same vehicle classes as the AI.
- Fixed the career race "Road Rage" so that the player is able to select the same vehicle classes as the AI.
- Fixed an inconsistency with text formatting on the control options menu.
- Fixed an inconsistency with text formatting on the select camp menu.
- Fixed an inconsistency with incorrect text casing on the session info menu.
- Fixed an inconsistency with improper alignment of decals on the general progression menu.
- Fixed an inconsistency with improper alignment of text on the display options menu.
- Fixed an inconsistency with improper use of decals on the audio options menu.
- Fixed an inconsistency with improper alignment of decals on the garage menus.
- Fixed an issue with improper alignment of decals on the map menu.
- Fixed an issue with improper alignment of decals on the display options menu.
- Fixed an issue with text formating on the map menu.
- Fixed an issue with unnecessary declarations on the challenge selection map sub-menu.
- Fixed an issue with text string mistakes in start-up descriptions.
- Fixed an issue with HUD radar/GPS overlapping debug menu pop-up.
- Fixed incorrectly assigned 'surface type' text strings.
Changes:
- Replaced the setup/launcher background graphic with the one used by the mod FUEL: REFUELED.
- Replaced Doppler truck model from TRAFFIC_TRUCK to FLOTTE_JEEP_1 or FLOTTE_BIGTRUCK_1.
- Debug Mode Force Time Array increased to 96 (15 minute increments).
- Vehicles grouped and ordered in the garage menu.
- Removed start locations for broken/un-used races “CR_Tutotest1” and “CR_Tutotest2”.
- Removed "Bonus Codes" menu and integrated all items as in-game unlockables. The "Warrior" can be purchased for 1155 FUEL, the liveries can be found in either Offshore Shack or Tsunami Reef and the driver gear is unlocked by default.
- Reworked “readme” file with more up-to-date information, including patch notes and links to various community web-sites.
- "King Arthur" has been re-classed as a Truck due to its size (specifically its tire profile, which is identical to the "The Educator" Truck). This doesn't effect multiplayer.
- Added "Warrior" as a selectable vehicle in the races "Wild Sand Ride" and "Woodstock" during multiplayer.
- Added "Barracuda" as a selectable vehicle in the race "Crossroads" during multiplayer.
- Added "Devestator" and "Burningdust" as selectable vehicles in the race "Road Rage" during multiplayer.
- Added "Deathgrin", "Stratospheric" and "Stormrider" as selectable vehicles in the race "Tornado Warning" during multiplayer. NOTE: This race remains still technically not selectable during online play.
- Increased the size of the map by >20%.
- Reduced the use of uppercase text to improve readability.
- Added text strings for "Buggy, Muscle car & SUV", "Buggy & SUV", "Dragster" and "Hovercraft".
- "Bonus Vehicle" text string is switched to using the "Hovercraft" and "Dragster" text strings in two challenges.
- "Endurance" challenge in Tsunami Reef switched to Truck AI vehicles to reflect the "King Arthur" re-classed to Truck type. Includes updated text strings.
- "Endurance" challenge in Dry Rigs switched to Truck AI vehicles to reflect the "King Arthur" re-classed to Truck type. Includes updated text strings.
- "Checkpoint" challenge in Big Cauldron's Edge switched to Truck AI vehicles to reflect the "King Arthur" re-classed to Truck type. Includes updated text strings.
- Removed several instances where "King Arthur" was previously featured as an AI vehicle in SUV races.
- Added several instances where "King Arthur" will now appear in some Truck races (it is actually more common now than it was initially).
- Career race "Tankfully Yours" increased max online player count from 6 to 10.
- Career race "Walking The Sky" increased max online player count from 8 to 10.
- Career race "Suntower Speedway" increased max online player count from 8 to 10.
- "Damocles" Dragster drivable in free roam and other races.
Additions:
- Added several optional mods to make activating console commands easier.
- Added a few minor graphics mods to disable various effects.
- Added optional mods to force the time of day and change the length of day cycle.
- Added optional mod to use the updated control scheme used in the mod FUEL: REFUELED.
- Added optional mod to play the game in ‘Hardcore’ mode. This removes all ability to respawn your vehicle and the game must manually be restarted to continue (ALT-F4).
- Added optional mods to enable either the FUEL: REFUELED V14.5 menu theme or the FUEL: REFUELED V15.1 menu theme and the V15.5 HUD. An option to disable the GPS map on the HUD is also available.
- Added optional mods to change the menu background tint or remove it entirely.
- Added optional mods to force unlock all driver gear and all zones.
Instructions:
- Copy all files within the .zip archive into your FUEL directory.
- Click on JSGME.exe and you will be presented with the mod "[C] - Patch #3". Simply activate it to install. Please make sure neither the previous "Patch #1 (unofficial)" or "Patch #2 (unofficial)" is activated.
- There are several other mods included in the list that begin with "[O]", these are optional mods that you can additionally activate if you wish, but note that they will only work with "[C] - Patch #3" or a Patch #3 mod activated.
- Enjoy! - Let me know if you have any problems and I'll come up with a fix to them.
NOTE: FUEL: REFUELED users should not activate this patch at the same time as the mod. It is un-nessasary (all of the above is contained within the mod anyway) and will likely result in a game crash due to conflicting files. You can however have both the patch and the mod within the MODS folder without conflicting files (it may ask to overwrite some things but that is only because some of the optional mods listed above are also identically present within the FUEL: REFUELED package aswell).