Get fuelled up and prepare to race and explore a post-apocalyptic world ravaged by global warming, with players experiencing varying weather effects such as tornadoes and sandstorms, as well as a full day-night cycle. The game-world is over 5,560 mi² (14,400 km²) in size and completely free to roam both offline and online with up to 16 players. In FUEL, if you can see it, you can drive to it.

Report abuse Fuel Marker Scripts for Sony Sound Forge (c#)
Filename
FuelMarkerScripts.zip
Type
Source Code
Uploader
redantennae
Date
Oct 7th, 2012
Size
0.00mb (3,114 bytes)
Downloads
41 (1 today)
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Description

These scripts can be used to create the in race music cue points/markers needed for the Fuel music engine.


These scripts work using Sony Sound Forge 8.0.  I'm afraid I haven't tried them in other versions.  They are written in c#.  To use the scripts

  1. Unzip and save them to disk
  2. Open Sound Forge.
  3. Head to View->Script Editor and then click to Open button.
  4. Open you music file.
  5. Edit the arguments and hit the "Run Script\" button.

Scripts are saved in the folder below by Sound Forge so if you want to make your life easier you could save these scripts there:

C:\Program Files\Sony\Sound Forge 8.0\Script Menu

Both scripts create an undo event so you can rollback in case of disasters.

Using "Fuel Markers Start"

This script requires no parameters - it will create 4 markers at the beginning of the file as a lead in.  

  • steps  Optionally allows you to create more than 4 markers.

Using "Fuel Markers"

I don't code in c#. I took an existing script from the Sound Forge examples and modified it to suit my filthy needs.  If you are a professional c# programmer, my script will probably burn your eyes!

Sound Forge allows parameters to be passed into the scripts.  However I found it easier in operation to just change the values in the script.  The controls are:

  • bpm The bpm (beats per minute) of the track.  I've made this a double in case the bpm isn't a whole number.
  • tag The section name.  This can be one of intro, strandardvar1..., actionvar1..., extremevar1...
  • start The start point for this particular section in bars.
  • startOffset I had a few tracks where the start point wasn't a whole bar.  This allows an offset in quarters of a bar.
  • bars This sets the number of bars for this section
  • barMultiplier I added this variable to control how many beat markers get put inside each section.  Some of my tracks have longer sections to I experimented with fewer beat markers.  This seems to help the music to jump around a little less unexpectedly during play!  Good values are 4 and 8.
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Fuel Marker Scripts for Sony Sound Forge (c#)
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FUEL
Platforms
Windows, PS3, X360
Developer
Asobo Studio
Publisher
Codemasters
Engine
Custom Built
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Official Page
Codemasters.com
Release Date
Released Jun 29, 2009
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MD5 Hash
d9c2ab78e552f463ac12d303294095ae
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