Get fuelled up and prepare to race and explore a post-apocalyptic world ravaged by global warming, with players experiencing varying weather effects such as tornadoes and sandstorms, as well as a full day-night cycle. The game-world is over 5,560 mi² (14,400 km²) in size and completely free to roam both offline and online with up to 16 players. In FUEL, if you can see it, you can drive to it.
These scripts can be used to create the in race music cue points/markers needed for the Fuel music engine.
These scripts work using Sony Sound Forge 8.0. I'm afraid I haven't tried them in other versions. They are written in c#. To use the scripts
Scripts are saved in the folder below by Sound Forge so if you want to make your life easier you could save these scripts there:
C:\Program Files\Sony\Sound Forge 8.0\Script Menu
Both scripts create an undo event so you can rollback in case of disasters.
This script requires no parameters - it will create 4 markers at the beginning of the file as a lead in.
I don't code in c#. I took an existing script from the Sound Forge examples and modified it to suit my filthy needs. If you are a professional c# programmer, my script will probably burn your eyes!
Sound Forge allows parameters to be passed into the scripts. However I found it easier in operation to just change the values in the script. The controls are: