Freebooter is a sandbox game set in a fantasy pirate world. Players will be able to explore, pirate, trade and ingratiate themselves with the factions of the game. The game relies heavily on procedural generation to create varied and interesting content.
First of all, our newest island!
As you can see, this island looks a lot different than the ones seen in our older screenshots and videos, and there's a good reason for that. We were never really happy with our older islands, so we decided to throw them out and start over - the island you see here has been made with brand new custom made tools and is the first of many we will include in Freebooter.
Beyond making the islands faster and easier to make, these new tools allow us to improve the detail we can put into the islands. For example, the underwater sand and cliffs seen in the above screenshot would have taken too long to make without our new tools.
We are very excited about the possibilities for islands this new way of making islands open up for us and we hope to be able to show more islands to illustrate these relatively soon.
We have also added new assets for islands recently - flags and banners. Since they display the icon and colours of their factions, flags and banners serve to inform the player of an islands allegiance.
These are still pretty rough and they will probably be tweaked before release.
That's all we have for today - Thanks for reading! As always if you want to keep up with our work on Freebooter, feel free to track the game here on indieDB.
Latest tweets from @tribunalgames
@Sims_Doc No need to switch from minecraft - It's not very similar to Freebooter :)
Mar 14 2013, 12:50pm
@Sims_Doc We stick pretty close to the blocky artstyle, no airships planned right now and you can't make ships at such.
Mar 14 2013, 12:49pm
New ship hull: The Jonk! A small ship lacking firepower but with good mobility. T.co
Mar 14 2013, 12:42pm
@Tili_us Slacker :p
Mar 14 2013, 12:41pm
@Tili_us Looks good! Did you put together an indieDB page for Yzer yet?
Mar 14 2013, 12:28pm
Module Destruction! T.co
Mar 14 2013, 11:58am
@minipancho94 It's relatively low priority right now - we've thrown some ideas around but nothing really concrete so far :)
Mar 14 2013, 10:32am
@minipancho94 We've talked about it but for now we are committed to working on the core gameplay. Thanks for the interest!
Mar 12 2013, 5:03am