Freebooter is a sandbox game set in a fantasy pirate world. Players will be able to explore, pirate, trade and ingratiate themselves with the factions of the game. The game relies heavily on procedural generation to create varied and interesting content.

Image RSS Feed Latest Screens
New Art Direction Comparisons New Art Direction Comparisons New Art Direction Comparisons
Blog RSS Feed Post news Report abuse Latest News: Freebooter development stopped, Kickstarter cancelled.

18 comments by TribunalGames on Jul 11th, 2013

Hi everyone,

We have decided to close the Kickstarter and stop the development of Freebooter for the foreseeable future. At the time of writing, we are still at 8% of the Kickstarter goal amount, and we do not see a way to turn things around before the end of the Kickstarter.

We have loved the idea of Freebooter ever since we first discussed it and we have enjoyed working on the game for the past year. We knew it was a very ambitious project from the start and that it would be a long shot to get it made, but we are happy that we have made an attempt.

We would like to thank everyone who have backed the Kickstarter and everyone who has followed Freebooter over the past year. We have been overwhelmed by the attention Freebooter has gotten and we are sorry we could not give you a chance to play it. In the end Freebooter proved too ambitious, but we will keep making games. Once again, thank you all for your support.

Sincerely,
Johannes, Jakob and Nissanthen, Tribunal Games.

Media RSS Feed Latest Video
Post comment Comments  (30 - 40 of 64)
Sly442
Sly442 Mar 5 2013 says:

will you add crews for maybe just visual effect in the future?

+3 votes     reply to comment
TribunalGames Creator
TribunalGames Mar 5 2013 replied:

Also, we have discussed having a crew that is only visible on the GUI, kind of like party portraits in an RPG, and having the player assign them to tasks around the ship. We still have plans for other features that take priority but if/when we get time, I think this is the implementation of crews we want.
Thanks for the interest!

+4 votes   reply to comment
TribunalGames Creator
TribunalGames Mar 5 2013 replied:

That's something we've been asked a lot and it would be very cool but it would take too long to make it work well enough. Thanks for the interest!

+2 votes   reply to comment
ginbombay
ginbombay Mar 4 2013 says:

I want this game, reminds me Cutthroats, but in 3d. Great Work... Kickstarter?

+3 votes     reply to comment
TribunalGames Creator
TribunalGames Mar 4 2013 replied:

Kickstarter sometime in the near future. Thanks for the kind words!

+2 votes   reply to comment
BlackRedBR
BlackRedBR Mar 4 2013 says:

I'm need this Game!!This is so cool!!

+3 votes     reply to comment
Guest
Guest Mar 1 2013 says:

This comment is currently awaiting admin approval, join now to view.

Dpedersen
Dpedersen Feb 21 2013 says:

I am so excited for this game. I want to get my hands on this game so badly.

+2 votes     reply to comment
Linestar
Linestar Feb 21 2013 says:

TRACKING! :D

+2 votes     reply to comment
Insolent.
Insolent. Feb 21 2013 says:

Do you plan to have fore-and-aft rigged sails in addition to the square sails we've seen so far?

Also, I just read your interview with PC Gamer, and I have a suggestion: if you're going to make a game where you play as a sailing vessel, you should really learn a bit more about sailing and the physics of sailing. For starters, you don't need to turn the entire ship to change the angle of your sails to the wind, and the best angle is not usually with the wind directly at your back. See this page for basics: Sites.google.com

+2 votes     reply to comment
TribunalGames Creator
TribunalGames Feb 21 2013 replied:

Thanks for the link - I will take a look when I have some time on my hands.

Just to clarify, a more realistic model of sailing would probably be a lot harder to get working and harder to inform the player about which also factors into the decision to go with the system we have now. That said we are willing to rework or change large parts of the game if they are not working out in the long run, so it could change before launch.

+2 votes   reply to comment
Insolent.
Insolent. Feb 21 2013 replied:

True, ease of use may be more important in a game like this than making a realistic sailing facsimile. I'll play it either way. :)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Freebooter
Platform
Windows
Developer
Tribunal Games
Engine
Unity
Contact
Send Message
Official Page
Tribunalgames.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter
Embed Buttons

Promote Freebooter on your homepage or blog by selecting a button and using the embed code provided (more).

Freebooter
Freebooter
Statistics
Last Update
2 years ago
Watchers
328 members
News
12