Final Rush is a futuristic sci-fi shooter that allows players to cooperatively to kill hundreds and thousands of enemies in a single match.

Final Rush is currently available fromĀ Gamers Gate!

Enemies come in large, swarm-like waves, with each wave becoming larger and harder than the last. Eventually the waves will culminate in a massive boss battle that only the best teams can overcome.Final Rush is a continual-development project; which means we'll not only be adding massive amounts of new content for -free-, but we'll be going back and optimizing, refining, and improving existing content - so be sure to tell us what you want to see in the future!

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Blog RSS Feed Report abuse Latest News: Final Rush - Now on Steam!

0 comments by str-Luke on Jan 20th, 2014


Final Rush is now available on Steam


Final Rush is now available on Steam! Right now the game is in early access, which means that the game isn't fully complete, and there may be some bugs, but anyone interested in playing the game can purchase it and help fund the development. Every bit that the game earns goes right back into additional development, and at the moment it's the only thing that allows us to do additional work on the game.

The current -33% off sale will be ending on Thursday, January 23rd. So if you're interested, pick up your copies now, before the release sale ends!

For more information on exactly what Final Rush is, watch the trailer, or go to the steam page. As always, feel free to ask any questions. You can also visit the community hub for the game on Steam.

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Guest Apr 16 2014, 12:04pm says:

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Guest Jan 18 2014, 10:17pm says:

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str-Luke
str-Luke Jan 20 2014, 4:21pm replied:

Sorry, no public servers yet. We're already in talks to get dedicated servers up, and integrate an official server browser into the game!

Feel free to connect to the IP address of your friends - It supports up to 4 players.

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Guest Jan 18 2014, 2:47pm says:

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str-Luke
str-Luke Jan 18 2014, 6:28pm replied:

There really isn't anything to bad in it. It would probably be T rated at most.

All the enemies are robots. You can blow off their heads, but that's like breaking a toy.

+1 vote     reply to comment
Gn0meSlice
Gn0meSlice Nov 24 2013, 10:10pm says:

Wow, this looks awesome. Are you planning on releasing it on Desura? I'd be a lot more interested in picking it up if that were the case.

Also is that Klaypex I hear in the trailer? 10 points to Gryffindor!

+1 vote     reply to comment
str-Luke
str-Luke Nov 25 2013, 2:38am replied:

Thanks for the compliments. We were planning on releasing the game on Desura once we could do a little more work on the game; right now it has a few outstanding bugs, and needs a little refinement in some places (namely the AI)... but after two years in development, we simply cannot afford to develop the game any further without getting a little community support for the game.

Also, that's definitely Klaypex you hear. They're awesome, especially for letting us use their tracks in our content :)

+1 vote     reply to comment
Gn0meSlice
Gn0meSlice Nov 25 2013, 2:07pm replied:

There are loads of alpha state games on Desura, I don't think you need to limit yourself because of that. =]

Good luck though, it can be really tough to build up a community. Your game looks great though, hopefully you'll get some traction soon!

+2 votes     reply to comment
str-Luke
str-Luke Nov 25 2013, 3:44pm replied:

Again, thanks for the compliments! We'll definitely be considering Desura.

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Guest Nov 25 2013, 2:37am replied:

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Final Rush
Platform
Windows
Developer
Strike Games
Contact
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Official Page
Strikegames.net
Release Date
Released Sep 17, 2013
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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @strikegames

@ParadiseDecay You can send requests to the jobs email, or replace 'jobs' with 'strike'. Both accounts are actively monitored.

Aug 30 2014, 2:05pm

@AidanTMills We're already cleaning up some bugs relating to the scopes. With any luck, they'll be fixed in the first patch!

Jan 29 2014, 3:22pm

@DunHiLa Yup, we're currently working through a bevy of emails, but the Steam Hub is the next stop.

Jan 20 2014, 3:54pm

@KingFredrick_VI Be sure to look through the tutorials on the main menu - It will tell you how to use a few features you might have missed!

Jan 20 2014, 2:44pm

@GnomeSlice - Future copies bought on GamersGate will, if you've already bought it, send us an email at @strikegames.net">strike@strikegames.net

Jan 20 2014, 2:07pm

@KingFredrick_VI The game isn't very well known yet. We've been trying for months to get some of the bigger indie sites to pick us up.

Jan 19 2014, 2:53pm

Whatever the twitter handler for @amazonpayments is being paid - he should receive a raise - he reached out to us and got the issue fixed.

Dec 26 2013, 1:19am

@amazonpayments verified our account for Kickstarter without explanation... I guess Christmas miracles do happen!

Dec 26 2013, 1:17am

Despite the efforts of @amazonpayments - our tax information was still rejected without any given reason. Still no kickstarters for Strike.

Dec 23 2013, 2:09pm

@amazonpayments We've sent you an email - hopefully we can work this out.

Dec 9 2013, 7:21pm

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