FAR Colony (FARC) is a space strategy game, either turn-based or in realtime according to the player's choice, that taking place in a hard science-fiction future.
The plot is about the setup of one of the first extrasolar colony, based on a semi or fully private initiative according to the options chosen at the start of a game, a certain number of years after that the first manned interstellar experimental flight occured.
The player will have, in a first phase, one standard year (Earth based) to settle and make his colony viable, and also to answer favorably to the goals imposed to the player's faction via the objectives of the Colonization Phase.
The final outcome after this year will be decided, according to the Colonization Viability Score that will evolve during these 365 standard days, which will open to a fully or partial independence or, in the worst case, a proof that the colony can't sustain itself and isn't viable.
The second phase will be a sandbox one in which the player is more or less free, accorded to the outcome, to develop his own faction.
Of course the dependence status isn't written in stone and can evolve to independence, by policies...or by force for example.

EXTERNAL DOWNLOADS

0.6.13.1052 - 7z Archive

0.6.13.1052 - Installer (.exe)

0.6.13.1058 - 7z 1052 build PATCH update

EXTERNAL LINKS

Main News Site

Main Site (downloads, hosting files for the online updater, contact)

Knowledge Base

DEVELOPMENT

THIS PROJECT IS IN ALPHA STAGE SO NOT FULLY PLAYABLE YET
I'm working to complete the first Phase of the game, the Colonization Phase.

The currently released version is Alpha 10 [0.6.13.1058]it.#07.

The version currently in development is the Alpha 10 [0.6.15]it.#08 and is about the completion of the Colonization Phase System.


Parts of the game system that are already implemented:

- complete planetary system generation which has been developped until its beta stage. This tool isn't used in-game but as an integrated third party tool.
- colonization phase system (CPS, which manage the first part of the game)
- mission system for the space units, the colonization and interplanetary transit mission
- Colony Simulation Model (CSM) which manage each colony's data and events
- embedded help system (a bit like the civilopedia from the game Civilization IV)
- Socio-Political Matrix (SPM) that manage the policies and memes
- unified interface for macromanagement purposes
- infrastructure management system including: Conversion/Assembling/Building , a transition phase, the modes of production and the custom effects
- production system which manage the production matrix, the energy equilibrium of a colony, and the reserves consumption.
- partial planetary survey: the resource survey is implemented (biosphere and features & artifacts survey will be added in the future)

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There isn't a lot yet in this base but it expanding slowly but surely.
I simply take the texts from the main game design document, paste it in this doc and try to correct and format it the best I can. English as usual isn't my main language, and even if I progressed a bit, it is far to be perfect. But I try to keep it clean.

On the dev side, this iteration is about the expansion and completion of the Colonization Phase System (or CPS).
As reminder, since it is a long time I haven't posted here, the CPS manage the first part of the game, the colonization phase, where the player must fulfill certain objectives imposed by his faction of allegiance and get the best scores for each of them. At the completion of this phase, the outcome of the player's colony will be decided according to the colony's perfomance via the scores but also according to the policies and ideologies of the chosen faction of allegiance.

Until before the dev of this iteration, these objectives were only a few, hardcoded and always the same.
It will not be the case anymore, because at the release the objectives will be set dynamically (with pseudo random rules) according to the faction of allegiance, and the type of expedition + the backstory of the future colony.

This type of expedition is the old colonization mode/mode of colonization, to define the overall type of the expedition, for example it can be a private venture or a State industrial complex.
Backtory is a bit of small background that will define what was the origin of the expedition and its drive to settle a new colony. These backstories can influence how certain objectives can be chosen or rejected.

So that's all for now.

Back on IndieDB!

Back on IndieDB!

News

I'm back on IndieDB, I now it is a long time that I haven't updated anything here, and I'm ... sorry :)

Alpha 7: Epsilon Eridani 5 Fixed + New Surface Maps + Last Phase Until Release

Alpha 7: Epsilon Eridani 5 Fixed + New Surface Maps + Last Phase Until Release

News 2 comments

The Epsilon Eridani 5 is finally fixed. The planet is now at its correct orbit distance and have new satellites. The last main phase of the alpha 7 begin...

Alpha 6 [0.6.0] Dev Status: Satellites Generation, Phase I

Alpha 6 [0.6.0] Dev Status: Satellites Generation, Phase I

News

I stopped the calculation of the geophysical data at the tectonic activity, because I need data from eventual satellites. So I beginning to implement...

FAR Colony Alpha 5 is released

FAR Colony Alpha 5 is released

News

The Alpha 5 is done and officially released. As usual there's one feature that is postponed toward the next releases.

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FARC Alpha 7 [0.6.1.969] - full Package

FARC Alpha 7 [0.6.1.969] - full Package

Full Version

The Alpha 7 is done and officially released.

FARC Alpha 6 [0.6.0.960] - full Package

FARC Alpha 6 [0.6.0.960] - full Package

Full Version

The Alpha 6 is done and officially released. As usual there's two features that are postponed toward the next releases. Here are the changes: * the full...

Comments  (0 - 10 of 19)
explorer13
explorer13

This is incredibly cool.
Have you by any chance played Aurora? If not, I think you'd like it just based off your design choices.

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Potato999
Potato999

This is an AWESOME game, I didn't know how to establish a colony at first, but I figured it out!

Great Great Game!

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zehawk
zehawk

Will this game be free? Because just what I see now, it could easily be a product you should pay for! Looks great, music sounds truly atmospheric, I'm interested to see where you go with this!

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farcodev Creator
farcodev

Yes, since the game is open-source it is free, and will stay like this for the many years to come :)
Thanks for your support, I always appreciate them, even more since the game is not completed yet in its core.
Thanks again! :)

Reply Good karma+2 votes
Guest
Guest

This game seems great. But I have to admit, I didn't figure how to establish my colony... If anyone could help me about that, that would be nice :P (God I feel nooby...)

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farcodev Creator
farcodev

Haha Thanks.
Well this game to be is far to has its base features complete yet, and it isn't simple especially without much indication. I hope to put a base feature complete game in 2015 (yup it's a long way yet...)
But enough of ranting: to setup your colony, switch into space unit view ('s' on keyboard) and be sure that the Movane is focused. It is normally the case when you switch into this view for the first time. After that you only have to right click on the 3d view to pop menu a menu and select colonize.
I let you to do the rest, but if you have a question again don't hesitate to fire one!
For info, F1 will display the keyboard shortcuts of the game and a crude encyclopedia that will be heavily modified in near future

Reply Good karma+2 votes
farcodev Creator
farcodev

...to pop a menu...
Sorry for the typo

Reply Good karma+1 vote
xinsavior
xinsavior

I can't seem to be able to do anything with the mining site, which is stuck in transition. Also, it seems that Far Colony refuses to start up most of time, showing no error sign, and the program starting up in the task manager, but nothing visually happening..

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farcodev Creator
farcodev

Someone on the dev blog reported that and it worked after a full windows reinstall...
It's not a clean thing, because normally it's the app to adapt to the user not the contrary...
Fortunately I had only 2 reports of this but I'll try, during the code audit of the main form, to see if something could do that even if I don't see where.

I'll also dig the transition time bug, someone had the same and sent me a screenshot and by the displayed information I have an idea on the problem, even if I cannot reproduce on my PC and VMs the game system is my code so debugging is easier :)

Thanks for your report and sorry for all convenience

Reply Good karma+3 votes
farcodev Creator
farcodev

Sorry for all the bugs of the Alpha 1 :(

The Alpha 2 is now upload on Google Code and also here (when it will be unlocked by the indiedb audit system).

Sorry again for the previous crappy release...

Reply Good karma+3 votes
farcodev Creator
farcodev

"is now uploadED" sorry for the typo

Reply Good karma+2 votes
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FAR Colony
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farcodev
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