FAR Colony (FARC) is a space strategy game, either turn-based or in realtime according to the player's choice, that taking place in a hard science-fiction future.
The plot is about the setup of one of the first extrasolar colony, based on a semi or fully private initiative according to the options chosen at the start of a game, a certain number of years after that the first manned interstellar experimental flight occured.
The player will have, in a first phase, one standard year (Earth based) to settle and make his colony viable, and also to answer favorably to the goals imposed to the player's faction via the objectives of the Colonization Phase.
The final outcome after this year will be decided, according to the Colonization Viability Score that will evolve during these 365 standard days, which will open to a fully or partial independence or, in the worst case, a proof that the colony can't sustain itself and isn't viable.
The second phase will be a sandbox one in which the player is more or less free, accorded to the outcome, to develop his own faction.
Of course the dependence status isn't written in stone and can evolve to independence, by policies...or by force for example.

EXTERNAL DOWNLOADS

0.6.13.1052 - 7z Archive

0.6.13.1052 - Installer (.exe)

0.6.13.1058 - 7z 1052 build PATCH update

DEVELOPMENT

THIS PROJECT IS IN ALPHA STAGE SO NOT FULLY PLAYABLE YET
I'm working to complete the first Phase of the game, the Colonization Phase.

The currently released version is Alpha 10 [0.6.13.1058]it.#07.

The version currently in development is the Alpha 10 [0.6.15]it.#08 and is about the completion of the Colonization Phase System.


Parts of the game system that are already implemented:

- complete planetary system generation which has been developped until its beta stage. This tool isn't used in-game but as an integrated third party tool.
- colonization phase system (CPS, which manage the first part of the game)
- mission system for the space units, the colonization and interplanetary transit mission
- Colony Simulation Model (CSM) which manage each colony's data and events
- embedded help system (a bit like the civilopedia from the game Civilization IV)
- Socio-Political Matrix (SPM) that manage the policies and memes
- unified interface for macromanagement purposes
- infrastructure management system including: Conversion/Assembling/Building , a transition phase, the modes of production and the custom effects
- production system which manage the production matrix, the energy equilibrium of a colony, and the reserves consumption.
- partial planetary survey: the resource survey is implemented (biosphere and features & artifacts survey will be added in the future)

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Back on IndieDB!

News

I'm back on IndieDB, I now it is a long time that I haven't updated anything here, and I'm ... sorry :)

The project is always ongoing, since October / November 2013, but for those who following the blogspot you already know that.

The first thing I will do tomorrow is to cleanup the page of the project and update it with all the changes since all this time.

I will also post the last files.

That's all for now, and sorry again for the lack of upkeep of this page.

Alpha 7: Epsilon Eridani 5 Fixed + New Surface Maps + Last Phase Until Release

Alpha 7: Epsilon Eridani 5 Fixed + New Surface Maps + Last Phase Until Release

News 2 comments

The Epsilon Eridani 5 is finally fixed. The planet is now at its correct orbit distance and have new satellites. The last main phase of the alpha 7 begin...

Alpha 6 [0.6.0] Dev Status: Satellites Generation, Phase I

Alpha 6 [0.6.0] Dev Status: Satellites Generation, Phase I

News

I stopped the calculation of the geophysical data at the tectonic activity, because I need data from eventual satellites. So I beginning to implement...

FAR Colony Alpha 5 is released

FAR Colony Alpha 5 is released

News

The Alpha 5 is done and officially released. As usual there's one feature that is postponed toward the next releases.

Alpha 5 Update/Status

Alpha 5 Update/Status

News 2 comments

First, I'm sorry for the lack of updates on the IndieDB page, I have tendency to update the dev blog and to forgot the rest... The development of the...

Add file RSS Files
FARC Alpha 7 [0.6.1.969] - full Package

FARC Alpha 7 [0.6.1.969] - full Package

Full Version

The Alpha 7 is done and officially released.

FARC Alpha 6 [0.6.0.960] - full Package

FARC Alpha 6 [0.6.0.960] - full Package

Full Version

The Alpha 6 is done and officially released. As usual there's two features that are postponed toward the next releases. Here are the changes: * the full...

Comments  (0 - 10 of 18)
Potato999
Potato999

This is an AWESOME game, I didn't know how to establish a colony at first, but I figured it out!

Great Great Game!

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zehawk
zehawk

Will this game be free? Because just what I see now, it could easily be a product you should pay for! Looks great, music sounds truly atmospheric, I'm interested to see where you go with this!

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farcodev Creator
farcodev

Yes, since the game is open-source it is free, and will stay like this for the many years to come :)
Thanks for your support, I always appreciate them, even more since the game is not completed yet in its core.
Thanks again! :)

Reply Good karma+2 votes
Guest
Guest

This game seems great. But I have to admit, I didn't figure how to establish my colony... If anyone could help me about that, that would be nice :P (God I feel nooby...)

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farcodev Creator
farcodev

Haha Thanks.
Well this game to be is far to has its base features complete yet, and it isn't simple especially without much indication. I hope to put a base feature complete game in 2015 (yup it's a long way yet...)
But enough of ranting: to setup your colony, switch into space unit view ('s' on keyboard) and be sure that the Movane is focused. It is normally the case when you switch into this view for the first time. After that you only have to right click on the 3d view to pop menu a menu and select colonize.
I let you to do the rest, but if you have a question again don't hesitate to fire one!
For info, F1 will display the keyboard shortcuts of the game and a crude encyclopedia that will be heavily modified in near future

Reply Good karma+2 votes
farcodev Creator
farcodev

...to pop a menu...
Sorry for the typo

Reply Good karma+1 vote
xinsavior
xinsavior

I can't seem to be able to do anything with the mining site, which is stuck in transition. Also, it seems that Far Colony refuses to start up most of time, showing no error sign, and the program starting up in the task manager, but nothing visually happening..

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farcodev Creator
farcodev

Someone on the dev blog reported that and it worked after a full windows reinstall...
It's not a clean thing, because normally it's the app to adapt to the user not the contrary...
Fortunately I had only 2 reports of this but I'll try, during the code audit of the main form, to see if something could do that even if I don't see where.

I'll also dig the transition time bug, someone had the same and sent me a screenshot and by the displayed information I have an idea on the problem, even if I cannot reproduce on my PC and VMs the game system is my code so debugging is easier :)

Thanks for your report and sorry for all convenience

Reply Good karma+3 votes
farcodev Creator
farcodev

Sorry for all the bugs of the Alpha 1 :(

The Alpha 2 is now upload on Google Code and also here (when it will be unlocked by the indiedb audit system).

Sorry again for the previous crappy release...

Reply Good karma+3 votes
farcodev Creator
farcodev

"is now uploadED" sorry for the typo

Reply Good karma+2 votes
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FAR Colony
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