The first expansion to Victoria 2 focuses on American Civil War era and enhances the political and economical aspects of the game.

Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century.

Features:
- new starting point in 1861, allowing players to experience the US Civil War from the start
- manufacture reasons to go to war with other countries, all in the name of the great game of power
- civilize your country with various new reform paths to ultimately become equal with the western nations
- invest in building infrastructure and factories in other countries to strengthen their ties to you
- deeper political system with new national focus options and new types of reforms
- a new system of popular movements that can be appeased or suppressed, but if ignored, will become the revolutionaries of tomorrow

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Blog RSS Feed Post news Report abuse Related News: On Treaty Ports, Unequal Treaties and Changelogs

About Historical Project Mod with 1 comment by arkhometha on Jul 31st, 2015

Since the NNM/PDM treaty port system is still giving some problems, and I have a necessity to partially expand it, I decide to scrap it and do a system of my own. The Treaty Port will now be acquired under a CB called Punitive Expedition that you can fabricate against uncivilized nations. The CB initially only forces the target to pay war reparations, but after peace the rest kicks in.

New CB


Under the new system, once the enemy is beaten, you have 30 days to select a treaty port from the defeated party. All available ports will spring to the decisions screen, you pick one and the options go away. The war reparations stuff also solves another problem - in the old system, money materialized from thin air. The peacing country got a lump sum of 100K and China got -100K. But since they can't run in the red, the game just sets them back to 0. So if they had 1000£ saved and lost 100K, they only lost the 1K and the rest, 99000£, was forgiven by the game. Since the AI doesn't save money, it meant the game was constantly generating money out of thin air and the unequal treaties didn't cost almost anything for China.

In the new system, the money will naturally flow from China to the GPs and they will have a 5 year strain on their spending rather than generating money once and that's it.

Picking a Treaty Port

Since the system is more modular, I also added other countries to it. You can demand Ifni from Morocco and Qeshm from Persia the same way, though reparations you will get will be considerable lower.

The possible Treaty Ports in China are 12 as of now, including Macao and Taiwan (which needs revolution and counterrevolution to show unless your capital is in Asia). There is a treaty port in Morocco (Ifni), one in Persia (Qeshm), two in Oman (Gwadar and Zanzibar), one in Yemen (socotra) and one in Korea (Cheju).
If there is no Treaty Port, you will get the reparations and that's it. The CB disappears once all treaty ports are taken from a nation.

To compensate for all this though, you can no longer take state with over 600K pops in China. Not until you research mass politics.

Maintaining control over such a large colonial population with a porous border and a government hostile to you right besides wouldn't be possible until way later. You can't blob in China for manpower anymore, but you can squeeze the Chinese for money.

Some treaty ports like Shanghai, Hong Kong and Macao also turn to precious metal - to represent the huge profits trade brought to these cities. But that's not new.

Anyway, there are lot more changes for the next patch. More than 500 lines, one of my biggest changelogs, but the next update will take a long, long time as I need to finish IRL work. There are a lot of changes, and I didn't write about a lot of them because I suck at writing. The new terrain system is partially implemented, there are a lot of balance changes and I finish almost everything I needed to do related to terrain in South America.

Anyway, here's the changelog for the next version: Pastebin.com

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New America Version

New America Version

Jul 17, 2015 Full Version 4 comments

In a alternate history where the US lost the war of 1812 they were soon annexed by Britain. The American peoples revolted against British rule once again...

More nations and such v.1.0

More nations and such v.1.0

Feb 7, 2015 Full Version 1 comment

The first releasing of this mod. All the features can be found on the main page.

Related Downloads

Historical Project Mod - Version 0.3.1.4 Hotfix C
Victoria II: A House Divided

Historical Project Mod - Version 0.3.1.4 Hotfix C

Aug 1, 2015 Historical Project Mod Full Version 1 comment

Full Standalone version, some necessary fixes were made. It's NOT save game compatible. Read the changelog in the full description.

Project Codename Azis Ver. 0.2
Victoria II: A House Divided

Project Codename Azis Ver. 0.2

Jul 29, 2015 Project Codename Azis (Vicky 2 mod) Full Version 0 comments

This is version 0.2, added Louisiana and Vichy France. For some weird reason, Vichy doesn't have cores on some french provinces and Louisiana joins the...

Project Codename Azis Ver. 01
Victoria II: A House Divided

Project Codename Azis Ver. 01

Jul 22, 2015 Project Codename Azis (Vicky 2 mod) Full Version 0 comments

This version has the countries I mentioned in my comment. I am currently working on the next version, in which I will add Vichy France (French State...

Balance Hotfix 1.1
Victoria II: A House Divided

Balance Hotfix 1.1

Apr 29, 2015 Victoria 2 Ultimate : Submod : World War 1 Patch 1 comment

A small hotfix, fixing basically the balance. It still isn't perfect, but I think better than in the original version.

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loosetoothgames
loosetoothgames Jul 23 2015, 5:06am says:

This is pretty cool. :D

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Victoria II: A House Divided
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