After decades of tension, the Orin and Ageiran Federations are once again at war with the ITC and Caina Conglemerate. Border skirmishes are getting more and more common, all while a mysterious and powerful alien entity systematically destroys all installations and vessels in its path. In the frontier various corporations fight powerful pirate syndicates for power and control of the last remaining raw resources within reach, the empires rapidly exhausting the asteroids in their domains. Where do you fit in?

The journey from taxie driver to NGO superpower begins with a single step. You are a disgruntled employee of Skybus Interstellar, the world's premier taxie service, who has stolen their company issued ship and has big plans for the universe.

Features

  • Dynamic universe populated by hundreds of NPCs who are in direct competition with you.
  • Challenging missions based on the current population of the dynamic universe. Deliver bulk shipments of goods, go on challenging bounty hunts, play wingman, and destroy bothersome enemy installations.
  • Command as many ships and space stations as you can get your hands on and build an economic and/or military empire.
  • Conquer solar systems and claim ownership of them, and hope you can hold what you claimed.
  • Lots of rumors to collect, assuming you get friendly enough with the people who tell them.
  • Procedurally generated planet sprites.
  • Over 30 flyable craft from fighters to battleships.
  • Lots of back story text to read.
  • The universe is at war. Who's side are you on?

Fly safe.

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Intro
After taking some paid time off I was able to complete the campaign for High Albedo! This optional campaign will have a big impact on the world and your faction standings. But that isn't the only reason to play v1.4 . This release carries bug fixes and performance improvements that improve the game even if you decide not to play the campaign.


The Campaign System
I say the system because it doesn't only allow for one campaign but for an arbitrary number of them. Although only one is included in v1.4, it is possible to write many more and even have some campaigns be required to be finished before others. Campaigns are started by hailing special NPCs who will offer a campaign for their faction. These campaigns can only be completed once, and failing them is permanent (unless you reload from a saved game of course). Maybe Nightmare will pay a visit during a mission?

ITC Police Z18GT was destroyed in Leslie's Hunt by Nightmare IKNFD
Sidewinder Launcher [1] was destroyed in Leslie's Hunt by Nightmare IKNFD

The campaign added in this release isn't terribly difficult, and is designed to be completed early in the game. You'll have NPC escorts for many missions, and you should be able to complete it in a Crow. This campaign has multiple endings depending on the choices you make, and on how well you play. There are 4 main endings, one of which is very very bad for you. Note that your v1.3 and older saved games are no longer playable due to many changes made to the game.


To play this new campaign, you need to find an NPC called 'Ageiran Agent'. These NPCs are found in Ageiran space and you should be able to stumble upon one eventually. Just hail one and you will be offered this campaign. Be warned that, although I have played through the entire campaign to make sure it isn't bugged, this is a brand new game mechanic and should be treated as if it is incredibly delicate. Save often.

Also, be aware that the dynamic universe continues to run even if a campaign is active. This is intentional, I want the dynamic universe to potentially affect the outcome. One particular mission involving attacking a certain solar system might be very easy or very hard depending on what the dynamic universe currently looks like. Finally, be aware that this campaign has built in pauses of an hour or so between some missions. This is a freelancing segment and should be used to upgrade your ship and explore.

Future Addons
Adding new campaigns is easy, writing them is time consuming. In v1.5 I will be adding 1 or 2 new campaigns. One of these campaigns will be combat related, and the other would be logistics related. Now that the framework is in place, adding more stories is just sitting down and scripting them in.


Any issues you find in the current campaign you should report. If there are any that are truly game breaking, I can release a v1.41 that fixes them.

Performance and Bug Fixes
I caught a minor bug testing the campaign, one of the enemy fighters bailed on me and I realized I could claim it without salvage software. This has been fixed, and salvage software is now always required to claim a bailed ship. I have also fixed a bug where NPCs were being updated too often, a solar system was updating itself once for every NPC it contained! This has been fixed and there is a noticeable smoothness improvement. I have also reworked the function NPCs use to target their nearest enemy, this function was called all the time so optimizing it proved useful.


Comments
I am always open to feedback. This release has been challenging because I've never written a system for scripting campaigns before. Any questions, comments, or concerns should be sent to me here or emailed at masternerdguy@yahoo.com . Getting feedback can be like pulling teeth, but it really is useful.

Campaigns Coming in v1.4

Campaigns Coming in v1.4

News 3 comments

It has been a few weeks since High Albedo v1.3 was released, and I haven't been wasting time. I have begun work on the framework for adding custom campaigns...

High Albedo: Twisted Skies - v1.3 Released

High Albedo: Twisted Skies - v1.3 Released

News 3 comments

After a mere 2 weeks of work, I am proud to release High Albedo 1.3, which is the finest build yet! This build improves graphics, improves AI, adds new...

300th Commit Celebration

300th Commit Celebration

News 1 comment

So tonight I made my 300th commit to High Albedo. As you may know, I use GitHub as my version control system and my repository can be found here. Since...

High Albedo: Twisted Skies - v1.2 Released

High Albedo: Twisted Skies - v1.2 Released

News 0 comments

After much revision, High Albedo is ready for a v1.2! This release brings some exciting changes and additions to the High Albedo game and universe, and...

Source Snapshot (1.4)

Source Snapshot (1.4)

Source Code 0 comments

Source code for High Albedo v1.4. Contains all the stuff you need to alter the game! Read description for some details.

High Albedo: Twisted Skies (1.4)

High Albedo: Twisted Skies (1.4)

Full Version 1 comment

Complete campaign, performance improvements, and bug fixes. Requires Oracle Java 7 or OpenJDK 7.

Source Snapshot (1.3)

Source Snapshot (1.3)

Source Code 0 comments

Source code for High Albedo v1.3. Contains all the stuff you need to alter the game! Read description for some details.

High Albedo: Twisted Skies (1.3)

High Albedo: Twisted Skies (1.3)

Full Version 0 comments

Higher quality graphics, improved AI, and lots of polish. Requires Oracle Java 7 or OpenJDK 7.

Source Snapshot (1.2)

Source Snapshot (1.2)

Source Code 0 comments

Source code for High Albedo v1.2. Contains all the stuff you need to alter the game! Read description for some hints.

High Albedo: Twisted Skies (1.2)

High Albedo: Twisted Skies (1.2)

Full Version 0 comments

Adds new ships, new trade options, and further bug fixes and improvements. Requires Oracle Java 7 or OpenJDK 7.

Comments  (0 - 10 of 11)
Nergal01
Nergal01

Hm:
-pressing F6 after the HUD/menus are hidden doesn't seem to bring back the HUD/menus, except those shield/fuel/hull bars on the bottom of the screen.
-(accidentally) pressing ESC means insta-quit anytime
-Saving: I clicked on an existing save game, but instead overwriting the previous save it instead create a new save file. Is it intentional?

current wishlist:
-customizable control+in-game help text/control layout viewer
-can the windowed resolution be saved in the future version?
-Engine trail/whatever visual indication of our ship's heading
-Also an exit confirmation when pressing esc should be nice

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masternerdguy Creator
masternerdguy

Very helpful, I've sent you a message.

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masternerdguy Creator
masternerdguy

Awaiting authorization for High Albedo v1.2!

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masternerdguy Creator
masternerdguy

Awaiting authorization for High Albedo v1.1!

Reply Good karma+1 vote
Ladedah
Ladedah

Third time trying to download the game; dunno if it's me, the ModDB servers, or the file itself. File partially downloads, quits, and saves as a .PART file.

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masternerdguy Creator
masternerdguy

I can download it fine. You can grab it from my GIT repository if you want, Github.com

Reply Good karma+1 vote
23kulpamens
23kulpamens

It have some problems running game on Windows 8.

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masternerdguy Creator
masternerdguy

What kind of problems? I never got to test it on 8.

Reply Good karma+1 vote
23kulpamens
23kulpamens

Game hangs for some time on menu screen. Then the radar and menus for in game actions don't work. Don't display any information.

PS I have 64bit OS.

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masternerdguy Creator
masternerdguy

Waiting for download to be authed.

Reply Good karma+1 vote
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High Albedo: Twisted Skies
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