Snapshot of the High Albedo: Twisted Skies source code for version 1.0, the initial release. Contains all code and data needed to compile, run, and mod...
After decades of tension, the Orin and Ageiran Federations are once again at war with the ITC and Caina Conglemerate. Border skirmishes are getting more and more common, all while a mysterious and powerful alien entity systematically destroys all installations and vessels in its path. In the frontier various corporations fight powerful pirate syndicates for power and control of the last remaining raw resources within reach, the empires rapidly exhausting the asteroids in their domains. Where do you fit in?
The journey from taxie driver to NGO superpower begins with a single step. You are a disgruntled employee of Skybus Interstellar, the world's premier taxie service, who has stolen their company issued ship and has big plans for the universe.
Before you do anything else you should have a look at the trailer!
After many months in quiet development High Albedo: Twisted Skies hits version 1.0 and is released! You are dropped into a vast and complex universe with nothing but some credits and a stolen taxie, but with big plans for the future.
This is a Java game, so you'll need version 7 of either the Oracle JRE or the OpenJDK. In my testing High Albedo works fine on both platforms, so it's up to you which one you want. Linux users probably have OpenJDK already installed, Windows users should probably download Java 7 if they haven't already.
Cheetah (light fighter) approaching an Orin waste processing station.
I've done a lot of testing and I think I've nailed any major bugs, but if that isn't the case please let me know! I can probably fix whatever is wrong pretty quickly. Also, this is an open source application so feel free to download and tinker with the source code yourself if you're so inclined.
High Albedo: Twisted Skies isn't completely done yet - there are some features I will be adding in incremental updates down the road. I want to wait for feedback from the community before implementing anything, however, so feel free to make suggestions. These things are already planned for the next release
I'd love to hear any ideas you have to improve this game! You can send me suggestions here or using email at firstname.lastname@example.org and I'll get back to you about feasibility. I'm looking forward to building a world together. Fly safe!