Enola is available on Desura and also on Steam.

Enola is a psychological horror/adventure game that delves into the inherent darkness of love, death and revenge. As Enola, you must survive a macabre world conjured up by the tortured memories of her love, Angelica.

Immersed in this emotionally-charged and gripping story, as you decipher challenging death-traps. However, choose your path very carefully - An evil presence lurks in the shadows, watching your every move...

Heavy on atmosphere, Enola is an experience that will crawl under your skin and stay there long after you’ve uncovered the disturbing mystery of this twisted, psychological nightmare.


  • Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  • Horror without paranormal elements - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind.
  • Unconstrained mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces.
  • Frighteningly calculated puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  • Superb voice acting and musical score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.
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0 comments by TheDomaginarium on Nov 21st, 2014

"Enola told its story of hope in the darkness with a graceful hand, but one that was still willing to mire itself in the more horrible aspects of its tale. Managing to be both subtle and brutal at points, it has been polarizing for some of the people who played it."

Click to read the whole interview.

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leyla65 Nov 2 2014 says:


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Guest Oct 23 2014 says:

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leyla65 Oct 6 2014 says:

Ok this is kinda weird, the guy with the guess account comment was talking something about deleting comments and its actually true, at least if you logout from your account you will see some comments with "pending approval" which yesterday was free to the public...

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TheDomaginarium Creator
TheDomaginarium Oct 6 2014 replied:

When you're not logged in, nothing from the "Guest" account is viewable because the account is more like a way (for trolls) to post anonymously: Imagizer.imageshack.us
You can visit the Guest account without loggin-in and you'll see all the comments there as marked as "pending approval" Indiedb.com

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leyla65 Oct 6 2014 replied:

Good to know... i just want to say... trolls will be trolls and good people will be good people.. you know the comments that really just not aporting something value for this forum, for my opinion you are most like a creative director rather than a video game designer, what im trying to say is: you have a strong narrative and imagination but was limited in the final product due game desing resources at your disposal(programmers, time, designers,etc) so i suggest for you next project try to make a game keeping in mind the strongest part you have and not just graphics or game mechanics(a point & click adventure will be terrific and makes you shine the strongest part you have(story telling,director,etc)... i think you did a great work here (its your first game!!!) Cheers up!!!

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TheDomaginarium Creator
TheDomaginarium Oct 8 2014 replied:

Right now I'm working on a more "gameplay first, gameplay second, story third" project with other people and I'm thinking what other "story-driven" game could be made (plus figuring out what kind of gameplay to use), even if the story also ends up being hated by the extremely vocal "oh-so-anti-SJW crowd" even if I am not a "SJW" but someone who simply likes certain types of genres, and the stories that interest me don't usually fit their criteria.

I'm also switching to a different engine for various reasons including trying to avoid any comparisons between games. For example, while it is true that Enola was made with the same engine used to develop Ethan Carter, it is also true that the guys behind Ethan Carter have 10 times the talent and experience than anyone I'll find in my country at the moment.

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leyla65 Oct 10 2014 replied:

Smart move, actually UDK is harder than unity, for me unity is the best option for indies with low resources, i heard that ue4 its c++ with some visual scripting but the learning curve doesnt worth it. Unity is kick ***.... Hey i have to admit i got interested on your new proyect, when will be released? can i have access to beta? photos? more game play than story?

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TheDomaginarium Creator
TheDomaginarium Oct 10 2014 replied:

Actually to me UDK was easier because I am not a coder but I know how to work with PLCs (programmable logic controllers) and the Unreal Kismet is very similar to working with those.
For Unity I am learning this tool Playmaker beacuse it's also similar to working with PLCs. My problem is, since I am not a coder, I can't know the sintax differences between A and B programming language (and I'm too lazy to learn), so more visual tools are better suited for me.

I don't really know when the "gameplay first" game will be shown, because we would like to have something playable but also somewhat cool-looking (even if it's so-so quality and not final quality) so people look at something more than cubes moving around the screen. I think early 2015 is a safe assumption. The original plan is to develop that one using UE 4, but it may change and we may end up using Unity for that one as well. We depend on multiplayer functionality, and other things, because it will be a multiplayer-only game.

The "story first," not sure because that depends on how fast I can learn Unity. All I know is that it will also have a female protagonist and that it may end up being some sort of point and click / action-ish adventure game, if the combination of the two plays well. I'm hoping to have a small proof of concept for early next year as well.

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leyla65 Oct 11 2014 replied:

Lol the guest reply its me.... i just forget to log in LOL.

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TheDomaginarium Creator
TheDomaginarium Oct 14 2014 replied:

Just one ATM, the multiplayer game. That one has some pretty basic stuff implemented, and we're building on that (different game modes and all that, to stay away from the regular deathmach, capture the flag or king of the hill).

The other one needs a story first, so I'm just learning Unity and making a few experiments while I figure out what the story could be, so development for that one will begin in a few months.

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leyla65 Oct 24 2014 replied:

Well, thank for all the information you share with me(and community) its nice to know that you take all that time to answer, hope everything works well for you... Pz out.

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leyla65 Oct 16 2014 replied:

Cool, are you going greenlight or trying to distribute yourself?

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Developer & Publisher
The Domaginarium
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Release Date
Released 2012
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Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012 by IranFTW

Single Player

Latest tweets from @thedomaginarium


20hours 31mins ago

The concepts girl said "what if we give her gray skin and white hair?" and we got our very own Lady Death #gamedev T.co

Aug 31 2015

A game about a girl stranded on an island #gamedev (I will work on that... some day...)

Aug 28 2015

Working on the TNFO game mini-demo, and realizing some parts of it don't quite "work" for the overall demo... #gamedev

Aug 27 2015

After reading the #ld33 theme I thought "the Enola monsters!" and then realized that was a HORRIBLE idea... #gamedev

Aug 22 2015

RT @magnolia_fan: New blog post... New Project: The Nightmare from Outspace T.co via @wordpressdotcom #gamedev

Aug 17 2015

Here's my Enola Postmortem T.co via @wordpressdotcom #gamedev #enola #horror #indie

Aug 14 2015

Again, here's my Enola Postmortem in case you missed it T.co via @wordpressdotcom #gamedev #enola #horror #indie

Aug 13 2015

My Enola postmortem is now on Gamasutra. Sharing the link in case you missed it T.co

Aug 12 2015

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