Current available version: alpha 0.7
Previous owners may need to completely uninstall the game before installing this update. 

Enola is a story-driven horror/adventure game about love, hate, and death. You play as a girl on a mysterious island, looking for her girlfriend. Over the course of your travels you find there is something else on the island...something dark and evil lurking in the shadows. Visit foreboding locations, solve intriguing puzzles and find clues to uncover mysteries about the island. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late? 

Enola is on Steam Greenlight!

This game is currently in alpha-funding stage.

You can alpha-fund Enola by buying it right now for $9.99 (full price will be $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. Of course, you'll also get a DRM-Free digital copy of the game when it's finished.

Enola is available here on Desura!

It's also available on:

   

  

Enola alpha 0.7 screenshots - Apr 15th 2013

Key features:

  1. Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  2. Horror Without Monsters - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind. 
  3. Unconstrained Mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces. 
  4. Frightenly Calculated Puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  5. Superb Voice Acting and Musical Score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

Developer’s game description:

We don't want Enola to be a game about fighting monsters or zombies, and we also want to stay away from any “supernatural” type of horror because we're interested on a more “human” kind of fear, because humans are capable of horrible things, and we really want to explore that with this game.

Enola alpha 0.7 screenshots - Apr 15th 2013

FAQ:

  1. Get a *dx*.dll device error? Install DX9. You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  2. Get a xinput*.dll error? Install DirectX 9 (even if your system includes DirectX 10 or 11). You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  3. Get a msvcr100.dll error? Install Visual C++ 2008 redist (x86 version, even if you have a x64 system). You can use the included redist in Enola\Binaries\Redist\vcredist_x86 .exe
  4. Will my computer run Enola? We're trying to make a game that requires modest hardware to run, so anyone who can run older Unreal Engine based games can run Enola. If unsure, you can download the demo and see if it runs.
  5. How much game can we expect when it's finished (in gameplay hours)? We can't really say. Some people may figure out puzzles really quickly while others take more time. We do want to make sure there is enough game, and replay value, in Enola so we constantly rethink and redesign things in the game.
  6. Will you make a Mac version? Since we use UDK we can make a Mac version, but we don't have any Mac computer to test the actual build so we make sure it actually runs before making it available to you.

Have a question? Leave it in the comments section!

Enola alpha 0.7 screenshots - Apr 15th 2013

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the new church in Enola Enola alpha 0.7 screenshots - Apr 15th 2013 Enola alpha 0.7 screenshots - Apr 15th 2013
Blog RSS Feed Report abuse Latest News: Enola alpha 0.6 is available

1 comment by TheDomaginarium on Jan 27th, 2013

Alpha 0.6 has been released. Here you can find the changes found in that release.

Desura Digital Distribution

  • The most notable change is the slightly different look of the island. The lighting is different, and also the thick fog is back. The atmosphere has been tweaked to simulate a foggy nearly-nighttime environment. There are also a few new things to find on the island, and more stuff will be added later.
  • Some lighting and visual changes in the strip club level, and razor wire, to make it more unnerving. Likewise, fog has been added to the all of the levels, to create an eerie atmosphere.
  • There's a new area to explore on the island: the underground caves. Those caves are still a work in progress, but they deliver more info about the story.
  • Some doors in the abandoned house on the island can be opened, and you will find interesting things behind those doors as the development of the game progresses.
  • The church has a new area, a "numbers trap." Just like other traps, failing to solve this one equals death.
  • We changed the level progression a little bit. Now, you can't visit the Strip club level until you get a key to unlock it. Also, the underground caves need to be unlocked.
  • The totem near the beginning was moved to the beach. Also, there are new story logs near the beginning of the game to hint what's basically going on, as well as your ultimate goal in the game.
  • Final-quality characters are making it into Enola. The dead woman by the river, the twitching women, and many other corpses could be considered "final." Many characters are still not final and will be replaced later. Also, more characters with different outfits will also make it into the game in future versions.
  • The puzzle in the big cellar area in the strip club level has been changed a little, so it's easier to understand that you need 4 golden pieces to unlock it. Now, one of the pieces is already there, next to 3 empty spaces hinting you need 3 more of those pieces.
  • We're welcoming Studio Daisho as sound designers for Enola. They have been doing great job bringing the game audio to life. Some of those effects are already in the game, and more sound content will be added as the development progresses.
  • There is a lot more voice content. The goal is to add voices to every text log in the game, but most of those are still voice-less.
  • Bug fixes, and optimizations. You may still experience slow-downs from time to time (mostly on the island), but those will be fixed as the game reaches its final form and no more changes are made.
  • The game has a new cursor. The double-knife cursor will be the iconic cursor for all the interfaces in Enola.
  • The treasure boxes (save points) now emit a music tune to let you know when a treasure box is nearby.
  • You can check for updates from the launcher. If an update is available, you get a message so you can go to the site you got the game from (or the download client) and download the new build.
Media RSS Feed Latest Video
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Enola: The Cabin (last update April 21st)

Enola: The Cabin (last update April 21st)

Apr 21, 2013 Demo 0 comments

LAST UPDATE APRIL 21ST 2013: "Enola: The Cabin" is the free version of Enola, and is based on the current alpha build. Enola: The Cabin includes the prologue...

Enola prototype

Enola prototype

Jan 22, 2012 Demo 0 comments

I updated the Ludum Dare entry, adding a few things, to make this small game prototype. This prototype features 1 puzzle, 1 "trap-puzzle" and two really...

Post comment Comments  (0 - 10 of 79)
TheDomaginarium
TheDomaginarium May 1 2013, 7:18pm says:

The Brazilian website XboxPLUS wrote a very nice article about Enola. Maybe not many here can read brazilian (I surely can't!) but you can always use google translate :D Xboxplus.net

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Apr 30 2013, 7:15pm says:

Hooray! The client-installable version of Enola is fixed now! You can open your Desura client and download the update directly, no more launch craches!

+2 votes     reply to comment
BennLP
BennLP Apr 28 2013, 9:44am says:

cool game and Creepy :D

my let´s play Youtu.be
(Prototype+Demo)

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Apr 28 2013, 5:36pm replied:

Hey, thanks a lot for posting! It's very cool to see how Enola has changed from the prototype days to what it is right now!

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Apr 26 2013, 1:04pm says:

Hello all! Just remember if you run into any bugs or problems with Enola, you can let me know by posting a message here, or sending a private message. Anything that helps us polish and debug the game!

+2 votes     reply to comment
Trinitylynne98
Trinitylynne98 May 9 2013, 11:09am replied:

I can certainly vouch for you in regards to that! I needed help for many things 'Enola' and you were very gracious and patient with me! Amazing game, and I am waiting for your rating to slowly move up to where it belongs, because it absolutely deserves it!! Can't wait for the next update! Gonna play the whole game through again :)

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Apr 24 2013, 11:50am says:

Hello all, well I FINALLY found out what the problem was. We had updated to the latest version of UDK and it seems Epic kinda-broke the "UnSetup.exe" file and that's why you've been having all those problems. I reverted to an older version of the file (one that did work), I've tested it on the computers I have available and it's working. I am going to upload a fix now and you should be able to download it in a couple of days or so.
Sorry for the inconvenience and thanks for letting me know about this problem!!!

+4 votes     reply to comment
TheDomaginarium
TheDomaginarium Apr 23 2013, 8:50pm says:

Hello all. I am trying to find a solution to those crashes you get when you download the game through Desura. In the meantime, you can use the Standalone Enola EXE installer directly from the Enola Desura product page, that one works perfectly.
I will try to get an updated version for the Desura client as soon as possible.

Sorry for the inconvenience.

+3 votes     reply to comment
stjohnj
stjohnj Apr 23 2013, 8:39pm says: Online

Hey Domaginarium the programming in the game has some issues I think. .NET runtime gives an unhandled exception from the program.

+1 vote     reply to comment
Trinitylynne98
Trinitylynne98 Apr 23 2013, 9:59am replied:

Update: Got the UE3Redist file to install but game still isn't working -same error as before. :(

+2 votes     reply to comment
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Enola
Platform
Windows
Developer & Publisher
The Domaginarium
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Official Page
Thedomaginarium.com
Release Date
Released Mar 30, 2012
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Community Rating

Average

7.6

29 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @magnolia_fan, @thedomaginarium

Testing the new Enola update before delivery. Note the image on the launcher? #gamedev T.co

12hours 18mins ago by magnolia_fan

ok, Topogun kinda interests me... let's see

13hours 15mins ago by magnolia_fan

T.co ustedes compañeros salvadoreños ya vieron lo de ArtCode, la nueva escuela de desarrollo de videojuegos?

13hours 41mins ago by thedomaginarium

T.co ustedes compañeros salvadoreños ya vieron lo de ArtCode, la nueva escuela de desarrollo de videojuegos?

13hours 41mins ago by magnolia_fan

whoever gets to Desura first, wins: g3574j685 enjoy

May 22 2013, 5:58pm by thedomaginarium

"my master, sauron the great, bids thee welcome"

May 22 2013, 5:37pm by magnolia_fan

@slasherjpc thanks! We're working really hard to make it worth the wait!

May 22 2013, 2:38pm by thedomaginarium

the new church in Enola, courtesy of Andrea Bain T.co

May 22 2013, 1:39pm by thedomaginarium

the new church exterior in Enola, courtesy of Andrea Bain T.co #enola #screenshot #gamedev

May 22 2013, 1:38pm by thedomaginarium

the new church exterior in Enola, courtesy of Andrea Bain T.co #enola #screenshot #gamedev

May 22 2013, 1:38pm by magnolia_fan

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