Enola is available on Desura and also on Steam.

Enola is a psychological horror/adventure game that delves into the inherent darkness of love, death and revenge. As Enola, you must survive a macabre world conjured up by the tortured memories of her love, Angelica.

Immersed in this emotionally-charged and gripping story, as you decipher challenging death-traps. However, choose your path very carefully - An evil presence lurks in the shadows, watching your every move...

Heavy on atmosphere, Enola is an experience that will crawl under your skin and stay there long after you’ve uncovered the disturbing mystery of this twisted, psychological nightmare.


  • Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  • Horror without paranormal elements - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind.
  • Unconstrained mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces.
  • Frighteningly calculated puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  • Superb voice acting and musical score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.
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0 comments by TheDomaginarium on Nov 21st, 2014

"Enola told its story of hope in the darkness with a graceful hand, but one that was still willing to mire itself in the more horrible aspects of its tale. Managing to be both subtle and brutal at points, it has been polarizing for some of the people who played it."

Click to read the whole interview.

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leyla65 Nov 2 2014, 8:18pm says:


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TheDomaginarium Creator
TheDomaginarium Oct 8 2014, 11:55am replied:

Right now I'm working on a more "gameplay first, gameplay second, story third" project with other people and I'm thinking what other "story-driven" game could be made (plus figuring out what kind of gameplay to use), even if the story also ends up being hated by the extremely vocal "oh-so-anti-SJW crowd" even if I am not a "SJW" but someone who simply likes certain types of genres, and the stories that interest me don't usually fit their criteria.

I'm also switching to a different engine for various reasons including trying to avoid any comparisons between games. For example, while it is true that Enola was made with the same engine used to develop Ethan Carter, it is also true that the guys behind Ethan Carter have 10 times the talent and experience than anyone I'll find in my country at the moment.

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leyla65 Oct 10 2014, 1:17am replied:

Smart move, actually UDK is harder than unity, for me unity is the best option for indies with low resources, i heard that ue4 its c++ with some visual scripting but the learning curve doesnt worth it. Unity is kick ***.... Hey i have to admit i got interested on your new proyect, when will be released? can i have access to beta? photos? more game play than story?

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TheDomaginarium Creator
TheDomaginarium Oct 10 2014, 9:51pm replied:

Actually to me UDK was easier because I am not a coder but I know how to work with PLCs (programmable logic controllers) and the Unreal Kismet is very similar to working with those.
For Unity I am learning this tool Playmaker beacuse it's also similar to working with PLCs. My problem is, since I am not a coder, I can't know the sintax differences between A and B programming language (and I'm too lazy to learn), so more visual tools are better suited for me.

I don't really know when the "gameplay first" game will be shown, because we would like to have something playable but also somewhat cool-looking (even if it's so-so quality and not final quality) so people look at something more than cubes moving around the screen. I think early 2015 is a safe assumption. The original plan is to develop that one using UE 4, but it may change and we may end up using Unity for that one as well. We depend on multiplayer functionality, and other things, because it will be a multiplayer-only game.

The "story first," not sure because that depends on how fast I can learn Unity. All I know is that it will also have a female protagonist and that it may end up being some sort of point and click / action-ish adventure game, if the combination of the two plays well. I'm hoping to have a small proof of concept for early next year as well.

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leyla65 Oct 11 2014, 12:15pm replied:

Lol the guest reply its me.... i just forget to log in LOL.

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TheDomaginarium Creator
TheDomaginarium Oct 14 2014, 10:50am replied:

Just one ATM, the multiplayer game. That one has some pretty basic stuff implemented, and we're building on that (different game modes and all that, to stay away from the regular deathmach, capture the flag or king of the hill).

The other one needs a story first, so I'm just learning Unity and making a few experiments while I figure out what the story could be, so development for that one will begin in a few months.

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leyla65 Oct 24 2014, 2:06am replied:

Well, thank for all the information you share with me(and community) its nice to know that you take all that time to answer, hope everything works well for you... Pz out.

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leyla65 Oct 16 2014, 4:51pm replied:

Cool, are you going greenlight or trying to distribute yourself?

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Developer & Publisher
The Domaginarium
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Release Date
Released Mar 30, 2012
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42 votes submitted.

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Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

Single Player

Latest tweets from @thedomaginarium

#screenshotsaturday #gamedev So here I am, making a platformer-ish-thing in #Unity3D T.co

19hours 14mins ago

RT @RiotJayne: Found a cool little indie game on Steam called #Enola, it's psych horror with a queer female protagonist, very story driven …

Nov 20 2014, 1:21pm

@RiotJayne I just answered on Steam and your email. I hope that helps you with your problem?

Nov 19 2014, 10:57am

So, here I am, working on the nightmare mode "clock tower" thing #enola #gamedev T.co

Nov 17 2014, 7:08pm

BTW it is logical ppl are ok with me sharing quotes considering they post them on public spaces, like the Steam reviews area

Nov 17 2014, 11:55am

Today's comment: "It's a game about a girl who got fucked by 2 or 3 guys so the girlfriend goes out for revenge" *sigh* well...

Nov 17 2014, 9:50am

so here I am, working with Unity and Playmaker... #gamedev #screenshotsaturday T.co

Nov 15 2014, 1:20pm

@d_jankowski">.@d_jankowski Like, maybe something that's more "3d-ish" would feel "wrong" if you don't have VA? What do you think?

Nov 14 2014, 4:32pm

@d_jankowski">.@d_jankowski Very true. I'm wondering if having certain types of graphics can also make voice acting optional or mandatory?

Nov 14 2014, 4:31pm

QUESTION! To you, voice acting for a game is imperative, or "a plus"? I need to hear your thoughts #gamedev

Nov 14 2014, 11:42am

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