Current available version: alpha 0.11 (last updated on December 2013)

Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?

As you uncover the secrets, you learn the game is driven by its story and characters, and that survival is only one of its elements. Enola is not the kind of game that 'frights' you; we want it to emotionally hurt you and stick with you. 

This game is currently in alpha-funding stage.

You can alpha-fund Enola by buying it right now for $9.99 (full price will be $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. Of course, you'll also get a DRM-Free digital copy of the game when it's finished.

Enola is available here on Desura!

It's also available on:


   
       

Enola: halloween 'broken machine' screenshots

Key features:

  1. Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  2. Horror Without Monsters - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind. 
  3. Unconstrained Mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces. 
  4. Frightenly Calculated Puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  5. Superb Voice Acting and Musical Score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

Enola alpha 0.9 - September 2013

FAQ:

  1. Get a *dx*.dll device error? Install DX9. You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  2. Get a xinput*.dll error? Install DirectX 9 (even if your system includes DirectX 10 or 11). You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  3. Get a msvcr100.dll error? Install Visual C++ 2008 redist (x86 version, even if you have a x64 system). You can use the included redist in Enola\Binaries\Redist\vcredist_x86 .exe
  4. Will my computer run Enola? We're trying to make a game that requires modest hardware to run, so anyone who can run older Unreal Engine based games can run Enola. If unsure, you can download the demo and see if it runs.
  5. How much game can we expect when it's finished (in gameplay hours)? We can't really say. Some people may figure out puzzles really quickly while others take more time. We do want to make sure there is enough game, and replay value, in Enola so we constantly rethink and redesign things in the game.
  6. Will you make a Mac version? Since we use UDK we can make a Mac version, but we don't have any Mac computer to test the actual build so we make sure it actually runs before making it available to you.

Have a question? Leave it in the comments section!

Enola: halloween 'broken machine' screenshots

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Enola 0.13 update screenshots Enola 0.13 update screenshots Enola 0.13 update screenshots
Blog RSS Feed Report abuse Latest News: An updated build, finally

0 comments by TheDomaginarium on Jul 21st, 2014

It’s been a long, LONG time, but we can finally release a new update. Before anything else, I need to mention this update does not feature any new level. Enola will be released at some point this September, so I think releasing the game in chunks is not a good idea.

screenshot2

This update took a lot more than expected for many reasons. We took Enola to Rezzed in March, and then PAX in April, and we had to spend quite some time preparing for those events. When we got back we had to figure out what to do with all the input we received and then made some changes to the game. Changes were mostly related to interaction, making things easier to understand and story delivery. Story delivery (or plot, for that matter) is specially important, since we’re trying to get it “right.”

During that time 3 other guys have been working on the endings and the last 3 levels. One if them was supposed to be ready, but I had the brilliant idea to change it and half of the work got scrapped. Maybe not the wisest idea, but it was for the best, since those changes will make that level work better for the story.

screenshot1

The biggest change is related to the island. The main problem with the island was that it was too open. This meant you could go pretty much anywhere, but the island is very big so it was easy to just wander around and not do anything meaningful in the game for quite some time. That was a big problem because Enola is a story driven game, not an open world exploration walk simulator. Exploration will play a role in Enola but only when players are looking for clues or items.

Now, the island is a little different. I am not going to explain all the changes because you’ll see them anyway, but basically we’re locking away some areas so they become accessible as you progress the game. The idea is pretty similar to the Zelda games, where you can only reach certain areas after you got certain items. The surface area has also been slightly reduced, so the island feels a little smaller. These changes should let you explore the place without wasting too much time.

screenshot3

Enola also walks and sprints a little faster now. This also helps since she can cross long distances a little faster. She can still run just for a limited period of time, though, since that’s used for other gameplay scenarios.

I began to implement the unlockable costumes system as well. This new version will include the basic costume and an extra costume. This extra costume will already be unlocked.

outfit

So, that’s basically it. The update should be available at some point this week. As you know, Enola’s been 33% off during these two and something years, but when this update hits the web the price will go back to $14.99. I will let you know the final release plans soon-ish. Just know we’re planning to do something cool, so keep your eyes open.

So, if you want to save you can get it here on Desura before the next update. You have a few days left.

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Enola demo - May 2014

Enola demo - May 2014

May 12, 2014 Demo 0 comments

We were showing Enola at Rezzed and PAX East 2014. This is the playable demo we had at those events, save for a few minor changes and bug fixes. The demo...

Post comment Comments  (0 - 10 of 107)
Sisalogic
Sisalogic Jun 18 2014, 4:37pm says:

Cool game!
Pt.1 here: Youtube.com

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Jun 24 2014, 3:08am replied:

Hello and thanks for the video! I'm glad you're liking it.

+1 vote     reply to comment
sean4d
sean4d Jun 24 2014, 8:22am replied:

I love how you added the shadows to the cave, it looks pretty cool!

+1 vote     reply to comment
dangergerbil
dangergerbil May 16 2014, 1:30pm says:

Gameplay Review Youtube.com

I just covered Enola as part of my indie Explorer Series, I hope you all enjoy :)

+1 vote     reply to comment
icanglqueen
icanglqueen Dec 1 2013, 9:29am says:

I played some of this for my Halloween month on youtube, and I'm certainly glad I did! The atmosphere was nice and subtle, while still being spooky in some areas. I may have also fallen through the world at some point while messing around. It was fun. ^_^

You can find part 1 here: Youtu.be

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Dec 1 2013, 6:52pm replied:

Hello and thanks for playing!
As to answer your question about the voices. At the end, all notes (or most of them) will have voices. Right now, not all of them have voices because we haven't recorded those yet. We are slowly getting all of them and including them in the game. Usually we add them as they become available.

+1 vote     reply to comment
EDDream
EDDream Nov 12 2013, 10:12pm says:

A small grain of sand to support :D

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Nov 9 2013, 1:14pm replied:

Update is now available and it should fix the problem!

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Nov 8 2013, 1:11am replied:

I think I found the bug. I am compiling it again and if it works, I shall reupload right away >_<

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Nov 8 2013, 2:25am replied:

Got it to work. uploading now, I'll be back in a few hours, heh
u___u

+2 votes     reply to comment
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Enola
Platform
Windows
Developer & Publisher
The Domaginarium
Contact
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Official Page
Thedomaginarium.com
Release Date
Released Mar 30, 2012
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Community Rating

Average

7.5

40 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @thedomaginarium

The new Enola update is now available on Humble, Desura and BMT Micro (I removed the BMT Micro purchase form when... T.co

Jul 25 2014, 2:22am

I've been uploading the new build everywhere, and guess what I noticed? Indievania was shut down... I don't know... T.co

Jul 23 2014, 10:31pm

BTW thanks a lot for letting me know Indievania was shut down... I was uploading the new build today and just saw the site offline #gamedev

Jul 23 2014, 10:23pm

T.co Meanwhile on my computer... #gamedev

Jul 23 2014, 7:22pm

@reyco1 can't complain about that :D

Jul 22 2014, 8:54pm

RT @reyco1: @TheDomaginarium @GameDevRobot There is an optimization ghost in your code ;) #win

Jul 22 2014, 8:54pm

Full screen post-process, why U no work!!! D:{ #gamedev

Jul 22 2014, 8:40pm

For some reason this installer is 70 mb smaller than the one from December, even if it has more stuff in it D: #gamedev

Jul 22 2014, 8:26pm

That moment when there's a sound effect playing but you can't find where it's coming from and everything "seems" to work fine #gamedev

Jul 21 2014, 6:05pm

T.co T.co

Jul 21 2014, 1:22am

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