Current available version: alpha 0.13 (last updated on July 2014)

Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?

As you uncover the secrets, you learn the game is driven by its story and characters, and that survival is only one of its elements. Enola is not the kind of game that 'frights' you; we want it to emotionally hurt you and stick with you. 

This game is currently in alpha-funding stage.

You can alpha-fund Enola by buying it right now for $9.99 (full price will be $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. Of course, you'll also get a DRM-Free digital copy of the game when it's finished.

Enola is available here on Desura!

It's also available on:


Enola: halloween 'broken machine' screenshots

Key features:

  1. Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  2. Horror Without Monsters - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind. 
  3. Unconstrained Mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces. 
  4. Frightenly Calculated Puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  5. Superb Voice Acting and Musical Score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

Enola alpha 0.9 - September 2013


  1. Get a *dx*.dll device error? Install DX9. You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  2. Get a xinput*.dll error? Install DirectX 9 (even if your system includes DirectX 10 or 11). You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  3. Get a msvcr100.dll error? Install Visual C++ 2008 redist (x86 version, even if you have a x64 system). You can use the included redist in Enola\Binaries\Redist\vcredist_x86 .exe
  4. Will my computer run Enola? We're trying to make a game that requires modest hardware to run, so anyone who can run older Unreal Engine based games can run Enola. If unsure, you can download the demo and see if it runs.
  5. How much game can we expect when it's finished (in gameplay hours)? We can't really say. Some people may figure out puzzles really quickly while others take more time. We do want to make sure there is enough game, and replay value, in Enola so we constantly rethink and redesign things in the game.
  6. Will you make a Mac version? Since we use UDK we can make a Mac version, but we don't have any Mac computer to test the actual build so we make sure it actually runs before making it available to you.

Have a question? Leave it in the comments section!

Enola: halloween 'broken machine' screenshots

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Soon... Enola 0.13 update screenshots Enola 0.13 update screenshots
Blog RSS Feed Report abuse Latest News: An updated build, finally

0 comments by TheDomaginarium on Jul 21st, 2014

It’s been a long, LONG time, but we can finally release a new update. Before anything else, I need to mention this update does not feature any new level. Enola will be released at some point this September, so I think releasing the game in chunks is not a good idea.


This update took a lot more than expected for many reasons. We took Enola to Rezzed in March, and then PAX in April, and we had to spend quite some time preparing for those events. When we got back we had to figure out what to do with all the input we received and then made some changes to the game. Changes were mostly related to interaction, making things easier to understand and story delivery. Story delivery (or plot, for that matter) is specially important, since we’re trying to get it “right.”

During that time 3 other guys have been working on the endings and the last 3 levels. One if them was supposed to be ready, but I had the brilliant idea to change it and half of the work got scrapped. Maybe not the wisest idea, but it was for the best, since those changes will make that level work better for the story.


The biggest change is related to the island. The main problem with the island was that it was too open. This meant you could go pretty much anywhere, but the island is very big so it was easy to just wander around and not do anything meaningful in the game for quite some time. That was a big problem because Enola is a story driven game, not an open world exploration walk simulator. Exploration will play a role in Enola but only when players are looking for clues or items.

Now, the island is a little different. I am not going to explain all the changes because you’ll see them anyway, but basically we’re locking away some areas so they become accessible as you progress the game. The idea is pretty similar to the Zelda games, where you can only reach certain areas after you got certain items. The surface area has also been slightly reduced, so the island feels a little smaller. These changes should let you explore the place without wasting too much time.


Enola also walks and sprints a little faster now. This also helps since she can cross long distances a little faster. She can still run just for a limited period of time, though, since that’s used for other gameplay scenarios.

I began to implement the unlockable costumes system as well. This new version will include the basic costume and an extra costume. This extra costume will already be unlocked.


So, that’s basically it. The update should be available at some point this week. As you know, Enola’s been 33% off during these two and something years, but when this update hits the web the price will go back to $14.99. I will let you know the final release plans soon-ish. Just know we’re planning to do something cool, so keep your eyes open.

So, if you want to save you can get it here on Desura before the next update. You have a few days left.

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Enola demo - May 2014

Enola demo - May 2014

May 12, 2014 Demo 0 comments

We were showing Enola at Rezzed and PAX East 2014. This is the playable demo we had at those events, save for a few minor changes and bug fixes. The demo...

Post comment Comments  (30 - 40 of 107)
BennLP Apr 28 2013, 9:44am says:

cool game and Creepy :D

my let´s play

+4 votes     reply to comment
TheDomaginarium Apr 28 2013, 5:36pm replied:

Hey, thanks a lot for posting! It's very cool to see how Enola has changed from the prototype days to what it is right now!

+1 vote     reply to comment
TheDomaginarium Apr 26 2013, 1:04pm says:

Hello all! Just remember if you run into any bugs or problems with Enola, you can let me know by posting a message here, or sending a private message. Anything that helps us polish and debug the game!

+2 votes     reply to comment
Trinitylynne98 May 9 2013, 11:09am replied:

I can certainly vouch for you in regards to that! I needed help for many things 'Enola' and you were very gracious and patient with me! Amazing game, and I am waiting for your rating to slowly move up to where it belongs, because it absolutely deserves it!! Can't wait for the next update! Gonna play the whole game through again :)

+1 vote     reply to comment
TheDomaginarium Apr 24 2013, 11:50am says:

Hello all, well I FINALLY found out what the problem was. We had updated to the latest version of UDK and it seems Epic kinda-broke the "UnSetup.exe" file and that's why you've been having all those problems. I reverted to an older version of the file (one that did work), I've tested it on the computers I have available and it's working. I am going to upload a fix now and you should be able to download it in a couple of days or so.
Sorry for the inconvenience and thanks for letting me know about this problem!!!

+4 votes     reply to comment
TheDomaginarium Apr 23 2013, 8:50pm says:

Hello all. I am trying to find a solution to those crashes you get when you download the game through Desura. In the meantime, you can use the Standalone Enola EXE installer directly from the Enola Desura product page, that one works perfectly.
I will try to get an updated version for the Desura client as soon as possible.

Sorry for the inconvenience.

+3 votes     reply to comment
stjohnj Apr 23 2013, 8:39pm says:

Hey Domaginarium the programming in the game has some issues I think. .NET runtime gives an unhandled exception from the program.

+1 vote     reply to comment
Trinitylynne98 Apr 23 2013, 9:35am says:

UPDATE -HELP! Same goes here-same error and I am more than halfway through game, and it ran flawlessly until I downloaded the update. I am getting the same error as he is! OH NO! I am so into this game right now, you gotta help me get it to play! :(

+2 votes     reply to comment
Trinitylynne98 Apr 23 2013, 9:46am replied:

P-I tried to do what you said in the redist folder, and it started to install then that had an error that went to fast to read. The only work I caught in the message was x64.I couldn't read the rest before it went away! Is there another way to download the version of Directx9 I may be missing?I am actually pretty sure I do have that though because when I started playing games, I had to update my version because I needed 10x and had 9x. I am not positive though-so it is worth a shot! Anything to be able to play again :!

+2 votes     reply to comment
Trinitylynne98 Apr 23 2013, 9:59am replied:

Update: Got the UE3Redist file to install but game still isn't working -same error as before. :(

+2 votes     reply to comment
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Developer & Publisher
The Domaginarium
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Release Date
Released Mar 30, 2012
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Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

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