Current available version: alpha 0.11 (last updated on December 2013)

Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?

As you uncover the secrets, you learn the game is driven by its story and characters, and that survival is only one of its elements. Enola is not the kind of game that 'frights' you; we want it to emotionally hurt you and stick with you. 

This game is currently in alpha-funding stage.

You can alpha-fund Enola by buying it right now for $9.99 (full price will be $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. Of course, you'll also get a DRM-Free digital copy of the game when it's finished.

Enola is available here on Desura!

It's also available on:


Enola: halloween 'broken machine' screenshots

Key features:

  1. Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  2. Horror Without Monsters - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind. 
  3. Unconstrained Mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces. 
  4. Frightenly Calculated Puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  5. Superb Voice Acting and Musical Score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

Enola alpha 0.9 - September 2013


  1. Get a *dx*.dll device error? Install DX9. You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  2. Get a xinput*.dll error? Install DirectX 9 (even if your system includes DirectX 10 or 11). You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  3. Get a msvcr100.dll error? Install Visual C++ 2008 redist (x86 version, even if you have a x64 system). You can use the included redist in Enola\Binaries\Redist\vcredist_x86 .exe
  4. Will my computer run Enola? We're trying to make a game that requires modest hardware to run, so anyone who can run older Unreal Engine based games can run Enola. If unsure, you can download the demo and see if it runs.
  5. How much game can we expect when it's finished (in gameplay hours)? We can't really say. Some people may figure out puzzles really quickly while others take more time. We do want to make sure there is enough game, and replay value, in Enola so we constantly rethink and redesign things in the game.
  6. Will you make a Mac version? Since we use UDK we can make a Mac version, but we don't have any Mac computer to test the actual build so we make sure it actually runs before making it available to you.

Have a question? Leave it in the comments section!

Enola: halloween 'broken machine' screenshots

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Replacing machines... Replacing machines... The monster and the lady in red
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0 comments by TheDomaginarium on Jan 20th, 2014

Long time no talk!

Well, I’ve been keeping myself busy these past weeks. I have designed the remaining levels and I have prototypes of those levels in UDK. Nothing fancy really, because they are looking like this:


The image above shows 3 parts of the 7th level in Enola (there will be 8 levels in total). This level has been very difficult to design, because I wanted it to be large, difficult, and maze-ish. My main inspiration was the Water Temple in Zelda, even if this level has no water, and the gameplay in Enola is very different.

However, this level has a big silo-like structure and you will have to move across different levels while playing.

As I said this is the 7th level. There will be 8 levels in Enola: So far you’ve (probably) seen the intro level, the island, cabin, church and strip club. The other 3 levels will be a surprise Smile The game will also feature 5 different levels. Writing the endings has been very, VERY, difficult.

Personally I hate it when endings are underwhelming (I’m looking at you, Half Life 1 and 2). However, you have to understand It’s very hard to come up with a good ending. Basically what I’m trying to do is come up with endings that will actually make sense, because I am not fan of “weird endings that are open to interpretation” in horror games (or in any kind of game, unless it actually earns it).

Enola doesn’t, HA! Well, what I mean is that the game is not cryptic in any way so a “weird figure-out-by-yourself ending” doesn’t make sense.

Anyway, there’s something else I need to report, but not yet Smile

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Enola demo - May 2014

Enola demo - May 2014

May 12, 2014 Demo 0 comments

We were showing Enola at Rezzed and PAX East 2014. This is the playable demo we had at those events, save for a few minor changes and bug fixes. The demo...

Post comment Comments  (20 - 30 of 107)
EricVanWilderman Jul 26 2013, 9:10am says:

First off I'm really digging this game, and I got into the cabin, but when I get to the basement to use some items to progress, after choosing whether or not that guy lives or dies, I get stuck. I do pick up a lever earlier, but it disappears from my inventory, and I'm pretty sure there is a spot to use it in that basement which is the reason I'm stuck.

Anyways though it's really awesome so far and I really want to find out what happens ;)

Here is a link to my part 1 video. Part 2 gets up to after the moving bridge, and then I was filming part 3 when I got stuck, so I didn't upload it.

+2 votes     reply to comment
TheDomaginarium Jul 26 2013, 11:56am replied:

Thanks a lot for the comments and for posting the video. Watching it now! I was also reading some of the comments, they are very nice.

That lever bug seems to be very elusive! I thought I had fixed it already... but it seems it just won't go away.
There's an update coming soon, so I shall find that bug and kill it for good!

+1 vote     reply to comment
TheDomaginarium Jul 26 2013, 12:12pm replied:

BTW do you remember where the lever disappeared? Maybe that can help me find the bug more easily.

+1 vote     reply to comment
EricVanWilderman Jul 27 2013, 1:06am replied:

The lever disappears when I select it in my inventory and try to use it on a different place that it doesn't belong. So for example I thought I could use it on that machine in the large main floor room, but I couldn't, and then when I checked my inventory again it was gone yet it hadn't been used in its proper location.

I'm pretty sure that's where I lost it the first time, and on another time through it just randomly disappeared as I'm unsure when.

+1 vote     reply to comment
Johnyliltoe Jun 20 2013, 6:01am says:

Just started coverage of this on my channel!

+1 vote     reply to comment
TheDomaginarium Jun 24 2013, 1:41am replied:

I saw the last video. Looks like you got stuck next to the church, and then the entire screen went black or something like that (I noticed the main menu was very dark, so I am assuming the options got screwed up somehow >_< ). You can try going back to the options menu and change your brightness.

+1 vote     reply to comment
Johnyliltoe Jun 24 2013, 2:58am replied:

Sorry, meant to give you a heads up! That black screen isn't entirely black. It was more obvious while playing, but it's actually the loading screen. There's a slight loading animation at the bottom of the screen. So basically it got stuck loading and I'm not sure why.

But I have watched a few other people's coverage and saw they found some very interesting things so I'll probably revisit this again soon!

+1 vote     reply to comment
TheDomaginarium Jun 20 2013, 5:24pm replied:

Cool! I began watching the first vid, very cool!

+1 vote     reply to comment
TheDomaginarium May 1 2013, 7:18pm says:

The Brazilian website XboxPLUS wrote a very nice article about Enola. Maybe not many here can read brazilian (I surely can't!) but you can always use google translate :D

+2 votes     reply to comment
TheDomaginarium Apr 30 2013, 7:15pm says:

Hooray! The client-installable version of Enola is fixed now! You can open your Desura client and download the update directly, no more launch craches!

+2 votes     reply to comment
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Developer & Publisher
The Domaginarium
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Released Mar 30, 2012
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Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

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