Current available version: alpha 0.13 (last updated on July 2014)

Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?

As you uncover the secrets, you learn the game is driven by its story and characters, and that survival is only one of its elements. Enola is not the kind of game that 'frights' you; we want it to emotionally hurt you and stick with you. 

This game is currently in alpha-funding stage.

You can alpha-fund Enola by buying it right now for $9.99 (full price will be $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. Of course, you'll also get a DRM-Free digital copy of the game when it's finished.

Enola is available here on Desura!

It's also available on:


   
       

Enola: halloween 'broken machine' screenshots

Key features:

  1. Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  2. Horror Without Monsters - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind. 
  3. Unconstrained Mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces. 
  4. Frightenly Calculated Puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  5. Superb Voice Acting and Musical Score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

Enola alpha 0.9 - September 2013

FAQ:

  1. Get a *dx*.dll device error? Install DX9. You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  2. Get a xinput*.dll error? Install DirectX 9 (even if your system includes DirectX 10 or 11). You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  3. Get a msvcr100.dll error? Install Visual C++ 2008 redist (x86 version, even if you have a x64 system). You can use the included redist in Enola\Binaries\Redist\vcredist_x86 .exe
  4. Will my computer run Enola? We're trying to make a game that requires modest hardware to run, so anyone who can run older Unreal Engine based games can run Enola. If unsure, you can download the demo and see if it runs.
  5. How much game can we expect when it's finished (in gameplay hours)? We can't really say. Some people may figure out puzzles really quickly while others take more time. We do want to make sure there is enough game, and replay value, in Enola so we constantly rethink and redesign things in the game.
  6. Will you make a Mac version? Since we use UDK we can make a Mac version, but we don't have any Mac computer to test the actual build so we make sure it actually runs before making it available to you.

Have a question? Leave it in the comments section!

Enola: halloween 'broken machine' screenshots

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Soon... Enola 0.13 update screenshots Enola 0.13 update screenshots
Blog RSS Feed Report abuse Latest News: An updated build, finally

0 comments by TheDomaginarium on Jul 21st, 2014

It’s been a long, LONG time, but we can finally release a new update. Before anything else, I need to mention this update does not feature any new level. Enola will be released at some point this September, so I think releasing the game in chunks is not a good idea.

screenshot2

This update took a lot more than expected for many reasons. We took Enola to Rezzed in March, and then PAX in April, and we had to spend quite some time preparing for those events. When we got back we had to figure out what to do with all the input we received and then made some changes to the game. Changes were mostly related to interaction, making things easier to understand and story delivery. Story delivery (or plot, for that matter) is specially important, since we’re trying to get it “right.”

During that time 3 other guys have been working on the endings and the last 3 levels. One if them was supposed to be ready, but I had the brilliant idea to change it and half of the work got scrapped. Maybe not the wisest idea, but it was for the best, since those changes will make that level work better for the story.

screenshot1

The biggest change is related to the island. The main problem with the island was that it was too open. This meant you could go pretty much anywhere, but the island is very big so it was easy to just wander around and not do anything meaningful in the game for quite some time. That was a big problem because Enola is a story driven game, not an open world exploration walk simulator. Exploration will play a role in Enola but only when players are looking for clues or items.

Now, the island is a little different. I am not going to explain all the changes because you’ll see them anyway, but basically we’re locking away some areas so they become accessible as you progress the game. The idea is pretty similar to the Zelda games, where you can only reach certain areas after you got certain items. The surface area has also been slightly reduced, so the island feels a little smaller. These changes should let you explore the place without wasting too much time.

screenshot3

Enola also walks and sprints a little faster now. This also helps since she can cross long distances a little faster. She can still run just for a limited period of time, though, since that’s used for other gameplay scenarios.

I began to implement the unlockable costumes system as well. This new version will include the basic costume and an extra costume. This extra costume will already be unlocked.

outfit

So, that’s basically it. The update should be available at some point this week. As you know, Enola’s been 33% off during these two and something years, but when this update hits the web the price will go back to $14.99. I will let you know the final release plans soon-ish. Just know we’re planning to do something cool, so keep your eyes open.

So, if you want to save you can get it here on Desura before the next update. You have a few days left.

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Enola demo - May 2014

Enola demo - May 2014

May 12, 2014 Demo 0 comments

We were showing Enola at Rezzed and PAX East 2014. This is the playable demo we had at those events, save for a few minor changes and bug fixes. The demo...

Post comment Comments  (20 - 30 of 107)
EricVanWilderman
EricVanWilderman Jul 26 2013, 9:10am says:

First off I'm really digging this game, and I got into the cabin, but when I get to the basement to use some items to progress, after choosing whether or not that guy lives or dies, I get stuck. I do pick up a lever earlier, but it disappears from my inventory, and I'm pretty sure there is a spot to use it in that basement which is the reason I'm stuck.

Anyways though it's really awesome so far and I really want to find out what happens ;)

Here is a link to my part 1 video. Part 2 gets up to after the moving bridge, and then I was filming part 3 when I got stuck, so I didn't upload it.

Youtube.com

+2 votes     reply to comment
TheDomaginarium
TheDomaginarium Jul 26 2013, 11:56am replied:

Hello!
Thanks a lot for the comments and for posting the video. Watching it now! I was also reading some of the comments, they are very nice.

That lever bug seems to be very elusive! I thought I had fixed it already... but it seems it just won't go away.
There's an update coming soon, so I shall find that bug and kill it for good!

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Jul 26 2013, 12:12pm replied:

BTW do you remember where the lever disappeared? Maybe that can help me find the bug more easily.

+1 vote     reply to comment
EricVanWilderman
EricVanWilderman Jul 27 2013, 1:06am replied:

The lever disappears when I select it in my inventory and try to use it on a different place that it doesn't belong. So for example I thought I could use it on that machine in the large main floor room, but I couldn't, and then when I checked my inventory again it was gone yet it hadn't been used in its proper location.

I'm pretty sure that's where I lost it the first time, and on another time through it just randomly disappeared as I'm unsure when.

+1 vote     reply to comment
Johnyliltoe
Johnyliltoe Jun 20 2013, 6:01am says:

Just started coverage of this on my channel!

Youtube.com

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Jun 24 2013, 1:41am replied:

I saw the last video. Looks like you got stuck next to the church, and then the entire screen went black or something like that (I noticed the main menu was very dark, so I am assuming the options got screwed up somehow >_< ). You can try going back to the options menu and change your brightness.

+1 vote     reply to comment
Johnyliltoe
Johnyliltoe Jun 24 2013, 2:58am replied:

Sorry, meant to give you a heads up! That black screen isn't entirely black. It was more obvious while playing, but it's actually the loading screen. There's a slight loading animation at the bottom of the screen. So basically it got stuck loading and I'm not sure why.

But I have watched a few other people's coverage and saw they found some very interesting things so I'll probably revisit this again soon!

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Jun 20 2013, 5:24pm replied:

Cool! I began watching the first vid, very cool!

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium May 1 2013, 7:18pm says:

The Brazilian website XboxPLUS wrote a very nice article about Enola. Maybe not many here can read brazilian (I surely can't!) but you can always use google translate :D Xboxplus.net

+2 votes     reply to comment
TheDomaginarium
TheDomaginarium Apr 30 2013, 7:15pm says:

Hooray! The client-installable version of Enola is fixed now! You can open your Desura client and download the update directly, no more launch craches!

+2 votes     reply to comment
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Enola
Platform
Windows
Developer & Publisher
The Domaginarium
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Official Page
Thedomaginarium.com
Release Date
Released Mar 30, 2012
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Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

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Theme
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Single Player
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