Current available version: alpha 0.13 (last updated on July 2014)

Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?

As you uncover the secrets, you learn the game is driven by its story and characters, and that survival is only one of its elements. Enola is not the kind of game that 'frights' you; we want it to emotionally hurt you and stick with you. 

This game is currently in alpha-funding stage.

You can alpha-fund Enola by buying it right now for $9.99 (full price will be $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. Of course, you'll also get a DRM-Free digital copy of the game when it's finished.

Enola is available here on Desura!

It's also available on:


Enola: halloween 'broken machine' screenshots

Key features:

  1. Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  2. Horror Without Monsters - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind. 
  3. Unconstrained Mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces. 
  4. Frightenly Calculated Puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  5. Superb Voice Acting and Musical Score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

Enola alpha 0.9 - September 2013


  1. Get a *dx*.dll device error? Install DX9. You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  2. Get a xinput*.dll error? Install DirectX 9 (even if your system includes DirectX 10 or 11). You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  3. Get a msvcr100.dll error? Install Visual C++ 2008 redist (x86 version, even if you have a x64 system). You can use the included redist in Enola\Binaries\Redist\vcredist_x86 .exe
  4. Will my computer run Enola? We're trying to make a game that requires modest hardware to run, so anyone who can run older Unreal Engine based games can run Enola. If unsure, you can download the demo and see if it runs.
  5. How much game can we expect when it's finished (in gameplay hours)? We can't really say. Some people may figure out puzzles really quickly while others take more time. We do want to make sure there is enough game, and replay value, in Enola so we constantly rethink and redesign things in the game.
  6. Will you make a Mac version? Since we use UDK we can make a Mac version, but we don't have any Mac computer to test the actual build so we make sure it actually runs before making it available to you.

Have a question? Leave it in the comments section!

Enola: halloween 'broken machine' screenshots

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clock tower-ish Soon... Enola 0.13 update screenshots
Blog RSS Feed Report abuse Latest News: An updated build, finally

0 comments by TheDomaginarium on Jul 21st, 2014

It’s been a long, LONG time, but we can finally release a new update. Before anything else, I need to mention this update does not feature any new level. Enola will be released at some point this September, so I think releasing the game in chunks is not a good idea.


This update took a lot more than expected for many reasons. We took Enola to Rezzed in March, and then PAX in April, and we had to spend quite some time preparing for those events. When we got back we had to figure out what to do with all the input we received and then made some changes to the game. Changes were mostly related to interaction, making things easier to understand and story delivery. Story delivery (or plot, for that matter) is specially important, since we’re trying to get it “right.”

During that time 3 other guys have been working on the endings and the last 3 levels. One if them was supposed to be ready, but I had the brilliant idea to change it and half of the work got scrapped. Maybe not the wisest idea, but it was for the best, since those changes will make that level work better for the story.


The biggest change is related to the island. The main problem with the island was that it was too open. This meant you could go pretty much anywhere, but the island is very big so it was easy to just wander around and not do anything meaningful in the game for quite some time. That was a big problem because Enola is a story driven game, not an open world exploration walk simulator. Exploration will play a role in Enola but only when players are looking for clues or items.

Now, the island is a little different. I am not going to explain all the changes because you’ll see them anyway, but basically we’re locking away some areas so they become accessible as you progress the game. The idea is pretty similar to the Zelda games, where you can only reach certain areas after you got certain items. The surface area has also been slightly reduced, so the island feels a little smaller. These changes should let you explore the place without wasting too much time.


Enola also walks and sprints a little faster now. This also helps since she can cross long distances a little faster. She can still run just for a limited period of time, though, since that’s used for other gameplay scenarios.

I began to implement the unlockable costumes system as well. This new version will include the basic costume and an extra costume. This extra costume will already be unlocked.


So, that’s basically it. The update should be available at some point this week. As you know, Enola’s been 33% off during these two and something years, but when this update hits the web the price will go back to $14.99. I will let you know the final release plans soon-ish. Just know we’re planning to do something cool, so keep your eyes open.

So, if you want to save you can get it here on Desura before the next update. You have a few days left.

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Post comment Comments  (60 - 70 of 107)
stjohnj Apr 7 2013, 12:12am says:

Man this numbers trap is killing me

+1 vote     reply to comment
TheDomaginarium Apr 8 2013, 12:44am replied:

lol, later I realized that trap was too hard. I mean, it was meant to be hard, but not THAT hard, so I added another hint to it to make it "easier" to understand, but so that you don't have to wait until the next update to get the hint, I'll
put it here:

A / A = :)

BTW the "/" is the "division" symbol.

+2 votes     reply to comment
Kindlesmith Apr 3 2013, 7:22pm says:

Kool, but I am not wasting time on a partial done game. There is all of zero incentive to ever play it again if I touch it now, and it will leave nothing but bad opinions on the work you have done thus far due to unfinished, bugs, no polish, no optimization. I don't get why devs release alpha versions, but do about release proper beta versions. Just a waste of time and effort to put oneself through a broken unfinished product.

+1 vote     reply to comment
TheDomaginarium Apr 4 2013, 5:39pm replied:

"I don't get why devs release alpha versions, but do about release proper beta versions"

Well in Enola's case, it's for funding purposes because we don't have any money to make it, because anyone can buy it now and not play it until the full game is released, while others may play every (other) version to see the changes. Releasing alphas to me is a proof that the game is actually being developed, because we could very well just open a "pre-order" page with nothing more than a promise of a game (similar to Kickstarter, where many projects in general never materialize).

+2 votes     reply to comment
Trinitylynne98 Apr 1 2013, 11:52pm says:

Game looks great-I've watched the video on here, looked at all the screenshots, as well as read comments etc, and I am definitely buying it Friday (payday)! Not that $10 would make or break my week LOL But, I have a $95 cart on here full of new games I want and I couldn't pick and choose so I am buying them all together Friday! also love that there aren't any monsters, because I have enough games to play like that-whereas this seems more like the Dark Fall series, (my favorite trilogy of games) where it is scary as hell in every other way but.
Anyways-This probably sounds like a silly question, but the title Enola seemed so strange. I wondered if it is intentionally Alone backwards?I read in the summary that it is your name in the game, so perhaps it is an ethnic name, a family name, or one of the other millions of names I have never heard of. There are plenty of words that spell forwards to backwards to different words, ie Moor, and Room-without a major conspiracy to be crafty LOL. Just wondering :)

+2 votes     reply to comment
TheDomaginarium Apr 2 2013, 1:20am replied:

Hi and thanks a lot!
You're right, Enola is "alone" backwards and that's part of the concept, because in the game you're sort of "going back to your origins" and the word spelled backwards seemed like a nice way to hint that. On the other hand it's also a name, a woman's name actually. I don't know the exact origin, but it seems it's used a lot in France.

+2 votes     reply to comment
Trinitylynne98 Apr 6 2013, 8:06pm replied:

Thanks for the reply! I just purchased the alpha version yesterday! I haven't played it yet, but am looking forward to it :) Hope every little bit of $ helps to make this a full game. Can't wait to watch it progress!

+2 votes     reply to comment
TheBowser Mar 26 2013, 9:54am says:

This looks awesome can UDK export to Mac? If so that would be great! Tracking

+1 vote     reply to comment
TheDomaginarium Mar 26 2013, 12:42pm replied:

Hello, yes, UDK can export to Mac, and I've actually run some builds on a Mac mini (although it runs slow because minis aren't very powerful). Getting a Mac is on my to-do list so I can fully test Enola and release it on that platform as well.

+1 vote     reply to comment
TheDomaginarium Nov 27 2012, 4:51pm replied:

It looks very interesting indeed. Too bad my budget for making this game is zero plus whatever I happen to make from alpha sales :-/

+2 votes     reply to comment
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Developer & Publisher
The Domaginarium
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Release Date
Released Mar 30, 2012
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Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

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