Massive, seamless, persistent world on one massive server
Man ships and help turn the tide of battle! Raise sails, row oars, fire weapons; or just set sail and explore the vast oceans. Beware the terrors of the deep!
Claim and manage land, resources, and the towns and cities within! Fight to protect your most valuable assets - your people!
Discover what it's like to live in a world that not only reacts to you, but lives its own life as well! Migrating herbivores, prowling wolf packs, and even roaming bandit gangs share the same world with you!
The Ban Hammer Podcast
The guys over at TwonkHammer invited Forsaken Studios onto their weekly podcast, the Ban Hammer, to talk a bit about Embers of Caerus. Dave Belcher, Founder and Technical Director, and Mark Hope, Senior Writer, both joined them for the podcast.
Cue a really fun discussion about all aspects of Embers of Caerus; how the project started, where the project is going and a whole load of deep information on some of the planned core game systems. What was intended to be a short interview, followed by another segment, ended up a whopping 90 minutes of really great discussion. I think it's safe to say the crew of the Ban Hammer were converted, and rather excited about the project!
Tune in to hear everything that was discussed HERE. (The EoC segment starts at ~28m. Sorry, indiedb won't let us embed the podcast directly)
Twonkhammer have also posted a bunch of great articles to help folks get to grips with what Embers of Caerus is, and how it is different to other games out there. Go check out all seven articles starting with part 1 here:
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