Embers of Caerus is a low-fantasy sandbox MMORPG in development by Forsaken Studios. It aims to be the most immersive Medieval simulation ever seen, with a vast world to colonise and explore, with diverse terrain and many secrets to unfold!

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Embers of Caerus on the Ban Hammer!

Embers of Caerus on the Ban Hammer!

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Listen to Dave and Mark chatting to the guys at the Ban Hammer Podcast!

The Faction Wars have Begun!

The Faction Wars have Begun!

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Twelve great factions dominate the world of Caerus. Have you pledged your allegiance? Will you raise a banner to call others to your cause?

New Lore: Lucky Lashet's Six Rules (The Draaven)

New Lore: Lucky Lashet's Six Rules (The Draaven)

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In our latest lore release, a wandering trader from Qadaroth imparts some top tips for dealing with a Draaven.

Meet the team: Rob Steele - Creative Director

Meet the team: Rob Steele - Creative Director

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This installment of "Meet the team", we introduce you to Rob Steele, CEO and co-founder of Forsaken Studios, and Creative Director of Embers of Caerus!

Meet the team: Nick Cluff - Environmental Artist

Meet the team: Nick Cluff - Environmental Artist

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This is your chance to read a little bit about some of our team, and see the kinds of work they are getting up to on a daily basis! First up, Nick Cluff...

Gamer Safety Week

Gamer Safety Week

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Forsaken Studios is participating in Gamer Safety Week, and we are hosting a competition to create content related to Gamer Safety Week.

January Newsletter and Dev Update

January Newsletter and Dev Update

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2013 has started out well, and we have released the second of our new monthly newsletters, including TWO new screenshots! Check it out to see how things...

The First Trial

The First Trial

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This week's content release is a lore piece by Forsaken Studios writer Kerryanne Leach. Set among the Onakawan people of Nupoanqa, it tells the story...

Embers of Caerus development livestream

Embers of Caerus development livestream

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Watch the world of Caerus take shape, live! Forsaken studios features a livestream of the actual game development. Take a look behind the scenes.

December Newsletter and Dev Update

December Newsletter and Dev Update

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To close out 2012, we have released the first in our new monthly newsletters, and a development update blog. Read on to hear what they had to say!

Creature: The Grokk

Creature: The Grokk

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For this weeks release, we are showing a new concept, and giving an insight into the Grokk, one of the more sentient non-human species in Caerus.

The world of Caerus

The world of Caerus

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In this feature, we hope to give you an idea of the known world of Caerus. It is a land broken, and all but extinguished, but with the hard work of the...

Dev Blog: Dynamic Ecology

Dev Blog: Dynamic Ecology

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A key aspect of a dynamic world is removing the stale, static creature spawn system. This blog discusses our plans for a dynamic ecology system, and hints...

Dev Blog: Naval Systems

Dev Blog: Naval Systems

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Who doesn't want to sail the high seas, finding hidden islands and their treasures, or embarking of pirate adventures? This feature blog discusses the...

New Lore: Necropolis Bazaar

New Lore: Necropolis Bazaar

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As part of our weekly release schedule, we have released a new piece of lore for the continent of Qadaroth. This piece tells a tale of a very special...

Dev Blog: Dynamic Events Team (and Death Q&A)

Dev Blog: Dynamic Events Team (and Death Q&A)

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How do you keep a world Dynamic, and engaging? Hire a dedicated team for the job, that's how!

Dev Blog: Death System

Dev Blog: Death System

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Death is a key point in any MMO game. In this developer blog we present how we intend to handle death, rebirth, and the balance of PvP and its impact...

Developer Diary - Player Stats

Developer Diary - Player Stats

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In another Developer Diary, Forsaken Studios' CEO Rob Steel discusses the planned player stats system for Embers of Caerus.

Developer Diary - Seige Warfare

Developer Diary - Seige Warfare

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Seige warfare is both one of the most exciting, and most difficult to balance feature in any MMO game. We discuss how we intend to address this system.

The Vision

The Vision

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This is the vision for the game, as laid out by Rob Steele, the CEO of Forsaken Studios, and Creative Director of Embers of Caerus.

Initial Feature List

Initial Feature List

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This is the list of initial features we are aiming to get into Embers of Caerus

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Embers of Caerus
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Windows
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Forsaken Studios
Engine
Vision 8
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