A world that constantly changes and that's driven by player interactions. In Realm Zero, you control the evolution of the game and surrounding elements. This includes everything from monster spawns, resource nodes, territory zones and player housing!You have complete control over the progression of your character, without permanent commitments. With our skill based system, you have the freedom to create a truly unique character to meet your play style!Straying away from traditional MMO game play, we offer FPS combat! With this fast paced game, there is never a dull moment! Removing the need for countless hours of grinding, jump right into the action and demonstrate your true player skill!

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PvP with rag-doll physics on death! Fireball - Spell Hit (Body Parts) Dracafod Hold - Concept
Blog RSS Feed Report abuse Latest News: Realm Zero - Alpha Download Information

1 comment by realmzero on Dec 16th, 2014

Live Webcast

Join us on 12/20/2014 @ 2:00PM EST
We will begin a few hours before the alpha launch and the presentation will take you through the development of Realm Zero: past, present and future. I'll discuss why this project was started, obstacles I've had to overcome and my plans for this game moving forward.

Spots are limited so make sure you arrive early to secure your seat.
- At the end of the presentation i'll open the floor for a Q&A session.

Download Information

You can now download and install the game client!Simply visit Realmzero.com and sign in with your account information. After you have successfully signed in, you can download the game client from within the account management page.This will allow everyone to patch the game files before launch day to help avoid slow download times.

Players will be allowed to connect on 12/20/2014 @ 6:00PM EST.
Note: The download may be flagged as malicious, this is a false positive and is only caused due to the fact the game doesn't have a signed certificate yet.

Player Queues

We have over 1000 players signed up for alpha!I've implemented a queue system to throttle the number of players who are allowed to enter the world. This number will be monitored throughout the launch and adjusted, based on server stability and performance.

Twitch Live Stream

Watch from the perspective of the creator!
Twitch.tvWe have too many players this time to even consider launching a Ventrilo or voice communication service. Instead I'll be hosted a live Twitch stream once Alpha begins to allow everyone the opportunity to ask questions and report issues directly. This will also allow players who may not be able to enter the game the opportunity to participate.

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Post comment Comments  (0 - 10 of 17)
peroxide4u 15hours 17mins ago says:

I cant register for the website all it tells me is to but a username and a pasword

+1 vote     reply to comment
truefx001 Dec 16 2014, 7:58pm says:

Great work don't let haters stop or discourage you from what you doing they are only jealous for not being able to get anything done.Best of Luck

+4 votes     reply to comment
captaincrud Nov 14 2014, 10:19am says:

That's all pre bought unity store stuff be warned. A junior high kid could put that together in a few days easy. To many not real developers using unity last 2 years.

There leather armor Assetstore.unity3d.com
There plate armor Assetstore.unity3d.com
The human UMA models are Free
There GUI Assetstore.unity3d.com

Dont be fooled at this point I really don't see a lot work in this project.

0 votes     reply to comment
realmzero Creator
realmzero Nov 14 2014, 12:59pm replied:

I'm sure your expert opinion is very important, just as i'm sure you took the time to look through the website.

Had you taken that time, you would see this project was started 2 years ago developed in C++ and OGRE3D. About a year into the project after most of the networking code was designed and the core concepts implemented, I switched to Unity 3D.

I started this project alone, receiving much criticism much like you are dishing out now. It's no surprise that I use some pre-built assets from Unity, only an idiot (working by himself) would try to do everything with a limited 15 hours per week. I actually use about 27 different Unity packages all combined into sweet sweet harmony.

Let me help you out, here are a few more assets that I use:
Fantasy Progress Bars: Assetstore.unity3d.com
Farm Animals Pack: Assetstore.unity3d.com
Graphical Overlay System: Assetstore.unity3d.com
Relief Terrain: Assetstore.unity3d.com

I'm not a graphics artist, I'm a software engineer with 20+ years of experience. I have written countless amount of code (original) and heavily modified others. Our game is currently up and running (networked) with a lobby, queue system and more!

When it comes to graphics I wouldn't even attempt to create armor, goats, pigs or even trolls. I leave the troll creation up to the masters.

Fortunately I've started to receive additional help in the areas of art, terrain design, music and more!

+3 votes   reply to comment
Jetcutter Oct 28 2014, 10:39pm says:

Glad to see the revitalization, what's in store for us??

+2 votes     reply to comment
realmzero Creator
realmzero Oct 31 2014, 6:05am replied:

Hey Jetcutter,

Quite a bit actually. Development is moving at a rapid pace now that most of the groundwork has been laid. Don't get me wrong, I still have a lot to code, but this year has been great and tons of progress in the new engine.

After the Alpha launch, players can look forward to a new patch every 1-2 weeks. These patches will include fixes, features and additional skills and features as we progress.

Soon, (Next Week) I begin a vicious cycle of improving the character system. Currently there are over 500 animation to implement. Things like mounted combat, weapon types: 1-handed, 2-handed, staffs, etc. During this time comes some improvement to movement style. I'll be separating animation cycles to increase the fluid movement and preparing the player for COMBAT!

I'm trying very very hard to get spell combat implemented before Alpha release and currently it's looking pretty good. In the event it doesn't make it... :( It will come in the following month, but we are aiming for success!

+2 votes   reply to comment
Trenial Creator
Trenial Jul 1 2014, 1:55pm says:


+2 votes   reply to comment
Jetcutter May 22 2014, 9:39pm says:

Wonderful!! Donation link?

+1 vote     reply to comment
realmzero Creator
realmzero May 22 2014, 9:56pm replied: +2 votes   reply to comment
Jetcutter Aug 3 2014, 6:42pm replied:

Donations closed

+1 vote     reply to comment
realmzero Creator
realmzero Aug 4 2014, 6:19am replied:

I'll have a new campaign in January.

+1 vote   reply to comment
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Realm Zero
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Realm Zero - Devs
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Release Date
Released Dec 18, 2014
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Latest tweets from @realmzero

Putting together footage from the alpha launch tommorow. We had a pretty good turn out, new people are still online!

3hours 54mins ago

Fixing alpha day bugs, adding more performance customization.

16hours 28mins ago

@whodat_09_10 should be fixed now. Give it a try.

Dec 20 2014, 10:38pm

Alpha Presentation - History & Direction: T.co via @YouTube

Dec 20 2014, 8:48pm

If you missed the presentation earlier today, we have a recorded version. You can view the entire presentation... T.co

Dec 20 2014, 8:48pm

Starting in 10 minutes! A brief overview of the game, its history and the intended direction for the game moving... T.co

Dec 20 2014, 1:53pm

Working on the finishing touches before launch, a new patch will be ready in a few hours!

Dec 20 2014, 9:22am

Download instructions were sent out this morning to all registered alpha players! Make sure to check your Spam... T.co

Dec 16 2014, 10:02am

With everything ahead of schedule for the Alpha release, working on a tutorial system for new players.

Dec 13 2014, 11:18am

It's starting to feel like an actual game! Harvesting, Chat, PvP, Death, Planting Trees, Day Cycles, Stats! #mmo #mmorpg #codelife

Dec 11 2014, 7:46am

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