Every feature in the Vision Engine has been carefully engineered to empower game developers like you with more technical and creative freedom.

Freedom of Choice

Now in use on over 150 projects, the Vision Engine gives you the freedom to create the type of game you want (MMOs, FPS, RPG, casual, serious, etc) on the platform of your choice. It has been carefully optimized to efficiently utilize all available hardware resources on all major platforms, including PC, Xbox360®, PLAYSTATION®3 and Nintendo Wii®, and now even browsers.

Freedom of Workflow

The Vision Engine boosts productivity and creativity by removing the technical limitations so often imposed on your design, art and programming departments. Superior run-time rendering, state-of-the-art exporters for the latest versions of Max and Maya, a WYSIWYG scene editor with a myriad of useful tools and fully integrated middleware technologies, a lighting editor, as well as model, scene and resource viewers help you quickly integrate, explore and visualize new ideas and push the limits of game design.

Freedom from Risk

In addition to mature and proven game engine technology, you receive a reliable technology partner that provides immediate, skilled support, helpful samples and documentation, continuous software updates and access to our secure Vision Developer’s Site.

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Blog RSS Feed Post news Report abuse Latest News: Soul Shards at Steam Green Light

About Soul Shards with 0 comments by Psiontech on Aug 14th, 2014

Here at Psiontech we are all thrilled by the fact that we are finally able to share information about our title Soul Shards with the Steam Greenlight community.

At this point our main goal is to give the community a sneak peak into the game concept, and at the same time to receive early feedback in the development process. Nevertheless, while we go through the process of sharing this information, we are working hard on a next version of Soul Shards where we have greatly improved UI and art quality. So please stay tuned and expect great things to come moving forward this year!Visit us at: Steamcommunity.com

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Soul Shards
Soul Shards

Soul Shards

Updated 10 months ago TBD Single, Multiplayer & Co-Op Real Time Strategy

Soul Shards Soul Shards is a real time strategy game that combines the deep strategy of traditional trading card games with the immersion and fast pace...

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Bot Colony

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Updated 1 year ago TBD Single Player Adventure

Bot Colony is the first game to make intelligent English dialogue with the characters an integral part of gameplay. The major innovation of the game is...

ArcaniA: Fall of Setarrif
ArcaniA: Fall of Setarrif

ArcaniA: Fall of Setarrif

Updated 1 year ago Released Oct 2011 Single Player Role Playing

Face the last challenge - determine destiny! A new threat casts its shadow over the Southern Isles. A mysterious demon, consumed by hatred, terrifies...

Orcs Must Die! 2
Orcs Must Die! 2

Orcs Must Die! 2

Updated 1 year ago Released Jul 2012 Single & Co-op Tower Defense

You’ve tossed, burned and sliced them by the thousands – now orcs must die more than ever before! Grab a friend and slay orcs in untold numbers in...



Updated 1 year ago Released Oct 2010 Single Player Role Playing

War covers the southern islands until it finally reaches the idyllic isle of Feshyr. You take on the role as the new nameless hero after your village...

Post comment Comments
thunderising Jan 25 2011, 8:24am says:

what projects are run by this???

+2 votes     reply to comment
Taharos May 14 2011, 6:13am replied:

Well, In the trailer I see some footage from ArcaniA: Gothic 4 and maybe Homefront. Now if this engine can provide graphics like ArcaniA (which has insane textures and animations, though some motions are awkward) then this is deffinetley a good engine

+2 votes     reply to comment
MOAVGproductions Apr 24 2011, 1:31am replied:

though... not all 150 are shown... >.>
but it does look interesting, looks expensive lol

+3 votes     reply to comment
x3nu Feb 6 2011, 1:51pm replied:

I'm wondering the same thing...

+1 vote     reply to comment
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Released Mar 2010
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