Men of War: Assault Squad
Real Time TacticsMen of War: Assault Squad features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth...
Eduras? combines aspects and mechanics from Arena-Shooters, MOBA games and Real-Time-Strategy titles to make an innovative competitive video game. Two teams of three to five players each compete for control over the opponent's main base by making their way through MOBA-style arenas conquering checkpoints using a capability set known from typical Arena-Shooters. However, the players are not going to have those capabilities right after spawning, nor can they simply pick them up, but instead - and this is the essence of Eduras? - they are provided by a team mate who is playing in an RTS-style mode.
Those two different roles are referred to as "on the road" for the players who run around in the arena and "Coordinator" for the players in RTS-mode.
Both roles are designed such that they become useless without the other. A player on the road can't achieve anything without his counterpart dropping him items, healing him up and so on. On the other hand, as a Coordinator cannot move, he obviously cannot conquer checkpoints either. Also he doesn't have any tool to damage the opponent directly without the help of his fellows.
This design encourages and enforces communication and thoughtful team-play.
Here's a short list of what has been implemented so far:
This game is a multiplayer only game with a strong focus on competitive play. It's dedicated to those gamers who enjoy the challenge of competing at high level themselfs or follow and watch high level competitive play. In order to make Eduras? as competitive as possible, we are aiming to keep the hardware requirements as low as possible, to eliminate randomness, to raise the skill cap as high as we can and to make following matches the most convenient, as well as giving players the opportunity to compare themselves to others. Therefore, we'd like to integrate a complete eSport infrastructure eventually, including the following:
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