Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Discuss on r/foxholegame or chat with the community on our discord server.

foxhole5

Key Features


Player Directed Warfare - Every soldier is controlled by a player. Players ARE the content

  • Sandbox warfare, where players determine the narrative of a long term war
  • Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
  • Emergent strategies and tactics make every part the war feel unique
  • Your presence stays active in the world even after you've gone offline

foxhole1

Persistent Living World - Join hundreds of players in a shared, war torn universe

  • Conquer and relinquish territories in a back and forth, high stakes conflict.
  • Execute long term strategies that take days of planning, changing the tide of the war with minimal casualties
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction


foxhole2

Realistic Tactics & Combat - Tense and cerebral battles that keep you on the edge of your seat

  • Capture and setup supply lines to keep your front line well equipped
  • Ammunition, resources, and information are limited, requiring players to work together to survive
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage
  • Top-down, tactical combat where skills and strategy matter more than stats or XP points


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Autumn Update Preview

News

I'm going to break traditional a bit and instead of doing a write up of what we're working on, I'm going to turn this post into preview for the upcoming Autumn Update (0.5) for Foxhole. Some of these features were already covered in the last devblog so please bear with me.

The Autumn Update is coming on Oct 12th and will feature a new game mode, a refresh on some vehicles and their functionality, and many major quality of life improvements. Additional bug fixes, game balance, and tweaks will also be included.

Disclaimer: The release date and feature set are subject to change depending on internal and dev branch testing. There are always last minute issues that may push back the release or cause features to be cut.

Vehicle Refresh

This update will feature three new vehicle models in the game: Warden Landing APC, Colonial Half-Track, and Warden Half-Track. In addition, the Half-Tracks are redesigned so they have a physical walkable area at the back that players can vault onto. This allows an additional passenger (besides the gunner) to ride at the rear of the vehicle and provide cover.

Colonial Half-Track finished in-game model

High Poly work in progress model for the Warden Half Track

Warden Landing APC finished in-game model

Quality of Life Improvements

Structure Visual Damage States

Structures will now change their appearance when they take enough damage. This will help players attackers identify weak points in a base and allow defenders to easily identify what needs to be repaired.

Visual Damage States

Treading Water

Players will now be able to tread water for a few moments instead of instantly dying. This addresses two issues we've had for awhile. Firstly, players will be able to survive being in water for quick periods of time which should reduce the strain in certain situations, such as jumping off a Landing APC prematurely or accidentally walking off the edge of a shore. Second, falling into water right now looks visually very buggy (the camera just falls right through the water and landscape) so this should add a bit more polish to that experience. To be clear, players will not be able to swim across a river and circumvent bridges.

Treading water

Character Context Menu

The character context menu will help players access functionality like squads, whispering, muting, and more by simply clicking on a character with the ALT key held down. Players can avoid having to scroll through the F1 screen to find players, which should make working with others nearby easier.

Character Context Menu

Other

We're also working on a bunch of other quality of life improvements including:

  • Item inventory stacks of 100 instead of 99

  • Switching seats inside the cabin of a vehicle without exiting

  • Robust server queue resulting in less "stuck" queues and reduced wait times

Weekly War Games

The Weekly War Game mode will offer players a fresh take on wars every week. One or more gameplay modifiers will be applied to these wars, which will change one or more rules in the game. Modifiers will change on a weekly basis. There are two goals we have for this mode:

1) Brand new and experimental ideas can be tested without impacting the larger game

2) Regular players will have new gameplay to look forward to every week!

Here is a list of potential gameplay modifiers we are working on:

If you haven't played Foxhole yet, you can grab it Steam. Join the Foxhole community on Discord today.

Structure Damage States, Context Menu, Warden LAPC

Structure Damage States, Context Menu, Warden LAPC

News 3 comments

We talk about what the Foxhole dev team is working on currently.

Tank Traps, Vehicle Concepts, and More!

Tank Traps, Vehicle Concepts, and More!

News

We talk about what the Foxhole dev team is working on currently.

Ship Yard, Mines, and More!

Ship Yard, Mines, and More!

News

We talk about what the Foxhole dev team is working on currently.

Bayonets, 140 Players, and More!

Bayonets, 140 Players, and More!

News 1 comment

We talk about what the Foxhole dev team is working on currently.

Comments  (0 - 10 of 36)
OhNoesBunnies!
OhNoesBunnies!

While this looks fun, the community is pretty cancerous. It's a shame there's no singleplayer versus AI option, because there's hardly any teamwork and a lot more TKing than actual fighting with the enemy.

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INtense! Staff
INtense!

Congrats on your games amazing launch!

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clapfoot Creator
clapfoot

Hey thanks!

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Guest
Guest

After playing the demo on Steam I can already tell you that the community that is developing around this are cancerous and full of it. Besides being TK'd and being reprimanded and de-ranked because I protested their lite-RP actions, I had one friend get banned which forced one of my friends (and I) to leave to avoid being chastised by their gang. Fix crap like this and avoid being considered another WW2/Day of Defeat joke that has ineffective players be major parts of the game.

Love the idea, love the premise -- just understand that you're already building a terrible army of tards before the game even gets to release.

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Scorch_(RC-1262)
Scorch_(RC-1262)

This looks A-mazing. Running with Rifles with better graphics and such, haha. This looks very promising.

If you want to keep the game fair, you do not put in Micro-transactions.
Since it's a massive Multiplayer game, it could completely ruin the fun and the meaning of the game.
I know enough games that are now as good as empty because there were Micro-transactions that gave the P2P people an advantage over the F2P people.
The creators saw the reports of it being unfair for them F2P people.

I'm studying for Gamedeveloper atm here in the Netherlands, and I have multiple subjects surrounding "Creating a game", including marketing and Programming.

A one-time solid price for the game is good. I'd say between the 25 and 50 euros/dollars/pounds.

Keep it up, can't wait to play the full game.

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xXEA_17Xx
xXEA_17Xx

This game looks like runinng with rifles.I like thıs game.

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gkm6013
gkm6013

Looks great. I look forward to the final product!

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berk1894
berk1894

is this running with rifles with a more realistic looks and non modern? count me in great work by the way

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plok
plok

yupp started pretty much as a clone when you know both games. They took so many ideas from RWR but fortunately they are doing own stuff now. I prefer RWR so far but this has some serious potential!

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ziv_iz
ziv_iz

looks amazing

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Foxhole
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Latest tweets from @foxholegame

Community Highlights #29. Top community creative content from the last two weeks. Foxholegame.com T.co

Oct 18 2017

RT @AgeBee: Working on new things for @foxholegame, had to reference an older rig I made... Just a simple driving system to ope… T.co

Oct 18 2017

WAR GAMES #2 is live right now. Join server WARGAMES-LIVE to be part of the live event!

Oct 17 2017

Devstream is going live any moment! Join us for community highlights, feature reveals, and a live Q&A! Go.twitch.tv

Oct 17 2017

A reminder that our next devstream goes live at 2pm EDT on Tuesday. We'll be talking about our next map… T.co

Oct 16 2017

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