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0 comments by GamerKnight on Apr 29th, 2013

War Supplies

What are War Supplies
War Supplies are Tools, Weapons, Armour, Ammunition, Medical Supplies and Vehicles. War Supplies are finite resources and can be gained from capturing and holding regions for extended periods of time. The longer a Region and its Supply Lines are controlled the more War Supplies are rewarded, up to a maximum predefined number. War Supplies are stored inside of a War Supply Depots, located inside of an HQ.

War Supplies are unique to each region, meaning that it is possible for Region A to have a plentiful supply of resources, but Region B could be completely void of supplies.
Supplies must be managed by each individual team member, and should be used sparingly to gain a tactical advantage. A player is limited to the amount of supplies he can carry on his person at any given one time.

Days of Valor has a classless based system, the items a player has equipped define what role he will be best at.

War Supply Depot
The War Supply Depot is room located inside of a “HQ Tactical Location” where war supplies are stored. War supplies are finite, but periodically resupplied if the region is connected to a Supply Line.

The main purpose of this room is to allow players to visually see what equipment is available. For example Armour, Weapons, Ammunition and Tools. This room must be big enough for twelve to thirty two (depending on map size) players to be inside at once. It should have a wide open area in the centre maybe with a table or equipment dividing the room. Equipment can be changed at any time in game by simply going to a War Supply Depot and interacting with the different pieces of equipment stored within.

Clarissa Scott (work in progress)

Tools:
Tools are items in the game that help accomplish a given tasks. For example, an axe can be used to chop down trees. Which can be used to block roads. Or to rig explosives to trigger when a player opens/uses a door/light-switch.

Medical Supplies:
Used to increase a player health points up to a maximum predefined figure, or to revive a player who is temporally incapacitated. This resource can also be used to counter certain weather based effects such as Frostbite or Heatstroke. We are looking into how healing can be more interactive and team based.

Armour:
Everything from a player's uniform, to the type of armour he wears to protect himself, such as a helmet.

Weapons:
Weapons are the items used in the game, that can reduce a player health points. Some weapons such as guns require ammo in order to deal damage, other weapons such as grenades are one time use but require no additional items to use them. Some items such as knives require no additional items to be used (Do they wear down or break?).

Ammunition:
Ammunition refers to a finite amount of stored energy (mechanical, chemical, or electromagnetic) that can be used in conjunction with weapons in the game to deal damage (remove health points) to an object or player in the game.

Vehicles:
Refers to an object in the game that can be driven by a player, see “Tank Warfare Mechanics” for more details.

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GamerKnight
Days of Valor: Indiedb.com
Blog: Gamerknight.wordpress.com
Twiter: Twitter.com

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Post comment Comments  (10 - 20 of 70)
hagamablabla
hagamablabla Apr 30 2013, 12:16am says:

I want to say this sounds too much like Battlefield, but I like to trust indie developers to do a good job, so I'll watch your project.
Good luck guys!

+2 votes     reply to comment
GamerKnight Creator
GamerKnight Apr 30 2013, 3:19am replied:

Interesting point, have you read the previous news updates?

What parts of the design seem similar?

+1 vote   reply to comment
hagamablabla
hagamablabla Apr 30 2013, 7:30pm replied:

All I've read is the description on the banner, which is probably why it looks like Battlefield.

Actually now that I read the description again, why does this look like Battlefield? 0.o

+2 votes     reply to comment
GamerKnight Creator
GamerKnight May 1 2013, 6:08am replied:

Thanks for taking the extra time to read the updates. If the description makes it sound like battlefield then clearly we need to fix that.

I rely a lot on community feedback to fix stuff, thanks again.

+1 vote   reply to comment
Schrubber
Schrubber Apr 26 2013, 5:26pm says:

It sounds very promesing.

+1 vote     reply to comment
dibe91
dibe91 Apr 1 2013, 7:06am says:

in this mod which factions are in the game?

+1 vote     reply to comment
jakejakejake55
jakejakejake55 Jul 19 2013, 6:04am replied:

All that are in WW2 if i am correct

+1 vote     reply to comment
Snuffeldjuret
Snuffeldjuret Mar 31 2013, 5:14pm says:

Looks interesting =).

+4 votes     reply to comment
GamerKnight Creator
GamerKnight Mar 19 2013, 10:02am says:

Spread the word about how great Days of Valor is, be part of the community.

Like us on Facebook so your friends can find out about the game:
Facebook.com

+3 votes   reply to comment
Serathis
Serathis Mar 15 2013, 2:21pm says:

Is this multiplayer focused?

+4 votes     reply to comment
GamerKnight Creator
GamerKnight Mar 16 2013, 8:15am replied:

Yes.

+3 votes   reply to comment
Stugs
Stugs Mar 6 2013, 2:25pm says:

Are the tanks just statics or are they drivable?

+3 votes     reply to comment
GamerKnight Creator
GamerKnight Mar 6 2013, 2:33pm replied:

You can drive them, shoot with them, run people over. This one is even modular and you can add remove components in game.

More info on tank mechanics (WIP):
Indiedb.com

+2 votes   reply to comment
jakejakejake55
jakejakejake55 Mar 8 2013, 3:24pm replied:

I have a whole lot of ideas ill give them
Idea 1: Make tanks have certain points of damage so you can shoot a tanks gun and disable it, Shoot a tanks turret making it unable to move and having a chance to injure/kill the gunner, Shoot a tanks track making it immobile, Shoot a tanks engine to make it immobile, Shoot the tanks hull having a chance to injure/kill a crew member.
Idea 2: If there are planes make it realistic so if you have a AA gun such as Bofors that have explosive rounds will do multiple damage across the plane but a high damage in that area where it hit there for i shoot its wing it will fall of eventually/I shoot at its engine it will be destroyed.
Idea 3: Have a nice damage system so Shoot a solder in the foot he will have a hard time walking say speed reduced 75% or if you shoot him in the arm accuracy is reduced say 50% or Shoot him in a artery then he will eventually bleed out unless he has medical help.

Like my ideas?

+2 votes     reply to comment
GamerKnight Creator
GamerKnight Mar 8 2013, 3:48pm replied:

I do, Ben and myself have been talking about how to make air combat vs ground combat fair recently.

Drop me a PM with your Skype details and we can turn your ideas into full blown core game mechanics.

+2 votes   reply to comment
jakejakejake55
jakejakejake55 Mar 8 2013, 4:46pm replied:

Also do u mean PM on skype or ModDB cos idk on ModDB and on skype idk your name

+2 votes     reply to comment
jakejakejake55
jakejakejake55 Mar 8 2013, 4:39pm replied:

Skype well ok let me just make an account lol

+2 votes     reply to comment
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