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War Supply Room Train Station Tactical Location DoV Poster

War Supplies

2 years ago News 0 comments

War Supplies

What are War Supplies
War Supplies are Tools, Weapons, Armour, Ammunition, Medical Supplies and Vehicles. War Supplies are finite resources and can be gained from capturing and holding regions for extended periods of time. The longer a Region and its Supply Lines are controlled the more War Supplies are rewarded, up to a maximum predefined number. War Supplies are stored inside of a War Supply Depots, located inside of an HQ.

War Supplies are unique to each region, meaning that it is possible for Region A to have a plentiful supply of resources, but Region B could be completely void of supplies.
Supplies must be managed by each individual team member, and should be used sparingly to gain a tactical advantage. A player is limited to the amount of supplies he can carry on his person at any given one time.

Days of Valor has a classless based system, the items a player has equipped define what role he will be best at.

War Supply Depot
The War Supply Depot is room located inside of a “HQ Tactical Location” where war supplies are stored. War supplies are finite, but periodically resupplied if the region is connected to a Supply Line.

The main purpose of this room is to allow players to visually see what equipment is available. For example Armour, Weapons, Ammunition and Tools. This room must be big enough for twelve to thirty two (depending on map size) players to be inside at once. It should have a wide open area in the centre maybe with a table or equipment dividing the room. Equipment can be changed at any time in game by simply going to a War Supply Depot and interacting with the different pieces of equipment stored within.

Clarissa Scott (work in progress)

Tools are items in the game that help accomplish a given tasks. For example, an axe can be used to chop down trees. Which can be used to block roads. Or to rig explosives to trigger when a player opens/uses a door/light-switch.

Medical Supplies:
Used to increase a player health points up to a maximum predefined figure, or to revive a player who is temporally incapacitated. This resource can also be used to counter certain weather based effects such as Frostbite or Heatstroke. We are looking into how healing can be more interactive and team based.

Everything from a player's uniform, to the type of armour he wears to protect himself, such as a helmet.

Weapons are the items used in the game, that can reduce a player health points. Some weapons such as guns require ammo in order to deal damage, other weapons such as grenades are one time use but require no additional items to use them. Some items such as knives require no additional items to be used (Do they wear down or break?).

Ammunition refers to a finite amount of stored energy (mechanical, chemical, or electromagnetic) that can be used in conjunction with weapons in the game to deal damage (remove health points) to an object or player in the game.

Refers to an object in the game that can be driven by a player, see “Tank Warfare Mechanics” for more details.

We Need You:
Concept Artist: Hard or Soft Surfaces, Free hand or Digital Pen.
Web Designer: General Layout, Buttons, Menus, Logos (no coding skills required)
3D Modeller: Hard or Soft Surfaces
Email: press@kilroygames.com

Days of Valor: Indiedb.com
Blog: Gamerknight.wordpress.com
Twiter: Twitter.com

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A Tactical Location is a sub area of a region, with the purpose of providing tactical bonuses to the team controlling them. These sub locations bring...

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Ok guys and gals we are working on a new logo design and we really need some feedback...



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The more regions a team controls, the more advance War Supplies that team receives. For example bigger guns, stronger tanks, or vehicles...

Design Document Complete

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2 years ago News 2 comments

Some great news for everybody today, we have finished the design document. We will be releasing a section of the design document ever week. Can we get...

Post comment Comments  (50 - 60 of 70)
VinnieMcf May 6 2011 says:

Hey bud. here is some stuff I am playing with in Cryengine now. A little trackview scene I am building.

My E-Mail; "vinniemc@mts.net"
Skype: same
MSN: "vinniemc@mymts.net"

Hope to hear from you.


+2 votes     reply to comment
VinnieMcf May 6 2011 says:

You guys looking to recruit people as I would be interested in discussing it.
But you have no contact info to get in touch with you or your team.

Leave me a PM if you are looking for new talent and I will forward you my contact info so we can discuss it further.


+2 votes     reply to comment
cinco Apr 19 2011 says:

your character model has poor anatomical proportions

-1 votes     reply to comment
TacPlay Apr 18 2011 says:

I Like this It's great and all, But not to be rude or anything, but i Highly Doubt this is being made with CryENGINE 3, The Trial isn't even anything to be playing with, it was $50, 000 was it? It's even doubtly for a regular AAA game to be using CryENGINE 3, That is an engine only to be used by VERY Rich companies and industries, Unity would be a great choice though, easy to use and all.

Aside from that, Nice work, I like the models, Keep up the good work.

-4 votes     reply to comment
HeadClot Apr 18 2011 replied:

Crytek is releasing an Indie version of the Cryengine 3 (Like What Epic Games Did with the UDK)

+4 votes     reply to comment
NuclearBanane May 23 2011 replied:

yes but how do you guys already have it? I do not see a release state on MODDB
And is this the same mod as the one on UDK? if so this is a let down

0 votes     reply to comment
thevladdo Apr 9 2011 says:

I wish you guys good luck, that's a nice MG, but you should focus on something other than weapons, because every mod\game I've seen that started with weapon renders didn't live too long because the team wasn't able to complete anything else.

You guys should focus on some map design, if modeling characters isn't possible, just for the sake of significant progress )

+2 votes     reply to comment
Duruk Apr 7 2011 says:

Nice looking MG-34.

+2 votes     reply to comment
Serathis Mar 21 2011 says:

Keeping hopes up, altough RO 2 might pose some competition.

+1 vote     reply to comment
The_Dark_Mushroom Mar 19 2011 says:

Could you release development builds free? We want to see what it's like.

+1 vote     reply to comment
Simburgur Mar 20 2011 replied:

There will be a public beta before release so people can try before they buy.

+3 votes     reply to comment
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Days of Valor
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Days of Valor
Days of Valor
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