The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.
ODARK is heavily inspired by Episode Four from the original game, more specifically both E4M1 and E4M6 and focuses a level around a darkly lit and atmospheric gothic theme. Requires a limit-removing port to play.
This level was originally made for a project called The Ninth Gate that I was working on with Pablo Dictter, Tobias Münch, Damian Lee and Karthik. The idea was to make a set of levels inspired by Episode 4 of The Ultimate Doom - basically maps with lots of wood/marble in them. We never got around to finishing it though (blame real life and laziness), so we have now decided to release the finished levels individually.
Most of this level was made during 2001-03 with DoomCAD (yes!), so the architecture is pretty simple, though detailed. The exit area was made with Doom Builder. No new graphics, except a titlepic. The level music is from Duke Nukem 3D, the other tracks were composed by Damian Lee (originally forThe Ninth Gate). It plays on E4M1, and you need a limit-removing port like ZDoom to play it. Oh and since most of you, dear readers, are non-Doomers and will probably never play this, I'm going to be a little generous with the screenshots so that you can at least see what it looks like -