Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Description

VERSION 5!!! Carved. sanded. Time to stain with carnage!!

Preview
V5 Addon pack for PB3 0 Version 5!
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Razor-Wind
Razor-Wind - - 239 comments

I like the accursed sword, some additions are nice, but others more debatable.

The explosive assault rifle, for example, is clearly op and allows the big enemies to fall too easily, like the Barons.

Note that there are some visual bugs with this pack, as with the rocket launcher.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Thank you Razor. I love when people actually share their opinion. Speaking of which, could you elaborate on the features you like and dislike. Its because of comments like this that V5 for PB3.0 exists in the first place. (otherwise I would have stopped with 2.03)

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Razor-Wind
Razor-Wind - - 239 comments

Project Brutality is probably one of the mods I prefer, normal that I am sensitive to the issues that gravitate around. =)

The idea of ​​making rockets faster was not bad, but as I said, there is a visual bug with the rocket launcher in its animations.

The sword was a good idea, but I think it should not remove the chainsaw, just replace it randomly.

The explosive assault rifle as soon as one begins the game, selecting certain categories of marines, in my opinion, it's too much, this weapon is clearly op and completely distorts the difficulty.

I expressed myself on Channel Discord about the fact that it was difficult or even impossible in some levels of difficulty to find improvements to weapons and advanced backpacks in this Alpha 3.0 version, find it by killing enemies, Was an idea like another (I had already integrated a reasonable level of loot on all the enemies myself in addition to increase a little the max amount of grenades and the power of the BFG 9000). Finally it was in version 2.03.

Theoretically, you must play level 4 to finally see upgrades for weapons and level 3 and 4 to get advanced backpacks.

It may be thought that the final version will make some minor corrections.

I saw that we could get on some human enemies in this pack, but the rate of loot is clearly too high in my sense, and especially, not enough varied.

A DropItem level "upgradespawner" 2 is more than enough to me. I do not have in mind all orders for each specific weapon enhancement.

I also noticed that this pack removes the glory kills, finally, on this point, I did not deepen. Bug certainly.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

What about the other fire modes for the assault rifle? do keep in mind that this rifle came from a mod filled with extremely overpowered weapons(in which i wanted to balance but the only person who was voicing their opinions didn't think I should. Hence the op nature of the explosives.) if you find the other modes op 2 I'll gladly balance them and let you test them out beforehand.

If anyone else wants to throw in their opinions, Please do! I hate doing this like a lost puppy. I want you to tell me what you want. It is the reason I made a V5 for PB3.0.

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Razor-Wind
Razor-Wind - - 239 comments

The explosive assault rifle could be a rare weapon upgrade for example.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Trust me, I realize the explosive rounds for the rifle are op, though compared to its rail rounds the explosives seem tame.
As for the upgrades, I need the rest of the acs source code from pa1nki113r. (side note: the upgrade system works differently from pb 2.03.)

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Another note: I totally forgot About the chainsaw bug. The sword is supposed to be a random spawn.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Sorry about version 5 (Please read Moddb.com).

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0101010
0101010 - - 14 comments

Probably a stupid question, but where do I get PB 3? It doesn't seem to have even been released yet, at least not on moddb.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Youtube.com
download link is in the video's description

and no it has not been released on moddb yet. its still a work in progress.

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0101010
0101010 - - 14 comments

Thanks :D

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

No problem. I did have the link in the first version's release page. As to why I stopped including it, I have no idea. This was my bad. lol

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Sorry about version 5 (Please read Moddb.com).

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Guest
Guest - - 690,816 comments

My computer does not seem to load the files in the correct order, anyone mind giving me a script for it (I use linux)

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Sad to say, I can't really help you there. I have used linux but not enough to know how to do that. Also I don't have my files stored in their default location(due to all the different source ports and mod types that I with) so even if you where running windows, I couldn't send you any of my files. At the same time, Ive forgotten the linux directory layout and address format.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Sorry about version 5 (Please read Moddb.com).

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Darthdrunk102
Darthdrunk102 - - 1 comments

When ever I try to load it in with brutal doom or project brutality it says Script error, "v5 PlayerVersion5.pk3:decorate.v5rifle.txt" line 128:
Sprite names must be exactly 4 characters

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

run with:
GZDooM 2.4.0 and up (edit: 3.1.0 works)
project brutality 3.0 only
If this problem still persists afterwards then let me know^-^

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Sorry about version 5 (Please read Moddb.com).

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ts879
ts879 - - 194 comments

This is getting pretty interesting...
I Wonder what else you have up your sleeve

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

long time no see lol
In terms of new weapons and stuff, nothing right now.
In terms of features, I have a few.

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ts879
ts879 - - 194 comments

Yeah... Some rather unfortunate events kept me out of the internet for a short while.Nevertheless nice to see you friend.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Sorry about version 5 (Please read Moddb.com).

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nutter
nutter - - 68 comments

your mod interferes with Ultimate Doom Visors menu making it not show up > Moddb.com

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

From what i can see, you must have the loading order wrong. According to the UDV usage guide, you need to load the UDV last.
If you do not, the UDV menu will not show up. (I found no issues in "menu" compatibility with the udv loaded last, so I decided to try loading it after PB3.0 to make sure that it is in fact due to a wrong loading order.)

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nutter
nutter - - 68 comments

Thanks, that was the issue I tried putting yours above it but apparently, it wasn't enough because udv needed to be at the very bottom while yours was at the top under project brutality

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nutter
nutter - - 68 comments

I would like the chainsaw to be in the game alongside the sword

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

<Quote>
D3X1KAXYZ May 31 2017

Another note: I totally forgot About the chainsaw bug. The sword is supposed to be a random spawn.
</Quote>

I am still looking into why the sword replaces the chainsaw 100% of the time.

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nutter
nutter - - 68 comments

good to know
thanks for your help

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Fixed that with Version 6. Sorry about version 5 (Please read Moddb.com).

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