VERSION 5!!! Carved. sanded. Time to stain with carnage!!
NOTE: I WISH TO TAKE NO CREDIT FOR THIS. ALL CREDIT SHOULD GO TO THEIR RESPECTED OWNERS. THANKS.
The V5 is a true add-on. Load it after Project Brutality v3.0.
DO NOT LOAD WITH THE OLD V5!!
Still looking for V5 Rifle Graphics If anyone would like to make them.
Still open to ideas for the V5 Tactical Assault Rifle's special function in the comments.
VERSION 5!!! (Next step: Polishing)
- 3 NEW CLASSES:
- V5 MARINE
- OK EXPERIMENTALIST
- V5 PLUS
- A NEW OPTIONS MENU
- Includes NEW "What is this?" Informational Sub-menus to explain certain features.
- NEW WEAPONS
- PLAYER.PK3
- A Modified "Kyrie Eleison" (From Insanity's Requiem)
- Primary has a chance to deflect projectiles
- Blood Soul Orbs (dropped by axe wielding zombies) can be used in place of your health to power the secondary fire.
- WITH SOUNDS!!!
- V5 RIFLE (re-skinned using modified Project Overkill DMR textures)
- Added Ammo Synthesis (see V5 settings)
- A Modified DMR (from Project Overkill )
- Weapon Special for Dual wielding
- User1 Switches Sights
- User2 Switches Ammo
- User3 Switches fire rate
- User4 Toggles Silencer
- The regular DMR has been moved to Slot 0
- WEAPONS.PK3
- Rocket launcher
- Secondary fires an extra missile
- CARBINE
- User1 Toggles Dual Wield
- User2 Toggles LMG (Requires LMG Upgrade)
- User3 Toggles Silencer
- NEW!! Use Zoom while in ADS to Zoom in and out
- A Modified pistol (from Project Overkill)
- Stealth Mode option (see V5 settings)
- A Modified Shotgun (from Project Overkill)
- Five ammo types: Buckshot, Slug, Flak, Dragon's Breath, and Dragon's Inferno
- If the V5 Upgrade System is turned on, a new Upgrade object Unlocks the Dragons Inferno shell
- NEW UPGRADE SYSTEM
- Some monster may drop Upgrades.
ALL CREDIT FILES CAN BE FOUND IN V5 music.pk3
If you find any bugs, please let me know. DO NOT COMPLAIN TO THE CREATORS OF PB OR BD.
Special Thanks:
TheBarge and pa1nki113r for their helpful information
ts879 for many inspirational ideas (many of which will be included in later releases)
Dracologist for the 12 Round Rocket Cartridge idea
Known Bugs:
I know that there are alot of issues with the graphics and the ADS features(knifing/melee/kicking and switching fire rates/sights/silencers while in ADS mode). I am currently working to correct the ADS Features and need help with the graphics of the V5's new sight features. If the user keys seem a bit redundant, I know they are. In the future, I plan to add more features that shall utilize these. this was just an attempt to figure out how to make use of these keys (in which i have successfully done).
Also the Kyrie is missing its sounds and the life steal of the primary attack may stop working at points.
I like the accursed sword, some additions are nice, but others more debatable.
The explosive assault rifle, for example, is clearly op and allows the big enemies to fall too easily, like the Barons.
Note that there are some visual bugs with this pack, as with the rocket launcher.
Thank you Razor. I love when people actually share their opinion. Speaking of which, could you elaborate on the features you like and dislike. Its because of comments like this that V5 for PB3.0 exists in the first place. (otherwise I would have stopped with 2.03)
Project Brutality is probably one of the mods I prefer, normal that I am sensitive to the issues that gravitate around. =)
The idea of making rockets faster was not bad, but as I said, there is a visual bug with the rocket launcher in its animations.
The sword was a good idea, but I think it should not remove the chainsaw, just replace it randomly.
The explosive assault rifle as soon as one begins the game, selecting certain categories of marines, in my opinion, it's too much, this weapon is clearly op and completely distorts the difficulty.
I expressed myself on Channel Discord about the fact that it was difficult or even impossible in some levels of difficulty to find improvements to weapons and advanced backpacks in this Alpha 3.0 version, find it by killing enemies, Was an idea like another (I had already integrated a reasonable level of loot on all the enemies myself in addition to increase a little the max amount of grenades and the power of the BFG 9000). Finally it was in version 2.03.
Theoretically, you must play level 4 to finally see upgrades for weapons and level 3 and 4 to get advanced backpacks.
It may be thought that the final version will make some minor corrections.
I saw that we could get on some human enemies in this pack, but the rate of loot is clearly too high in my sense, and especially, not enough varied.
A DropItem level "upgradespawner" 2 is more than enough to me. I do not have in mind all orders for each specific weapon enhancement.
I also noticed that this pack removes the glory kills, finally, on this point, I did not deepen. Bug certainly.
What about the other fire modes for the assault rifle? do keep in mind that this rifle came from a mod filled with extremely overpowered weapons(in which i wanted to balance but the only person who was voicing their opinions didn't think I should. Hence the op nature of the explosives.) if you find the other modes op 2 I'll gladly balance them and let you test them out beforehand.
If anyone else wants to throw in their opinions, Please do! I hate doing this like a lost puppy. I want you to tell me what you want. It is the reason I made a V5 for PB3.0.
The explosive assault rifle could be a rare weapon upgrade for example.
Trust me, I realize the explosive rounds for the rifle are op, though compared to its rail rounds the explosives seem tame.
As for the upgrades, I need the rest of the acs source code from pa1nki113r. (side note: the upgrade system works differently from pb 2.03.)
Another note: I totally forgot About the chainsaw bug. The sword is supposed to be a random spawn.
Sorry about version 5 (Please read Moddb.com).
Probably a stupid question, but where do I get PB 3? It doesn't seem to have even been released yet, at least not on moddb.
Youtube.com
download link is in the video's description
and no it has not been released on moddb yet. its still a work in progress.
Thanks :D
No problem. I did have the link in the first version's release page. As to why I stopped including it, I have no idea. This was my bad. lol
Sorry about version 5 (Please read Moddb.com).
My computer does not seem to load the files in the correct order, anyone mind giving me a script for it (I use linux)
Sad to say, I can't really help you there. I have used linux but not enough to know how to do that. Also I don't have my files stored in their default location(due to all the different source ports and mod types that I with) so even if you where running windows, I couldn't send you any of my files. At the same time, Ive forgotten the linux directory layout and address format.
Sorry about version 5 (Please read Moddb.com).
When ever I try to load it in with brutal doom or project brutality it says Script error, "v5 PlayerVersion5.pk3:decorate.v5rifle.txt" line 128:
Sprite names must be exactly 4 characters
run with:
GZDooM 2.4.0 and up (edit: 3.1.0 works)
project brutality 3.0 only
If this problem still persists afterwards then let me know^-^
Sorry about version 5 (Please read Moddb.com).
This is getting pretty interesting...
I Wonder what else you have up your sleeve
long time no see lol
In terms of new weapons and stuff, nothing right now.
In terms of features, I have a few.
Yeah... Some rather unfortunate events kept me out of the internet for a short while.Nevertheless nice to see you friend.
Sorry about version 5 (Please read Moddb.com).
your mod interferes with Ultimate Doom Visors menu making it not show up > Moddb.com
From what i can see, you must have the loading order wrong. According to the UDV usage guide, you need to load the UDV last.
If you do not, the UDV menu will not show up. (I found no issues in "menu" compatibility with the udv loaded last, so I decided to try loading it after PB3.0 to make sure that it is in fact due to a wrong loading order.)
Thanks, that was the issue I tried putting yours above it but apparently, it wasn't enough because udv needed to be at the very bottom while yours was at the top under project brutality
I would like the chainsaw to be in the game alongside the sword
<Quote>
D3X1KAXYZ May 31 2017
Another note: I totally forgot About the chainsaw bug. The sword is supposed to be a random spawn.
</Quote>
I am still looking into why the sword replaces the chainsaw 100% of the time.
good to know
thanks for your help
Fixed that with Version 6. Sorry about version 5 (Please read Moddb.com).