The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon Ultimate DoomVisor HUD v2.13 ** 2019-06-07**
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
Ultimate_DoomVisor_v2.13_2019-06-07.zip
Category
HUDs
Licence
Proprietary
Uploader
saegiru
Credits
See CREDITS.TXT
Added
Updated
Size
187.56mb (196,674,867 bytes)
Downloads
111,953 (20 today)
MD5 Hash
dae68f66b372fd1c8a067c9a6fc4087d
Embed Button
Embed Widget
Description

GZDoom 3.0 or higher ( or equivalent QZDoom ) IS REQUIRED!!! ** UPDATED 2019-06-07** See below and Changelog.txt for full list of changes! Let me know if you find any bugs I missed, I'm sure there are some in there!

Preview
Ultimate DoomVisor HUD v2.13 ** 2019-06-07**
Comments  (0 - 50 of 1,710)
SilentDarkness
SilentDarkness

Could I get a proper non-widescreen version of this?

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saegiru Author
saegiru

Yeah, sorry I'll update the description. As this is my first attempt, I had enough trouble just getting it to work in 1920x1080. If anyone has any advice on how to get it to scale properly to other resolutions, I am all for it, but as it stands for right now this is my best effort. I am going to work on other resolutions eventually, but I thought I would make it available for now.

Reply Good karma+8 votes
Guest
Guest

Everything works fine except the flashlight, when i turn it one nothing happens, can u help me please?

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AschTheConjurer
AschTheConjurer

Make sure Dynamic Lights are turned on in your advanced options.
No Dynamic Lights, no flashlight.

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MrFreeman_hl3
MrFreeman_hl3

I have the same problem. But your advice doesn't works. What do I need to do?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

xXleykitoXx
xXleykitoXx

i have a problem with my UDV it Imgur.com

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tonicer
tonicer

Try a different texture format: Zdoom.org

RGBA8 should work.

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TheAndyManThatCan
TheAndyManThatCan

I hate to ask but every time I try to load it it says "1 errors while parsing DECORATE scripts" what did I do or not do?

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dmeltzer8
dmeltzer8

Hi.Thanks for doing all this work that we can enjoy for free!
How will this work on my 2560x1440 monitor as of now?

Cheers.

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saegiru Author
saegiru

Hey, just wanted you to know I updated it with 4:3 support for 1600x1200 resolution. Hopefully that helps!

Reply Good karma+17 votes
dave_5430
dave_5430

(buried)

No.

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Doomguy5th
Doomguy5th

Okay finally! I was trying to find an HUD like this! This is what I was looking for!

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prime79
prime79

****...bad time for me to forget how to remove the face.

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saegiru Author
saegiru

Just edit the sbarinfo and remove or comment out the lines that include mugshot, and also DrawImage "G_HBAC01"

That should do it for you. :)

Reply Good karma+7 votes
prime79
prime79

oh yeah thats right...thanks bud

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Kardue
Kardue

nevermind

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Quaker540
Quaker540

Since now it has compatibility with Brutal Doom V19, I make a short review of this HUD;

1; It's badass! All of the art is amazing, except the helmet (a bit), the helmet has some leftovers of broken glass around your vision.

2; Works fine! With HD stuff on it, you may have a very very tiny slow down, but overall it's very good!

3; Yes! You can finally see your face! That makes x10 more amazing!

Nicely done saegiru! Keep up the good work!

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saegiru Author
saegiru

Thanks for the thoughts.

I was wanting to do something more with the helmet graphics, which I plan on fixing when I can. Basically I am not extremely graphically talented, and can't create a helmet graphic from scratch. This is just a modified version of the DoomVisor graphic, so if anyone has any art skills and wants to help create something better, I am definitely up for looking. It would also help to have someone that could create a base image that would scale better at different resolutions.

I plan on continuing to work on this, and spent all day today dreaming about different things I want to add and making notes, so keep an eye on it. :)

Reply Good karma+10 votes
***Geroj***
***Geroj***

2560x1440 will be nice

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Fox2503
Fox2503

1280x720 ? :D

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ippiki
ippiki

Awesome, I have to have a monitor the size of a tv screen just to use this. Was looking forward to this one too...

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saegiru Author
saegiru

Sorry man, I'm going to work on it. For the quality I want, it doesn't scale easily. The only ways I know how to make it work for lower resolutions is to either manually scale it down and rework the position of all the HUD parts, or start with one far lower res version and scale it up - which loses quality as it scales. It is very time consuming. My first major thing was to get the code and the functions down. Now that mostly all that is taken care of, I am still going to try to do something for other resolutions, so keep checking back.

Reply Good karma+3 votes
keiichiGaming
keiichiGaming

How in a ******* hell I am going to work with this all I want it to do is trying it didn't work on gzdoom

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pa1nki113r
pa1nki113r

I LOVE YOU MAN!!!

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saegiru Author
saegiru

Without your compilation, I wouldn't have even attempted it... so the feeling is mutual. :D

Reply Good karma+7 votes
killbotvii
killbotvii

I just want to say that this is the greatest hud I've ever used!

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pa1nki113r
pa1nki113r

I was just about to type that!! Especially how it dynamically changes (me and saegiru talked about that to see if it was possible) and he pulled it off!

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saegiru Author
saegiru

Thanks guys! I definitely want to do more levels of damage. I am hoping for at least every 10%, but preferably more, possibly every 5%. I have the code ready, just need to get some art assets for it that aren't too intrusive. :)

Reply Good karma+4 votes
S_Andrew_S
S_Andrew_S

Aww yes, at 1 health stain the whole visor with blood and cracks so you can barely see anything at all! This is a awesome visor, especially the health bar!

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Guest
Guest

What files do I have to drag into gzdoom to run the Ultimate Doom Visor???

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SilentDarkness
SilentDarkness

Btw, the grenade counter doesn't show up on here.

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killbotvii
killbotvii

worked for me! Are you using both wads along with pa1n's mod?

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killbotvii
killbotvii

maybe you didn't download it at all? it's built into the hud, it's always there. There's no way it's just not showing up.

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pa1nki113r
pa1nki113r

load order

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SilentDarkness
SilentDarkness

Here's the load order:

Painkiller Brutal Doom
DoomVisor Hud
Painkiller DoomVisor addon.

Also, it's completely invisible in 16:10 aspect ratio.

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Quaker540
Quaker540

Here's your problem. The second one. Remove it.

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SilentDarkness
SilentDarkness

Unsurprisingly...that changed nothing.

By "DoomVisor Hud", I was referring to the base file in the addon. Since now there's two files in this addon.

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killbotvii
killbotvii

I'm a little perplexed. What did you think would happen when you ran two completely different huds together? Not trying to be rude, just... interested in knowing why.

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SilentDarkness
SilentDarkness

I don't think you quite understand. The two hud files. There's a main file and an addon, right? So therefore, you need to load the vanilla and the Painkiller addon at the same time. e_e

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killbotvii
killbotvii

By the way, the description says, in all caps "** CURRENTLY ONLY FULLY WORKS WITH 1920X1080 16:9 RESOLUTION. 1600x1200 4:3 DOES NOT HAVE ADVANCED FUNCTIONS YET, OTHER RESOLUTIONS WILL BE SUPPORTED WHEN I CAN FIND AN EFFICIENT METHOD **" So that's why it's invisible in 16:10.

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SilentDarkness
SilentDarkness

Also, most hud mods are nothingness in 16:10. What's up with that? In 4:3 it's simply oversized. What's so broken about 16:10 ratio?

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Guest
Guest

wait a minute I remember Visor HUD has skull face on the left any way thanks for great addon

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Quaker540
Quaker540

Just wanted to tell you that I voted 10/10 on this because this is EXACTLY my ideal HUD. I was about to create one, but I cancelled it, because I'm not really familiar with SBarInfo etc. I know DECORATE and ACS like a talented modder, though.

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pa1nki113r
pa1nki113r

I've always wanted a HUD like this for brutal doom. Reminds me of the last mission on halo reach where your screen begins to crack.

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S_Andrew_S
S_Andrew_S

Hah, same here, I never really worked with SBarInfo (well it involves a lot of art and though my drawing skills are average my shading skills are terrible. I have to say though this IS how I'd imagine THE doom guy's visor would look like.

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SgtSARS
SgtSARS

Ok so I get that my native resolution (1680x1050, 16:10) isn't supported, that's fine I can wait until it's updated to use it. I'm just curious though, how come it worked fine for me two versions ago? The sides were cut off a little since the hud was technically wider than my screen, but it still showed up fine and none of the info was cut off. If I can't use it now I understand, I'm just curious as to what changed?

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saegiru Author
saegiru

Honestly I'm not sure. It really shouldn't have worked at 1680x1050 on any of my versions... my SBARINFO specifically should only have run at 16:9 or 4:3, it's set up that way. Possibly you had another mod running alongside that was overriding the SBARINFO settings in my HUD?

Regardless, I am experimenting with resolution fixes right now - and have made a minor bit of progress. With any luck it will work on all resolutions and ratios relatively soon.

Reply Good karma+3 votes
Guest
Guest

just tell me how to get a flashlight to work.

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BluB0x
BluB0x

OpenGL with dynamic lightings on.

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