Hell is back, and this time it is more aggressive and relentless than ever! Fight your way through the demonic armies and watch hell recede back to the depths from whence it came, using the most powerful weapons the UAC, and hell, has to offer! Eradicate rooms full of enemies with the newly improved BFG9000, or pick enemies from afar with the sniper rifle! Or walk around taking fire like the badass you are whilst blasting heads off with a variety of shotguns! One thing's for sure, though - hell is not going to cut you any slack! A lot of the additional content in this WAD is not made by me, credit goes to anyone at Realm667 and /idgames for anything of theirs I may have used, and of course credit to id software for Doom!
So, yeah. It's been a while, over a year according to the dates on here. I'd like to apologise for taking so long, and as a result here is a well over-due update.
Despite the fact that I haven't posted anything in ages the WAD is far from dead. In fact progress has increased over the last few weeks. Though in terms of canonical levels there have not been many new ones. We have, however, got a few new maps that are either secret or exclusive to certain difficulties; as I type this I am working on a level exclusive for the harder difficulties that will be between levels 7 and 8.
What has mainly been going on involves updating previous levels and tweaks to the game that were very much needed, in my opinion. Continuing from the last update level 13 has been finished, and we are now up to level 18 in normal progression, excluding the aforementioned secret and difficulty-dependent maps. Levels 5 and 8 have also had massive overhauls, making them look and play better, with more balanced difficulty. Eventually I intend to apply this same treatment to all levels up to level 9.
Also continuing from the last news update that 'expansive level' that I referred to and showed screenshots of has been finished, with the end result spanning three maps and being my personal favourite level to date. I've also changed the title screen and have many more changes planned that I shan't spoil here. I may upload some screenshots later down the line regarding these changes, however.
I'd like to thank everyone for the support so far, feedback and ideas are greatly appreciated. Given my track record I am not sure when I will next be posting an update or a screenshot on here, but bear with me please, something will happen eventually!
Since I haven't been on here in a while I think it's time to fill you in on what's new.
I apologise: I haven't been on here in a while! But the WAD is coming along nicely...I could use some ideas though...
So after a few months of no computer to speak of, I'm back!
Just a quick update of some upcoming features, including a quick filler as to what maps are currently being made and what the new class will be.
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