This will be the final release for this game. I have spent too much time tied up to this project, and I want to move on to something else. Sorry to the...
A real time tactics game, concentrating on the combat elements of space battles. Or, when looking from a different perspective, a shoot-em-up with several units to handle. New ships come with new abilities, allowing the player to change his play-style during the game. With time there will be – incremental AI difficulty, fully randomized maps and bonuses and even more ships to choose from.
To anyone interested - the game is still in active development. The lack of updates lately is because of the slow graphical improvement (there isn't anything pretty to upload). While graphics are on hold, I still continue to improve everything else that is not graphics. To anyone out there - I am still looking for an artist. No experience required, as anything will be better than my programmer art.
I plan on releasing an early download sometime in February. While I did promise a release in the previous update, this one is much more likely to be done on time. It is really great to see how your game slowly starts to take shape and no longer looks like a a bunch of ideas in a mystery bag.