A real time tactics game, concentrating on the combat elements of space battles. Or, when looking from a different perspective, a shoot-em-up with several units to handle. New ships come with new abilities, allowing the player to change his play-style during the game. With time there will be – incremental AI difficulty, fully randomized maps and bonuses and even more ships to choose from.
To anyone interested - the game is still in active development. The lack of updates lately is because of the slow graphical improvement (there isn't anything pretty to upload). While graphics are on hold, I still continue to improve everything else that is not graphics. To anyone out there - I am still looking for an artist. No experience required, as anything will be better than my programmer art.
I plan on releasing an early download sometime in February. While I did promise a release in the previous update, this one is much more likely to be done on time. It is really great to see how your game slowly starts to take shape and no longer looks like a a bunch of ideas in a mystery bag.
Screenshots, future game-play video, promises of a pre-alpha and searching for an artist.
This will be the final release for this game. I have spent too much time tied up to this project, and I want to move on to something else. Sorry to the...
Added text based level editor - now you can create your own levels. The level editor is quite ugly, but it gets the job done. Also changed some textures...
Another update. Mostly improving user interface, also added new ships. To play, extract the folder and open Distant Home Star inside.
Sorry for the long time since the last release. This update comes with a lot of upgrades, the main one being the gameplay revision. Now the game is based...
A new version of DHS! Added and changed a lot of stuff since the last upload. To play open "Distant Home Star.exe" in the game folder. Might take some...
An updated version has come out again. Fixed bugs, added stuff (including a real tutorial this time). Still, a long way to go, but at least I know the...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.