It's been a crazy month putting together all the finishing touches as we race towards our release date of May 1st, 2014. The BETA was a huge success - thanks to everyone who gave feedback! There have been a lot of improvements, many bugs were fixed, and I completely re-balanced of all the followers and skills. Some new features were also added to the game - including multiplayer battles! Additionally, we set up an official website for Deity Quest, and made a much improved full trailer including scenes from later parts of the game. Without further ado, here's the new trailer:
Multiplayer battles were one of the high-ranking requests for Deity Quest, and they are finally added! I'm still working on the Lobby and setup to find and challenge other players with similar levels, but the battles themselves are working. In addition to the trading feature I added a while back, there are now several ways to interact with other players in Deity Quest!
There's less than a month remaining before launch - I hope you're all as excited as we are! This is by far our largest complete game, with the average play time from the BETA test being about 16 hours. Look forward to our final updates as we get closer to release!
Also, Deity Quest is now on Steam Greenlight. Please vote YES if you'd like to see Deity Quest on Steam!
Latest tweets from @davidmaletz
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1hour 23mins ago
@NinRac For that, I use excel spreadsheets, and then export that data into my program. Makes it easy to manage and keeps separate from code.
1hour 56mins ago
@NinRac I find that often getting things working, even if the code is messy, is better than spending months on "good" code.
2hours 1min ago
@NinRac Haha yeah, those little polishes seem small, but take up time and are important. Don't get too caught up "doing things right" ...
2hours 3mins ago
@NinRac Awesome, I'm excited to hear what you think! How's your project coming along - is it fully playable now?
2hours 12mins ago
2hours 16mins ago
I'm actually kind of lucky to have found this bug - it only occurs with skills that change the type of followers (like Polymorph).
Apr 23 2014, 9:07pm
The good news: Deity Quest is compiled, tested and working on all platforms. The bad news: While testing, I discovered new multiplayer bugs!
Apr 23 2014, 9:06pm