Deity Quest is a light-hearted, pokemon-inspired RPG where you play as an ambitious young god, recently assigned to a world - Aberos - to convert followers and gain power. Your goal is to become the Overgod, the highest position among the many gods of Aberos. Develop your divine magic, support your followers in fast-paced 6 vs. 6 battles, adventure through locations, and compete with other deities in your quest to reach the top!


Convert Followers
Discover 128 unique follower types throughout the land of Aberos, each with their own strengths, weaknesses and skills.
Develop as a Deity
Gain powerful magic unique to your alignment to support your followers and smite your enemies.
Explore Aberos
Travel through locations and quests, finding items and secrets, solving puzzles, gaining experience and discovering new followers.
Fight 6 vs. 6 Battles
Use strategy to manage and support your followers as they fight, and get the most out of their individual skills.
Become the Overgod
Race your rival, battle other deities and solve a murder mystery as you strive to become the Overgod of Aberos!

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2 comments by terra0nova on Apr 3rd, 2014

It's been a crazy month putting together all the finishing touches as we race towards our release date of May 1st, 2014. The BETA was a huge success - thanks to everyone who gave feedback! There have been a lot of improvements, many bugs were fixed, and I completely re-balanced of all the followers and skills. Some new features were also added to the game - including multiplayer battles! Additionally, we set up an official website for Deity Quest, and made a much improved full trailer including scenes from later parts of the game. Without further ado, here's the new trailer:

Multiplayer battles were one of the high-ranking requests for Deity Quest, and they are finally added! I'm still working on the Lobby and setup to find and challenge other players with similar levels, but the battles themselves are working. In addition to the trading feature I added a while back, there are now several ways to interact with other players in Deity Quest!

There's less than a month remaining before launch - I hope you're all as excited as we are! This is by far our largest complete game, with the average play time from the BETA test being about 16 hours. Look forward to our final updates as we get closer to release!

Also, Deity Quest is now on Steam Greenlight. Please vote YES if you'd like to see Deity Quest on Steam!

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Post comment Comments  (0 - 10 of 14)
all_zebest Mar 7 2014, 2:42am says:

I love the music abd the character design!

+2 votes     reply to comment
Guest Nov 30 2013, 5:05pm says:

Great game I love the demo

+1 vote     reply to comment
snowkk Oct 29 2013, 1:42pm says:

WoW! Great game dude
good work!

+1 vote     reply to comment
terra0nova Oct 29 2013, 2:17pm replied:

Thanks! Been working hard on the game, coming up with interesting twists and improvements, so I'm really hoping it will turn out great!

+1 vote     reply to comment
Darkflame123456 Oct 20 2013, 2:58am replied:

well im interested in being a beta tester that would be awesome if i become one

+1 vote     reply to comment
terra0nova Oct 20 2013, 1:46pm replied:

The BETA ended with the submission to IGF, but if you want you can still play the BETA here: . I've updated the page with the latest version, and as it says on the website, my only condition for playing is that you send me feedback!

+1 vote     reply to comment
Darkflame123456 Oct 21 2013, 8:01am replied:

The Wild Bats Only Attack 3 Times Or Less.And The Battle System Is Too Slow You Could Fasten it like Making it a royal rumble Not Only The First Fighter And The Archers Kind of Game But Still Good Job On The Game play

+1 vote     reply to comment
terra0nova Oct 21 2013, 12:58pm replied:

Yeah, I agree that the bats should attack more. The reason they stop is because the enemy also has a limited amount of mana, but I can easily increase that. As for getting all of your followers to attack, I think I just need to explain what the followers are good for and what their range is. Archers, as you've noticed, have long range, and melee fighters can only attack if they are first, but there are also short and mid-range followers as well. Balancing the positions of your followers will make your team much more effective and faster at defeating enemies - I think I just have to in the follower info make this clearer.

+2 votes     reply to comment
Darkflame123456 Oct 24 2013, 3:42am replied:

You Should Consider Some Thing Like An Monster Auction Or A Safari Zone(Pokemon Reference) Day And Night System Different Monster types on Day And Night Monster Spawning Randomly on the map Moving Monsters And An Option To Speak to your monster

+1 vote     reply to comment
terra0nova Oct 24 2013, 12:35pm replied:

Thanks for the feedback - I'm definitely considering ways to change up the gameplay in later parts so it doesn't get too repetitive, and already have several ideas planned, but I may incorporate some of these as well!

+1 vote     reply to comment
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Deity Quest
Windows, Mac, Linux, Android
Developer & Publisher
Fancy Fish Games
Custom Built
Send Message
Official Page
Release Date
Coming May 1, 2014
Game Watch
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Single & Multiplayer

Latest tweets from @davidmaletz

@Zenroth42 @NinRac Modding: if all players and the server accept the mod (because they all have it installed), the mod can do what it wants.

1hour 13mins ago

@Zenroth42 @NinRac So, it's not so easy to change the followers in Deity Quest, even though it's read as a separate file.

1hour 23mins ago

@Zenroth42 @NinRac I validate on the server side, but I also export the data from excel and have a program process it and write it as binary

1hour 23mins ago

@NinRac For that, I use excel spreadsheets, and then export that data into my program. Makes it easy to manage and keeps separate from code.

1hour 56mins ago

@NinRac I find that often getting things working, even if the code is messy, is better than spending months on "good" code.

2hours 1min ago

@NinRac Haha yeah, those little polishes seem small, but take up time and are important. Don't get too caught up "doing things right" ...

2hours 3mins ago

@NinRac Awesome, I'm excited to hear what you think! How's your project coming along - is it fully playable now?

2hours 12mins ago

RT @NinRac: @DavidMaletz Congrats! I'm ready to dive into it. Pesky schedule will still limit my ability to dive in and get lost in it st…

2hours 16mins ago

I'm actually kind of lucky to have found this bug - it only occurs with skills that change the type of followers (like Polymorph).

Apr 23 2014, 9:07pm

The good news: Deity Quest is compiled, tested and working on all platforms. The bad news: While testing, I discovered new multiplayer bugs!

Apr 23 2014, 9:06pm

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Deity Quest
Deity Quest
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