I like creating games and new worlds to explore, especially games with interesting mechanics or twists. I love indie games, anime, my wife and my cats!
One thing I can say with certainty is that there is not enough time in a day. Between all the things I have to do and my research work, there is much less time remaining than I would ideally like to spend on Aero Empire. While I haven been getting a lot of work done, and do expect to finish on time (at it's current rate, the code will be done before the rest of the game), I have several pages of notes of things I'd like to experiment with and implement that I just haven't gotten the chance to do. However, because I'm trying to keep the development on schedule, most of these ideas are pushed to "potential additions" so as not to get stuck working on the rendering engine.
While experimenting with new ideas and improving upon the rendering engine is great, there comes a time when you have to move on, and get started on the gameplay itself. I sometimes feel like an artist - never content with the renderings, and with every little artifact sticking out like a sore thumb. The worst part is that sometimes I have an idea to fix it scribbled down, however, at the same time, I know that it's only a minor detail and is not as important as the game itself. I don't know how many times I've had to tell myself that the renderings are fine for now - and that I can come back and make adjustments after the rest of the game is done (otherwise, I could end up spending years doing nothing but improving the graphics engine alone, which I have seen happen to many other projects).
There is also the flip side, however, where you always move on to something new because it seems more interesting, and always leave everything half done. When you get down to the boring details of an engine (debugging is a big "boring" detail for me), you can't help but want to start something else that sounds more fun. However, if you do, you will never have a completed game, even if you've half-completed all pieces of it.
So where is the balance? You can't work on something until it's perfect or it will never be done, and you can't only half-finish each part or else it will never be complete. You have to tread a fine line, getting the game to a point where it works and it follows a very constrained feature set, having the perseverance to do everything that needs to be done, and the ability to step back and say it's done instead of adding every new idea that comes along. Sure, sometimes it's good to incorporate new and novel ideas, but if you aren't careful and incorporate too many, then you'll end up with too much to do and will never be able to finish everything.
Sometimes, just thinking about the preciseness and difficulty required to make a game makes me wonder why I enjoy making games so much. But at the end of the day, it's all worth it when you see the resulting renders, the pretty videos, and an actual working game: viewing proof of your hard work materialized.
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
For fans of indie games and hardcore indie gamers, no matter at all whether these indies are commercial or freeware/opensource! This is a hub used for...
A group dedicated to indie and standalone game development.
Fancy Fish Games is an indie game development studio dedicated to creating imaginative and thought-provoking experiences.
This is a group for everyone who likes cats, and wanna have a look at some cute/funny cats.
Grab hand picked indie games, available for a heavily discounted price every couple of weeks at Indie Royale.
Gives fans of indie games a chance to save money on awesome games and contribute to a good cause at the same time! Indie Gala lets customers set their...
Aerosphere Studios is an independent game development studio. We are currently producing the game, Aero Empire (see games). Aerosphere Studios started...