The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay.

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Improved Terrain Tiling
Daggerfall

Improved Terrain Tiling

Dec 19, 2014 Daggerfall Tools for Unity 0 comments

Implements a fragment shader for tiling from atlas, with corrections for texture bleeding and mipmap sample errors.

Streaming World - Part 3
Daggerfall

Streaming World - Part 3

Dec 13, 2014 Daggerfall Tools for Unity 0 comments

Looks at marching squares to handle tile transitions and inserting nature billboards.

Progress Recap and Future Direction
Daggerfall

Progress Recap and Future Direction

Dec 4, 2014 Daggerfall Tools for Unity 0 comments

A quick look back at the last 4 months of development and forwards to 2015.

Streaming World - Improving Terrain Noise
Daggerfall

Streaming World - Improving Terrain Noise

Nov 29, 2014 Daggerfall Tools for Unity 0 comments

Switched height sampling to large height map and implemented bicubic interpolation.

Streaming World - Part 2
Daggerfall

Streaming World - Part 2

Nov 26, 2014 Daggerfall Tools for Unity 0 comments

Looks at mesh chunks, tiling textures, and smoothly flattening random terrain for locations.

Streaming World - Part 1
Daggerfall

Streaming World - Part 1

Nov 17, 2014 Daggerfall Tools for Unity 0 comments

A fully streaming overworld is under development. This first article of a series takes a look at adding more fine detail to Daggerfall's basic elevation...

Daggerfall Tools for Unity 1.1 Released
Daggerfall

Daggerfall Tools for Unity 1.1 Released

Nov 9, 2014 Daggerfall Tools for Unity 0 comments

Daggerfall Tools for Unity 1.1 and City Basics Part Two tutorial are now available. New tutorial shows how to setup automated day/night/season cycles.

Daggerfall Tools for Unity - Time & Space and More
Daggerfall

Daggerfall Tools for Unity - Time & Space and More

Nov 9, 2014 Daggerfall Tools for Unity 2 comments

Information about the world time and streaming features coming in versions 1.1 and 1.2.

XL-Project Move and DaggerXL Version 0.20 Update
Daggerfall

XL-Project Move and DaggerXL Version 0.20 Update

Apr 17, 2011 DaggerXL 6 comments

In this post the XL-Project move is discussed as well as an update on version 0.20, the engine merger and work beyond version 0.20.

Low-End System Support – Part II
Daggerfall

Low-End System Support – Part II

Apr 4, 2011 DaggerXL 4 comments

In this post I'll talk more about the upcoming software renderer including progress, performance and future plans. Note that this work is happening in...

Closing in on version 0.20
Daggerfall

Closing in on version 0.20

Mar 22, 2011 DaggerXL 4 comments

In this article I'll talk about the progress towards version 0.20 as well as plans for supporting lower end systems.

Working Towards Version 0.20 and Beyond
Daggerfall

Working Towards Version 0.20 and Beyond

Mar 12, 2011 DaggerXL 6 comments

This news item shows one of the first new systems for version 0.20 - the dungeon/interior automap. Post version 0.20 plans and the upcoming DaggerXL Alpha...

Version 0.197 Released - Dungeons!
Daggerfall

Version 0.197 Released - Dungeons!

Mar 8, 2011 DaggerXL 12 comments

Explore the dungeons of the Illiac Bay in version 0.197 of DaggerXL - most of the dungeons are now accessible.

DaggerXL Progress
Daggerfall

DaggerXL Progress

Mar 7, 2011 DaggerXL 8 comments

While the ModDB profile for this project hasn't been updated in a while, DaggerXL has been progressing. In this news item I'll talk about some of that...

DaggerXL First Anniversary
Daggerfall

DaggerXL First Anniversary

Jun 26, 2010 DaggerXL 5 comments

The DaggerXL has turned 1, as of June 25, 2010. In this article I talk about some of the early development and give a quick summary of some of the work...

Character Creation Progress
Daggerfall

Character Creation Progress

Jun 5, 2010 DaggerXL 3 comments

Implementing the Daggerfall Character Creation System in DaggerXL is coming along. I have enough done that I thought it would be a good time to talk about...

The Current State of DaggerXL
Daggerfall

The Current State of DaggerXL

May 19, 2010 DaggerXL 22 comments

With the character creation and gameplay support fast approaching, I decided that it's about time to show where DaggerXL is now - as of build 0.181. I've...

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Daggerfall
Platform
Windows
Developer & Publisher
Bethesda Softworks
Engine
XnGine
Contact
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Official Page
Bethsoft.com
Release Date
Released Jul 30, 1996
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