The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay.

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The Current State of DaggerXL

The Current State of DaggerXL

DaggerXL 23 comments

With the character creation and gameplay support fast approaching, I decided that it's about time to show where DaggerXL is now - as of build 0.181. I've...

Character Creation Progress

Character Creation Progress

DaggerXL 3 comments

Implementing the Daggerfall Character Creation System in DaggerXL is coming along. I have enough done that I thought it would be a good time to talk about...

DaggerXL First Anniversary

DaggerXL First Anniversary

DaggerXL 5 comments

The DaggerXL has turned 1, as of June 25, 2010. In this article I talk about some of the early development and give a quick summary of some of the work...

DaggerXL Progress

DaggerXL Progress

DaggerXL 8 comments

While the ModDB profile for this project hasn't been updated in a while, DaggerXL has been progressing. In this news item I'll talk about some of that...

Version 0.197 Released - Dungeons!

Version 0.197 Released - Dungeons!

DaggerXL 12 comments

Explore the dungeons of the Illiac Bay in version 0.197 of DaggerXL - most of the dungeons are now accessible.

Working Towards Version 0.20 and Beyond

Working Towards Version 0.20 and Beyond

DaggerXL 6 comments

This news item shows one of the first new systems for version 0.20 - the dungeon/interior automap. Post version 0.20 plans and the upcoming DaggerXL Alpha...

Closing in on version 0.20

Closing in on version 0.20

DaggerXL 4 comments

In this article I'll talk about the progress towards version 0.20 as well as plans for supporting lower end systems.

Low-End System Support – Part II

Low-End System Support – Part II

DaggerXL 4 comments

In this post I'll talk more about the upcoming software renderer including progress, performance and future plans. Note that this work is happening in...

XL-Project Move and DaggerXL Version 0.20 Update

XL-Project Move and DaggerXL Version 0.20 Update

DaggerXL 6 comments

In this post the XL-Project move is discussed as well as an update on version 0.20, the engine merger and work beyond version 0.20.

Daggerfall Tools for Unity - Time & Space and More

Daggerfall Tools for Unity - Time & Space and More

Daggerfall Tools for Unity 2 comments

Information about the world time and streaming features coming in versions 1.1 and 1.2.

Daggerfall Tools for Unity 1.1 Released

Daggerfall Tools for Unity 1.1 Released

Daggerfall Tools for Unity 0 comments

Daggerfall Tools for Unity 1.1 and City Basics Part Two tutorial are now available. New tutorial shows how to setup automated day/night/season cycles.

Streaming World - Part 1

Streaming World - Part 1

Daggerfall Tools for Unity 0 comments

A fully streaming overworld is under development. This first article of a series takes a look at adding more fine detail to Daggerfall's basic elevation...

Streaming World - Part 2

Streaming World - Part 2

Daggerfall Tools for Unity 0 comments

Looks at mesh chunks, tiling textures, and smoothly flattening random terrain for locations.

Streaming World - Improving Terrain Noise

Streaming World - Improving Terrain Noise

Daggerfall Tools for Unity 0 comments

Switched height sampling to large height map and implemented bicubic interpolation.

Progress Recap and Future Direction

Progress Recap and Future Direction

Daggerfall Tools for Unity 0 comments

A quick look back at the last 4 months of development and forwards to 2015.

Streaming World - Part 3

Streaming World - Part 3

Daggerfall Tools for Unity 0 comments

Looks at marching squares to handle tile transitions and inserting nature billboards.

Improved Terrain Tiling

Improved Terrain Tiling

Daggerfall Tools for Unity 0 comments

Implements a fragment shader for tiling from atlas, with corrections for texture bleeding and mipmap sample errors.

Terrain Overhaul

Terrain Overhaul

Daggerfall Tools for Unity 0 comments

Streaming world now uses Unity's own terrain system for maximum features.

New Workshop Members

New Workshop Members

Daggerfall Tools for Unity 1 comment

Please welcome Nystul, LypyL, and InconsolableCellist to Daggerfall Workshop!

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Daggerfall
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Bethesda Softworks
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XnGine
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