The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay.
Daggerfall Unity 0.2.9 is now available for general download. (You must have the Full Game Installed on your C:\ Directory to use these Unity Files! It is not a standalone version of Daggerfall.) Key features of this build are: Nearly complete item back-end. Monster loot and treasure piles coming soon. Inventory UI. Setup helper UI. Persistent data for settings, keybinds, and saves. Hundreds of small bug fixes and enhancements. Travel map (Lypyl). Almost complete support of dungeon actions (Lypyl). Updates to enhanced sky (Lypyl) Dungeon and interior auto-map (Nystul). Realtime reflections (Nystul). Animated grass and birds (Uncanny_Valley).
Game Files
For convenience, here is a universal archive of compatible Daggerfall game files. This is primarily for platforms where installing Daggerfall is more difficult (e.g. Linux) but can be used on any supported desktop platform.
Note: This download contains game data only for Daggerfall Unity. It is not a standalone version of Daggerfall.
Dfworkshop.net
Eric
Controls
General
Mouse to look.
W, S, A, D to move.
C to toggle crouch.
SHIFT (hold) to run.
SPACE to jump.
LEFT-CLICK mouse to open doors, enter dungeons, operate switches, etc.
ESC to pause game or go back to previous window.
F5 to open Character Sheet.
F6 to open inventory.
M to open interior automap (indoors only).
V to open travel map (outdoors only).
` (backquote) to open console. Enter help to list console commands.
Weapons
Z to unsheathe / sheathe weapon.
H to switch equipped hands.
RIGHT-CLICK and drag mouse to swing weapon.
Save/Load
F9 to quick-save.
F12 to quick-load.
Note: Keys can be rebound by editing keybinds.txt. See manual for more details. A full key-binding UI will be implemented in a future release.
Note: Keys can be rebound by editing keybinds.txt. See manual for more details. A full key-binding UI will be implemented in a future release.
Eric
Here is the video link to Daggerfall Unity...
Thanks
Eric