You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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AngryPenguin802 Oct 10 2011, 2:43pm says:

We're still playing on GoldSource, right? Because at this point I hardly recognize it anymore. Fantastic job, Sporkeh!

+16 votes     reply to comment
Mkilbride Oct 10 2011, 2:47pm replied:

People vastly underestimate Goldsrc. Source was derived from it, so as you further develop Goldsrc, you can achieve a number of things.

I mean looking at the latest ESF stuff, you wouldn't think it's HL1's Engine either, but that's just how far removed it is:

Goldsrc can be pushed quite far with the right people using it.

Still, these animations are incredibly good. Seriously, these last few years, devs have stopped good animations all together and use some stock ********. So good job.

+11 votes     reply to comment
HellsHigh Oct 14 2011, 1:10am replied:

Yeah, I'm excited for when some of these mod and indie animators get into commercial projects and studios and start working on AAA titles. 16 year olds with cracked versions of MAX are turning out incredible first person animations which are better than some high end studios.

+2 votes     reply to comment
Blindxside Dec 23 2011, 10:32am replied:

agreed :D great animations here, really love the firing animations for the TMP.

+1 vote     reply to comment
.Werewolf. Oct 10 2011, 2:43pm says:

Those look incredible. Without a doubt the best animations I have seen, they perfectly capture the movements of shooting a gun. The muzzle flash sprites and Simon sounds are brilliant to. I am in awe!

+4 votes     reply to comment
marcinLDZ Oct 10 2011, 2:44pm says:


+4 votes     reply to comment
Alex2the3gr8 Oct 10 2011, 2:44pm says:

The animations really show the weight of the gun. I hate that is ignored in most real games

+3 votes     reply to comment
Lazypro Oct 10 2011, 2:45pm says:

Some nice animations you got there.

+1 vote     reply to comment
MARiN3 Oct 10 2011, 2:45pm says:

TMP !!!
SO NICE !!!1111

+4 votes     reply to comment
Phenixtri Oct 10 2011, 3:02pm says:

Its all perfect aside from 1 minor little flaw. The Glocks iron sights are not perfectly lined up. The front post is too far to the left and should instead be in the middle between the 2 notches of the rear sight. Just adjust it and it would be perfect.

If you guys ""want"" to go for realism you could also add a very slight movement or bob to the hands while aiming and not moving. The movement would have to be time with the breathing of the player as the chest cavity expanding while a person breaths make slight movements in the arms while aiming.

Least that's the way it is while im shooting my .22 and im just a regular sport shooter :P Only experienced shooters with plenty of time behind a gun can learn to truly steady their arms. Hell snipers fire in between heat beats just to get the perfect shot.

Just my 2 cents ... keep up the brilliant work regardless.

+5 votes     reply to comment
Soul_of_Darkness Oct 10 2011, 3:12pm says:

Wow Nice!! :D

+3 votes     reply to comment
Spe¢ter Oct 10 2011, 3:28pm says:

Will there be a knock back effect when you use an automatic weapon?

+3 votes     reply to comment
Minuit Creator
Minuit Oct 10 2011, 3:50pm replied:

There's view punch on all weapons, like in DoD where you have to control the muzzle climb with your mouse.

+4 votes   reply to comment
Angerfist219 Oct 10 2011, 3:37pm says:

excuse mah language but animations look sick as f**k!

you've really showed your research with muzzleflashes as well. :)

+1 vote     reply to comment
-=Zombine3D=- Oct 10 2011, 5:34pm says:

i love the music

+4 votes     reply to comment
Minuit Creator
Minuit Oct 10 2011, 5:54pm replied:

It's from the CoF OST if you're interested. The first track is by Muddasheep, the second is by Patrik Jansson I believe.

+4 votes   reply to comment
Mkilbride Oct 10 2011, 6:03pm replied:

You going to put the CoF OST up on CD Baby?(If it's not already)

A few mods have done this recently and brings in some nice money.

+3 votes     reply to comment
Plazior Oct 11 2011, 11:36pm replied:

Where can I listen to the OST? :)

+1 vote     reply to comment
Sporkeh Oct 10 2011, 6:24pm says:

Yeah brah, we've been messing with idle movement. There's currently some coded movement, but it's not that visible, considering using animations again.

+3 votes     reply to comment
KaiMan32 Oct 10 2011, 6:41pm says:

Amazing animations. I especially love the muzzle flashes and the smoke.

+3 votes     reply to comment
{{)ark}_}{ue Oct 10 2011, 8:10pm says:

*drool* Awesome!!!

+1 vote     reply to comment
razorb Oct 10 2011, 8:53pm says:

yea, i dont comment that often.. but i need to give huge props to your animator :) gj!

+3 votes     reply to comment
TimeCrab Oct 10 2011, 10:06pm says:

Could we possibly have a youtube upload as well. My net is capped and I can only load videos in youtube :-(

+2 votes     reply to comment
0rpheus Oct 11 2011, 2:32am says:

Wow, the animations looks really smooth!

Top notch quality!

+2 votes     reply to comment
ruMpel Author
ruMpel Oct 11 2011, 3:56am says:

I put a youtube link in the description, if you want high quality stuff.

+2 votes   reply to comment
lgs Oct 11 2011, 6:15am says:

With that second knife grip he will cut his fingers off when try to stub someone

+1 vote     reply to comment
[FH]Gorgutz Oct 11 2011, 12:49pm says:

I'm so glad I stumbled across this mod, I can't believe this is only for HL! Impressive work!

+2 votes     reply to comment
Eoks Oct 11 2011, 1:10pm says:

Love the music, and I see someone was on firing range. But isn't the TMP bit too soft on recoil?

+2 votes     reply to comment
Minuit Creator
Minuit Oct 11 2011, 3:18pm replied:

What do you mean? Like, the kick on the animation is too weak, or?

+1 vote   reply to comment
DragonNOR Oct 11 2011, 3:57pm replied:

If you'd tried to fire the TMP ingame you'd get a real feel for the recoil it has, trust me, its hard to control with anything but short bursts :)

+1 vote     reply to comment
nopushbutton Oct 12 2011, 4:14am replied:

I dunno, it's not like it's firing a really powerful cartridge, or is disproportionately light in comparison to the cartridge fired. It looks about right to me.

+1 vote     reply to comment
Stealthgato Oct 12 2011, 7:19pm says:

Different anims for when it's empty and when there's a round in the chamber <3

+1 vote     reply to comment
HellsHigh Oct 14 2011, 1:11am says:

Amazing. I love it when animators add the little things like full reload and half reloads. Can't WAIT! I reinstalled Half Life MONTHS ago in anticipation of this!

+1 vote     reply to comment
aeg4k Oct 20 2011, 5:32pm says:

This is the most realistic recoil i've seen in a videogame yet!
Fantastic work you guys!

+2 votes     reply to comment
DarkSlayer_ Oct 24 2011, 12:11pm says:

Very good! I didnt know the "aiming" was available to use, since the source is not new..

+1 vote     reply to comment
sicka11 Oct 24 2011, 5:07pm says:

Pretty awesome :) i really liked the textures in the first place, but one thing... the hands.. remind me of.. Source hands? i guess :o

+1 vote     reply to comment
sicka11 Oct 24 2011, 7:52pm says:

ruMpel, umm, sorry for telling, but the knife.. The animations are perfect, but one thing, the swing sound, it sounds like you're swinging a long stick, try to swing a kitchen knife for an example, there are no heavy swing sounds :/ just wanted to help a little so it would be more realistic :) I really respect people that know what they are dealing with.
- NeoPhiNe

+1 vote     reply to comment
Jpmerida Oct 28 2011, 9:14am says:

I was "BLOWN" away.

+1 vote     reply to comment
Matt92 Oct 31 2011, 6:12pm says:

Looks great and natural, I especially love that you added separate anims for condition 1 and dry reload, but that TMP is actually a B&T MP-9.

+1 vote     reply to comment
dave_5430 Dec 15 2011, 1:38pm says:

Ah, good to see my good old friend Muddasheep is still alive... :p

+1 vote     reply to comment
Servo_Ten Feb 21 2012, 10:39am says:

The level of detail in these is phenomenal.

+1 vote     reply to comment
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Showing off 3 weapons in-game. Animations made by Jordy/Sporkeh.

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Oct 10th, 2011
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