Feb 22 2014
The new Quiver system will allow you to store up to 20 arrows. This means that you will no longer need an inventory full of arrows.
[dev blog] quivers
May 16 2013
One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...
[dev blog] medicines, new items & destroying stumps
May 13 2013
It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...
[dev blog] temperature and making night-time more dangerous
Apr 17 2013
We're getting closer and closer to a 0.7.0 release as we've almost finish the main bulk of the update. This week we've added two new mechanics and a long...
[dev blog] sleeping, buildings & blackouts
Apr 12 2013
A summary of some recent changes including the addition of fruit bushes and an easier way to cook food.
[dev blog] fruit bushes and general improvements
Mar 14 2013
An overview of the new Lockpicking and Bliss Statue mechanics in 0.6.0.
[dev blog] lockpicking & bliss statues
Feb 22 2013
As part of the planned improvements to dungeons we've added some new content! The "rusty armour" set is now available along with a "rusty sword". The...
[dev blog] new dungeon content!
Feb 21 2013
Along with the recent dungeon improvements we've decided to rework some hole mechanics.
[dev blog] hole improvements
Feb 20 2013
Dungeon generation is getting some improvements! Also included is a new mechanic for chests & pots.
[dev blog] dungeon improvements
Feb 9 2013
We've decided to release a 0.5.6 patch to fix a major issue in Crawle along with adding a few new changes.
[dev blog] change of plans!
Jan 27 2013
0.6.0 is going to be a massive patch for Crawle and in this post I'll be talking about some of my current plans for it as well as a description of the...
[dev blog] 0.6.0 plans & new building
Feb 29 2012
Nowadays I'm getting a lot of suggestions about which direction I should lead Crawle in and I'd like to post this to explain my reasoning behind me saying...
[dev blog] why isn't "x" in the game!?
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