Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.
Kotaku shares their opinion of Cradle, while the Tartan examines two of Cradles biggest features: Combat and Exploration.
Posted by MojoGameStudios on Feb 3rd, 2014
Kotaku published about Cradle! Check it out in the link below:
The Tartan, Carnegie Mellon's newspaper, delved into Cradle's combat and exploration, as well as the future Mojo has in store for its debut title.
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