Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer. Game updates since mid 2010 are done by Hidden Path Entertainment.

How to Get 3D Models to Glow in the Correct Way
Game

How to Get 3D Models to Glow in the Correct Way

Jun 22, 2011 Basic textures 8 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

How to import Source models in Blender
Game

How to import Source models in Blender

Jan 24, 2011 Intermediate animation 12 comments

A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.

"Real-Time Character Animation" is up on design3
Counter-Strike: Source

"Real-Time Character Animation" is up on design3

Dec 6, 2010 Counter-Strike: Source Basic animation 1 comment

The "Real-Time Character Animation" video tutorial is up on design3.

How to make a Dynamic/Map Background (Video)
Counter-Strike: Source

How to make a Dynamic/Map Background (Video)

Aug 2, 2010 Counter-Strike: Source Intermediate mapping/technical 1 comment

How to make a Dynamic Background or a Menu Background Map

CSS weapon skinning tutorial
Counter-Strike: Source

CSS weapon skinning tutorial

Jun 20, 2010 Counter-Strike: Source Basic skinning 1 comment

This will teach you how to make a CSS weapon skin.

install skins
Game

install skins

Sep 6, 2009 Basic skinning 6 comments

this is for people who dont know how to install skins

Hammer Editor Tutorial #4 - Entities
Game

Hammer Editor Tutorial #4 - Entities

Jul 27, 2009 Basic mapping/technical 1 comment

In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...

Source Mapping Guide
Counter-Strike: Source

Source Mapping Guide

May 20, 2009 Counter-Strike: Source Basic level design/theory 3 comments

In this "tutorial" you will be reading useful tips about making maps for the source engline by Valve.

Displacements and their uses.
Counter-Strike: Source

Displacements and their uses.

Mar 3, 2009 Counter-Strike: Source Basic level design/theory 6 comments

A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.

Hammer Editor Tutorial #3 - First Room
Game

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Hammer Editor Tutorial #2 - Navigation
Game

Hammer Editor Tutorial #2 - Navigation

Sep 15, 2008 Basic mapping/technical 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #1 - How to start the Hammer Editor
Game

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Sep 15, 2008 Basic mapping/technical 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

How-To make a skybox CS:S tutorial
Counter-Strike: Source

How-To make a skybox CS:S tutorial

Oct 14, 2007 Counter-Strike: Source Basic mapping/technical 1 comment

Here it is, a made-easy tutorial by me of course, a skybox tutorial, on How-To create step-by-step, enjoy! :)

Hammer Basics
Counter-Strike: Source

Hammer Basics

Oct 13, 2007 Counter-Strike: Source Basic mapping/technical 3 comments

This tutorial, I teach you the basics of Hammer and components you should learn for now, and look into intermediate and advanced components later.

Creating a Basic CS:S Map
Counter-Strike: Source

Creating a Basic CS:S Map

Oct 12, 2007 Counter-Strike: Source Basic mapping/technical 6 comments

Introducing the Hammer World Editor, the maximization to the Source gaming engine world, people see all these custom maps and wonder how to make them...

Creating a Weapon For Source - Part 2
Game

Creating a Weapon For Source - Part 2

Jul 9, 2007 Intermediate skinning 17 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

Creating a Weapon for Source
Game

Creating a Weapon for Source

Jun 10, 2007 Intermediate weapons modelling 31 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

CS:S Map making video tutorial
Counter-Strike: Source

CS:S Map making video tutorial

Nov 8, 2006 Counter-Strike: Source Basic mapping/technical 50 comments

In this video tutorial, I will walk you through creating a map for CS:S - step by step.

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Counter-Strike: Source
Platform
Windows
Developer & Publisher
Valve
Engine
Source
Contact
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Official Page
Store.steampowered.com
Release Date
Released Oct 30, 2004
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Popular Tutorials
install skins
install skins Basic skinning
Creating a Weapon for Source
Creating a Weapon for Source Intermediate weapons modelling
Source Mapping Guide
Source Mapping Guide Basic level design/theory
Hammer Editor Tutorial #4 - Entities
Hammer Editor Tutorial #4 - Entities Basic mapping/technical
Creating a Basic CS:S Map
Creating a Basic CS:S Map Basic mapping/technical
Displacements and their uses.
Displacements and their uses. Basic level design/theory
Tutorial Categories
 - Textures
1
 - Mapping/Technical
9
 - Level Design/Theory
2
 - Weapons Modelling
1
 - Animation
2
 - Skinning
3