Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer. Game updates since mid 2010 are done by Hidden Path Entertainment.
Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.
willgames' basic 2d skybox tutorial
Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!
how to create and compile models from xsi softimage to source
I always had trouble with Propper and csgo, i never got around to getting it to work properly, but now i managed to find a workaround using Counter-strike...
tutorial: how to make 'propper' work for csgo using css
"Abandoned House" (What you need for this "Mods" to work well)
"abandoned house" (what you need for this "mods" to work well)
Fixing CS:S Playermodels for HL2 and HL2MP yeah!
fixing cstrike playermodels for hl2
Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.
fixing cs:s worldmodel for hl2 npcs/hl2mp players
A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...
how to get 3d models to glow in the correct way
A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.
how to import source models in blender
The "Real-Time Character Animation" video tutorial is up on design3.
"real-time character animation" is up on design3
How to make a Dynamic Background or a Menu Background Map
how to make a dynamic/map background (video)
This will teach you how to make a CSS weapon skin.
css weapon skinning tutorial
this is for people who dont know how to install skins
install skins
In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...
hammer editor tutorial #4 - entities
In this "tutorial" you will be reading useful tips about making maps for the source engline by Valve.
source mapping guide
A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.
displacements and their uses.
In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...
hammer editor tutorial #3 - first room
In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...
hammer editor tutorial #2 - navigation
This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...
hammer editor tutorial #1 - how to start the hammer editor
Here it is, a made-easy tutorial by me of course, a skybox tutorial, on How-To create step-by-step, enjoy! :)
how-to make a skybox cs:s tutorial
This tutorial, I teach you the basics of Hammer and components you should learn for now, and look into intermediate and advanced components later.
hammer basics
Introducing the Hammer World Editor, the maximization to the Source gaming engine world, people see all these custom maps and wonder how to make them...
creating a basic cs:s map
This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...
creating a weapon for source - part 2
This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...
creating a weapon for source
In this video tutorial, I will walk you through creating a map for CS:S - step by step.
cs:s map making video tutorial
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