Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer. Game updates since mid 2010 are done by Hidden Path Entertainment.

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Willgames' Basic 2D Skybox tutorial

Willgames' Basic 2D Skybox tutorial

Mapping/Technical Tutorial

Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.

How to Create and Compile models from XSI Softimage to Source

How to Create and Compile models from XSI Softimage to Source

Props Modelling Tutorial

Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!

TUTORIAL: How to make 'Propper' work for CSGO using CSS

TUTORIAL: How to make 'Propper' work for CSGO using CSS

Mapping/Technical Tutorial

I always had trouble with Propper and csgo, i never got around to getting it to work properly, but now i managed to find a workaround using Counter-strike...

"Abandoned House" (What you need for this "Mods" to work well)

"Abandoned House" (What you need for this "Mods" to work well)

Starting a mod Tutorial

"Abandoned House" (What you need for this "Mods" to work well)

Fixing CStrike Playermodels for HL2

Fixing CStrike Playermodels for HL2

Players Modelling Tutorial 1 comment

Fixing CS:S Playermodels for HL2 and HL2MP yeah!

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

How to Get 3D Models to Glow in the Correct Way

How to Get 3D Models to Glow in the Correct Way

Textures Tutorial 5 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

How to import Source models in Blender

How to import Source models in Blender

Animation Tutorial 15 comments

A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.

"Real-Time Character Animation" is up on design3

"Real-Time Character Animation" is up on design3

Animation Tutorial 1 comment

The "Real-Time Character Animation" video tutorial is up on design3.

How to make a Dynamic/Map Background (Video)

How to make a Dynamic/Map Background (Video)

Mapping/Technical Tutorial 1 comment

How to make a Dynamic Background or a Menu Background Map

CSS weapon skinning tutorial

CSS weapon skinning tutorial

Skinning Tutorial

This will teach you how to make a CSS weapon skin.

install skins

install skins

Skinning Tutorial 7 comments

this is for people who dont know how to install skins

Hammer Editor Tutorial #4 - Entities

Hammer Editor Tutorial #4 - Entities

Mapping/Technical Tutorial 1 comment

In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...

Source Mapping Guide

Source Mapping Guide

Level Design/Theory Tutorial 3 comments

In this "tutorial" you will be reading useful tips about making maps for the source engline by Valve.

Displacements and their uses.

Displacements and their uses.

Level Design/Theory Tutorial 6 comments

A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.

Hammer Editor Tutorial #3 - First Room

Hammer Editor Tutorial #3 - First Room

Mapping/Technical Tutorial 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Hammer Editor Tutorial #2 - Navigation

Hammer Editor Tutorial #2 - Navigation

Mapping/Technical Tutorial 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Mapping/Technical Tutorial 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

How-To make a skybox CS:S tutorial

Mapping/Technical Tutorial 1 comment

Here it is, a made-easy tutorial by me of course, a skybox tutorial, on How-To create step-by-step, enjoy! :)

Hammer Basics

Mapping/Technical Tutorial 3 comments

This tutorial, I teach you the basics of Hammer and components you should learn for now, and look into intermediate and advanced components later.

Creating a Basic CS:S Map

Mapping/Technical Tutorial 6 comments

Introducing the Hammer World Editor, the maximization to the Source gaming engine world, people see all these custom maps and wonder how to make them...

Creating a Weapon For Source - Part 2

Skinning Tutorial 17 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

Creating a Weapon for Source

Weapons Modelling Tutorial 31 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

CS:S Map making video tutorial

CS:S Map making video tutorial

Mapping/Technical Tutorial 48 comments

In this video tutorial, I will walk you through creating a map for CS:S - step by step.