Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer. Game updates since mid 2010 are done by Hidden Path Entertainment.

How to Get 3D Models to Glow in the Correct Way

How to Get 3D Models to Glow in the Correct Way

Textures Tutorial 6 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

CS:S Map making video tutorial

CS:S Map making video tutorial

Mapping/Technical Tutorial 49 comments

In this video tutorial, I will walk you through creating a map for CS:S - step by step.

Creating a Basic CS:S Map

Mapping/Technical Tutorial 6 comments

Introducing the Hammer World Editor, the maximization to the Source gaming engine world, people see all these custom maps and wonder how to make them...

Hammer Basics

Mapping/Technical Tutorial 3 comments

This tutorial, I teach you the basics of Hammer and components you should learn for now, and look into intermediate and advanced components later.

How-To make a skybox CS:S tutorial

Mapping/Technical Tutorial 1 comment

Here it is, a made-easy tutorial by me of course, a skybox tutorial, on How-To create step-by-step, enjoy! :)

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Mapping/Technical Tutorial 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

Hammer Editor Tutorial #2 - Navigation

Hammer Editor Tutorial #2 - Navigation

Mapping/Technical Tutorial 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #3 - First Room

Hammer Editor Tutorial #3 - First Room

Mapping/Technical Tutorial 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Hammer Editor Tutorial #4 - Entities

Hammer Editor Tutorial #4 - Entities

Mapping/Technical Tutorial 1 comment

In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...

How to make a Dynamic/Map Background (Video)

How to make a Dynamic/Map Background (Video)

Mapping/Technical Tutorial 1 comment

How to make a Dynamic Background or a Menu Background Map

Fixing CStrike Playermodels for HL2

Fixing CStrike Playermodels for HL2

Players Modelling Tutorial 0 comments

Fixing CS:S Playermodels for HL2 and HL2MP yeah!

Creating a Weapon for Source

Weapons Modelling Tutorial 31 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

"Real-Time Character Animation" is up on design3

"Real-Time Character Animation" is up on design3

Animation Tutorial 1 comment

The "Real-Time Character Animation" video tutorial is up on design3.

How to import Source models in Blender

How to import Source models in Blender

Animation Tutorial 12 comments

A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.

Creating a Weapon For Source - Part 2

Skinning Tutorial 17 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

install skins

install skins

Skinning Tutorial 7 comments

this is for people who dont know how to install skins

CSS weapon skinning tutorial

CSS weapon skinning tutorial

Skinning Tutorial 0 comments

This will teach you how to make a CSS weapon skin.

Displacements and their uses.

Displacements and their uses.

Level Design/Theory Tutorial 6 comments

A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.

Source Mapping Guide

Source Mapping Guide

Level Design/Theory Tutorial 3 comments

In this "tutorial" you will be reading useful tips about making maps for the source engline by Valve.

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Counter-Strike: Source
Platforms
Windows
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Valve
Engine
Source
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How to import Source models in Blender
How to import Source models in Blender Intermediate Animation
Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players
Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players Basic Weapons Modelling
Creating a Basic CS:S Map Basic Mapping/Technical
Hammer Editor Tutorial #3 - First Room
Hammer Editor Tutorial #3 - First Room Basic Mapping/Technical
install skins
install skins Basic Skinning
Creating a Weapon for Source Intermediate Weapons Modelling
Creating a Weapon For Source - Part 2 Intermediate Skinning
CS:S Map making video tutorial
CS:S Map making video tutorial Basic Mapping/Technical
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- Textures
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- Mapping/Technical
9
- Level Design/Theory
2
- Players Modelling
1
- Weapons Modelling
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- Animation
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