Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer. Game updates since mid 2010 are done by Hidden Path Entertainment.

Post tutorial Report content RSS feed How to make a Dynamic/Map Background (Video)

How to make a Dynamic Background or a Menu Background Map

Posted by Remi749 on Aug 2nd, 2010
Intermediate Mapping/Technical.

How to make a Dynamic/Map Background (Video)

So in this tutorial I'm going to show you how to make a Dynamic Background or a Menu Background Map.
A Quick note: Background maps are the 3D moving backgrounds that appear behind the menus when the game is first launched. They are compiled BSPs, just like standard game maps. Background maps are designed to be used for single player games like Half-Life 2, although any mod can use them. The background map can change as the player unlocks chapters of the game, depending on the author's preferences. - Valve
The tools which we are using in the tutorial:
Photoshop CS5 or whatever you have to edit your scteenshots/images with
VTFedit: (Download link)
and of course Hammer Editor, to make the map...
So I made this video here, so just sit back and relax or whatever :P
Go to youtube to check out a bigger version if you don't see what is in the video...

Sorry about my voice and I suck at Engrish :P

Good luck :)

Here is the stuff for the vmt file

"$basetexture" "console/background01"
"$vertexcolor" 1
"$vertexalpha" 1
"$ignorez" 1
"$no_fullbright" "1"
"$nolod" "1"
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Awesome_ninja Aug 16 2010 says:

Thanks a lot mate!

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