Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer. Game updates since mid 2010 are done by Hidden Path Entertainment.
In this video tutorial, I will walk you through creating a map for CS:S - step by step.
Introducing the Hammer World Editor, the maximization to the Source gaming engine world, people see all these custom maps and wonder how to make them...
This tutorial, I teach you the basics of Hammer and components you should learn for now, and look into intermediate and advanced components later.
Here it is, a made-easy tutorial by me of course, a skybox tutorial, on How-To create step-by-step, enjoy! :)
This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...
In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...
In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...
A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.
In this "tutorial" you will be reading useful tips about making maps for the source engline by Valve.
In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...
this is for people who dont know how to install skins
This will teach you how to make a CSS weapon skin.
The "Real-Time Character Animation" video tutorial is up on design3.
A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...
This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...
This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...
How to make a Dynamic Background or a Menu Background Map
A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.