A small sandbox city, vehicles to take and missions to do driving and/or on foot. This is a project made by one person mainly as a learning experience, with the main goal of at least creating a 'proof of concept' demo.

Programmed using DirectX 9.0c for the graphics, Bullet Physics as the physics engine and OpenAL for the sound.

More info: twitter | blog | youtube channel

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Blog RSS Feed Report abuse Latest News: 'City' Project: 'Proof of Concept' Demo now available

20 comments by binarynonsense on Apr 19th, 2012

The 'Proof of Concept' demo is now available. Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there are very few things to do, the AI is too basic, there are some bugs...). It's just meant as a milestone for the project, a 'proof of concept', a way for me of having something to show and test to see how things are developing and where I can take it from here, but I've decided to release it in case someone wants to check it out or help me test it.

'City' Project: 'Proof of Concept' Demo

I recommend taking a look at the README file before playing, it contains information about the requirements, controls, known bugs (there's one that makes the camera go blank that seems to happen more often than I thought), things I want to add in future versions, the credits...
Note: from the feedback I've received so far, the demo doesn't seem to work too well with integrated/intel graphics cards (low or too variable framerates and strange behavior of the traffic), something I expected but didn't add to the README file.


Now, I'm going to take some time apart from this project, the last couple of weeks have been quite intense, trying to include everything I wanted in the demo and make it work, and I want to learn new things for a little while, like Unity for example, and/or make an FPS...

More info: twitter | blog | youtube channel

Álvaro

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'City' Project: 'Proof of Concept' Demo

'City' Project: 'Proof of Concept' Demo

Apr 18, 2012 Demo 16 comments

Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there...

Post comment Comments  (0 - 10 of 28)
Gargulec
Gargulec Apr 26 2014, 4:58pm says:

It is really your engine or unity?

+1 vote     reply to comment
binarynonsense
binarynonsense Apr 28 2014, 11:17am replied:

I made the engine for this one myself, using DirectX 9.0c, Bullet Physics and OpenAL, as I say in the description. Learning how a 3D engine, at least a very basic one, is made was one of my main objectives when I decided to make this.

+1 vote     reply to comment
KingMoner
KingMoner Feb 10 2014, 1:30am says:

¿do you think it will run on my pc? I have just 64mb of vram :c

+1 vote     reply to comment
alldatcheese
alldatcheese Nov 22 2013, 6:53am says:

GTA 2.0
That's all I can say.

+2 votes     reply to comment
MPSGutboy
MPSGutboy Oct 27 2013, 5:04pm says:

Are mustangs in it?

+2 votes     reply to comment
DoubleLOL
DoubleLOL Jun 7 2013, 2:45pm says:

Nothing to say, it's perfect... O_O'

+2 votes     reply to comment
binarynonsense
binarynonsense Jun 8 2013, 6:49am replied:

Thanks :)

+2 votes     reply to comment
PhBR
PhBR Oct 14 2012, 7:38pm says:

I liked you game , it's classic , original and simple : a perfect combination. Keep working on this nice game.

+2 votes     reply to comment
binarynonsense
binarynonsense Oct 15 2012, 7:43am replied:

Thanks! Glad you like it. I'm working on another project right now (more info: Youtube.com and Blog.binarynonsense.com), but I'll probably come back to this one some day.

+3 votes     reply to comment
haawok
haawok Jul 23 2012, 10:37am says:

Tracking, this looks very interesting.

+1 vote     reply to comment
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'City' Project
Platform
Windows
Developed By
binarynonsense
Engine
Custom Built
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Official Page
Blog.binarynonsense.com
Release Date
TBD
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Style
Genre
Racing
Theme
Realism
Players
Single Player
Project
Indie
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'City' Project
'City' Project
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