A small sandbox city, vehicles to take and missions to do driving and/or on foot. This is a project made by one person mainly as a learning experience, with the main goal of at least creating a 'proof of concept' demo.

Programmed using DirectX 9.0c for the graphics, Bullet Physics as the physics engine and OpenAL for the sound.

More info: twitter | blog | youtube channel

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The 'Proof of Concept' demo is now available. Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there are very few things to do, the AI is too basic, there are some bugs...). It's just meant as a milestone for the project, a 'proof of concept', a way for me of having something to show and test to see how things are developing and where I can take it from here, but I've decided to release it in case someone wants to check it out or help me test it.

'City' Project: 'Proof of Concept' Demo

I recommend taking a look at the README file before playing, it contains information about the requirements, controls, known bugs (there's one that makes the camera go blank that seems to happen more often than I thought), things I want to add in future versions, the credits...
Note: from the feedback I've received so far, the demo doesn't seem to work too well with integrated/intel graphics cards (low or too variable framerates and strange behavior of the traffic), something I expected but didn't add to the README file.


Now, I'm going to take some time apart from this project, the last couple of weeks have been quite intense, trying to include everything I wanted in the demo and make it work, and I want to learn new things for a little while, like Unity for example, and/or make an FPS...

More info: twitter | blog | youtube channel

Álvaro

New video: 'Proof of Concept' Demo

New video: 'Proof of Concept' Demo

News 2 comments

Video of the first working demo of the project I've been putting together the last few weeks. I'm calling it 'Proof of Concept' demo, given the early...

Working on the 'proof of concept' demo

Working on the 'proof of concept' demo

News 8 comments

I've been working on this project for some time now and I've decided it's time to achieve the main goal I set at the beginning: creating a working 'proof...

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'City' Project: 'Proof of Concept' Demo

'City' Project: 'Proof of Concept' Demo

Demo 16 comments

Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there...

Post comment Comments  (10 - 20 of 34)
MPSGutboy
MPSGutboy

Are mustangs in it?

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DoubleLOL
DoubleLOL

Nothing to say, it's perfect... O_O'

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binarynonsense Creator
binarynonsense

Thanks :)

Reply Good karma+3 votes
PhBR
PhBR

I liked you game , it's classic , original and simple : a perfect combination. Keep working on this nice game.

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binarynonsense Creator
binarynonsense

Thanks! Glad you like it. I'm working on another project right now (more info: Youtube.com and Blog.binarynonsense.com), but I'll probably come back to this one some day.

Reply Good karma+3 votes
haawok
haawok

Tracking, this looks very interesting.

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zombine522
zombine522

perfect :D

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JX6
JX6

Grand Theft Taxi!

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Killinueasy
Killinueasy

This game is very simple, I find the running sound quite hilarious...
I LIKE IT.

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binarynonsense Creator
binarynonsense

Thanks :) Yes, the running sound was one of the last things I added; ideally, it should only play when the character is tired of running, fade in and out... but I had no time to implement this and other little details as I wanted for this demo. I'll fix it when/if I get back to this project, the idea always was start simple and keep adding things that could make it more entertaining and, at the same time, help me improve my game development knowledge.

Reply Good karma+1 vote
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City Project
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binarynonsense
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