A small sandbox city, vehicles to take and missions to do driving and/or on foot. This is a project made by one person mainly as a learning experience, with the main goal of at least creating a 'proof of concept' demo.
Programmed using DirectX 9.0c for the graphics, Bullet Physics as the physics engine and OpenAL for the sound.
More info: twitter | blog | youtube channel
The 'Proof of Concept' demo is now available. Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there are very few things to do, the AI is too basic, there are some bugs...). It's just meant as a milestone for the project, a 'proof of concept', a way for me of having something to show and test to see how things are developing and where I can take it from here, but I've decided to release it in case someone wants to check it out or help me test it.
I recommend taking a look at the README file before playing, it contains information about the requirements, controls, known bugs (there's one that makes the camera go blank that seems to happen more often than I thought), things I want to add in future versions, the credits...
Note: from the feedback I've received so far, the demo doesn't seem to work too well with integrated/intel graphics cards (low or too variable framerates and strange behavior of the traffic), something I expected but didn't add to the README file.
Now, I'm going to take some time apart from this project, the last couple of weeks have been quite intense, trying to include everything I wanted in the demo and make it work, and I want to learn new things for a little while, like Unity for example, and/or make an FPS...
More info: twitter | blog | youtube channel
Álvaro
Video of the first working demo of the project I've been putting together the last few weeks. I'm calling it 'Proof of Concept' demo, given the early...
I've been working on this project for some time now and I've decided it's time to achieve the main goal I set at the beginning: creating a working 'proof...
Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there...
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nice job well done and many other complements to you very impressive for a one maned project you know what that means ………….. YOU GOT ANOTHER TRACKER congrats btw dude any mean comments don't listen to them this is great
Thanks!
did anyone else notice that the sounds of a person taking damage were ripped from the old minecraft version when steve took damage?
As it says in the credits section of the readme file, for this game I used some free sounds from freesound.org, the same place Notch got some of the sounds for minecraft from (as the minecraft credits' webpage said back then), including the hurt one you are referring to (http://www.freesound.org/people/thecheeseman/sounds/44429/)... so saying that the sound was "ripped" from minecraft is sadly far from the truth.
This game looks ****.
Now that I have your attention,I am tracking this,looks promising!
You seem very skilled, what is your training?
It is really your engine or unity?
I made the engine for this one myself, using DirectX 9.0c, Bullet Physics and OpenAL, as I say in the description. Learning how a 3D engine, at least a very basic one, is made was one of my main objectives when I decided to make this.
¿do you think it will run on my pc? I have just 64mb of vram :c
GTA 2.0
That's all I can say.