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The Story
You are for hire.
You live in a ravaged and a dangerous solar system.
Some centuries ago many solar systems were connected together using wormhole techology.
Wormhole generators were used to create a wormhole and connect it to the nearest solarsystem. A space ship would go through the wormhole, set up shop and construct a wormhole Stabilizer on the other end, thus connecting the two solar systems. Using this method dozens of solarsystems were connected, explored and settled.
Then everything went to hell. A rapture. The Stabilizers stopped working for some reason. The wormholes became unstable, chaotic and destructive. Each stabilizer became a eye in a storm. These storms, centered around the stabilizers would send waves of destruction out into the solar systems, disconnecting them from each other and wrecking havoc to everything in them.
Waves of destructive energy would sweep the solar systems, gravity would shift at random points, massive energy surges would appear out of nowhere and wormholes would appear at random points in the solar system. Ships, stations and planets were not safe. Destruction ran rampart. Ships disappeared, stations were ripped appart and planets crumbled under massive gravitational waves.
But mankind survived. Not everything was destroyed. Stations survived, ships escaped and people lived. People rebuilt and multiplied. Space has become a rough place to live in.
Destroyed planets are now massive asteroid belts and vast areas are dangerous to travel due to corrosive elements.
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Game setting
The game takes place in our Solar system. The Sol system. Earth has been destroyed. Torn apart by massive gravitational forces and spread out in a huge asteroid field.
People struggle to survive in space stations and colonies. Raiders and pirates operate freely in outskirts of the solar system. Several factions fight for control over resources and lost technology.
The solar system was fully colonized before the rapture so it's ripe for exploration and rediscovery. Old technological treasures can be found, old caches of minerals await to be opened, and maybe some advanced lost spaceships wait to be awaken.
What kind of game is this?Its a real time strategy space simulator.
You manage and command a fleet of ships in real time .
Point and click system.
You use your mouse to issue commands, with keyboard shortcuts.
Single Player.
The game contains a single player storyline.
Customizable.
You can customize your ship. Equip your ships with whatever equipment you wish to fit your playstyle.
Third person view.
The game is view from outside of your ships. A commander must have a good overview.
Mission driven game.
Follow the main mission of the game or do the side missions.
Game Play
Freedom
This game offers the player to explore the solarsystem as he sees fit. Explore asteroid fields or ancient battle sites. Hunt for pirates to claim their bounty, ship mercantile between stations or take on
various jobs from companies or factions or raid those fat merchant ships for their goods.
Command
Command your fleet on a detailed map. Move freely in 3D space.
Each ship can be micromanaged. Energy is essential. Boost those weapon systems while draining power from engines or repair systems. Just be sure you don't have to go anywhere in a hurry.
Mine asteroids, raid ships, find forgotten or hidden treasure caches.
Customize
Customize your ship with various equipment. Need a fast ship with radar? Remove those energy demanding weapons and install a large radar and add an extra engine. Do your enemies prefer missile systems? Add point defence systems to your ships to destroy those missiles.
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Combat
Order ships around, target enemies, destroy subsystems. Capture vessels. Destroy the enemy.
Each ship under your command has a simple AI. Order a ship to attack another ship and it will do that the best it can. You can also modify how aggressive or passive it is toward enemies.
The game uses area based armor. This means that if armor on one side of your ship is heavily damaged it would be a good idea to swing your ship around.
Interact
This is a active solarsystem. Traders move about, Stations build and sell various goods. Factions fight each other an pirates and raiders make life a little interesting.
You can affect all of this, choose a side to support, watch it grow as other become weakened or destroyed.
2 comments by tryggvienator on Apr 22nd, 2013
Development update:
Movement control has been upgraded.
We have added double click movement. Simply double click into the direction you want to go and the ship will do its best to move directly into that direction, press s for stop!. This allows for some fun flying. Fly around stations or asteroids or other other ships. We added this method because we expanded the size of the "Encounter" maps by a factor of ten or so in some cases.
We have also added time control to the game. Now you can increase, decrease and pause the passage of time quickly. This allows the player to move quickly over vast distances, pause the game when suddenly overwhelmed, or speed up those repairs on your ships that are taking too long.
You can still use the plane movement method to move your ships to a given position as usual.
And now news on the Demo.
We are working on making a playable demo. Planned release date is before the end of May this year.
This Demo is the first mission in the game, the first step in the main storyline.
Its starts with a option for a tutorial (I recommend people do the tutorial at least once).
After the tutorial the player is given directions to the first mission.
The Demo will allow the player to take on a few missions, trade minerals, modules and ships. Do modifications to his ships, mine asteroids, combat, scavenge... Basically all that the game currently has to offer, except for the large Solar Map.
Also,
We are planning on starting a Kickstarter campaign after the failed indiegogo campaign. Hopefully the demo will add that extra spice to the crowdfunding campaign we need. We are planning to do a much better job than the last one... :D
Date hasn't been set.
We will of course honor those people who funded us through the indiegogo campaign. You will get what is yours.
--
The Ceres Team.
this sounds really interesting, nice project
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I've come to realize my crowd funding campaign video is a bit.. uhhh... lame.
It need a bit more POW! and fizzle! and some explosions!. A bit more Neil Patrick Harris.
I am currently working on a new improved video. I will explain the game a bit more. My idea of how it will be and what I'm trying to create. Explain how the game is played. Not sound so flat...
So stay tuned.
Well, not sure if I can salvage the Indiegogo campaign. I will perhaps try later with Kickstarter (I know some people who I trust, who are willing to help if funding is not secured by other means.
I will of course honor my contract through indiegogo, those who donated to the project will get theirs.
Kickstarter is a much bigger site, and I will have a better video by then. I've just been too busy with creating a demo for the game.
So stay even more tuned.
I'm lovin' the customization options you have for ships and stations. I really hope your campaign is successful.
Good luck!
Thank you.
Go my first funder. I hope there will be many more to follow.
looks like how an x-series game meet homeworld....good job,im tracking but im wondering:
a-you can buy ships,but will you be able to buy your own stations?
b-will you have a limit to how many ship you can control at any given time?(good time to metion-i hate limits)
I haven't decided if you can buy stations. It would require more time spent on development. I plan on adding station building(or buying) if a stretch goal is reached in my future Indiegogo campaign.
Maximum amount of controlled ships. Well there may have to be a limit. The game is a little heavy on the CPU right now and too many ships may cause the game to lag. It can currently handle a battle between 20 ships on my laptop with about 30 FPS.
Looks great, Definitely going to track this.
Thanks and thanks for tracking.