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0 comments by tryggvienator on Jun 28th, 2014

Of late I've been working on various errors found by my bug testers. Many minor and major bugs have been found and corrected. There are probably more yet to be found.

The majority of my time of late has been spent on the save game feature of the game. 
Its the most anoying and frustrating thing I've had to do for this game. 

Its a bit complex feature for this game since the ships have so many scripts that affect their behaviour and all other various scripts thatr make up the game. 

Ships have different weapons, modules etc. A Pain In My Royal Ass.
Its currently a bit time consuming to save and load. At the max its taking about 20 seconds to load a save game. I have some ideas to to cut that time down. 
The save game feature is now working, but there are probably some bugs in it, hopefully no game breakers. 

For those who are interested, the method I use is to save the state of a scene in a seperate file. All
player data in its own file, ships, captains, modules etc. 
The save game feature goes recursively through each Game object marked for save and saves its data. This data includes scripts and transforms,
rigidbody etc.
This allows for easy addition of new scripts and objects, but Its a bit time consuming in usage.
Specific data or more complex ones are saved more directly.

I've promised myself that the next game I will work on will be designed first most with a save game function in mind!

The game is reaching a feature freeze phase.
We will not be adding any more features to the game as of now, we will only be adding the final touches to the hacking feature of the game. 

Its time to start adding content.
The first place we have added is the Neferis Graveyard. 
 “The Neferis debris field or graveyard is a battle site filled  with flotsam, derelicts and vestiges of spaceships.  It is around this  location that a century ago the Terran Alliance fought and
 routed an ruined faction knows as Carthago.”
 The Neferis Graveyard is a place for scavengers, pirates and  insane A.I.s Unlike
 the first scene its open black space, where your radar range is  much greater. Combat is fought at longer distances, often with  nothing to hide behind. Its easier to dodge incoming cannon rounds. 

We are aiming to have 6 large areas for the player to explore, along with 4 to 5 minor
ones.
If we have enough time we will add more areas.

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CeresDemo0.9.4.1 Mac

CeresDemo0.9.4.1 Mac

May 5, 2014 Demo 9 comments

Newest buggy version of the Ceres Game Demo. Totally playable. Updates to game play, formation feature added, various images added. Changes to the refit...

CeresDemo0.9.4.1 Linux

CeresDemo0.9.4.1 Linux

May 5, 2014 Demo 1 comment

Newest buggy version of the Ceres Game Demo. Totally playable. Updates to game play, formation feature added, various images added. Changes to the refit...

CeresDemo0.9.4.1 Win

CeresDemo0.9.4.1 Win

May 5, 2014 Demo 5 comments

Newest buggy version of the Ceres Game Demo. Totally playable. Updates to game play, formation feature added, various images added. Changes to the refit...

CeresDemo0.9.4.0 Linux

CeresDemo0.9.4.0 Linux

Apr 11, 2014 Demo 0 comments

Newest version of the demo with various visual updates and added content. including AI added to ships, energy drain of energy weapons, plasma cannon added...

CeresDemo0.9.4.0 Win

CeresDemo0.9.4.0 Win

Apr 11, 2014 Demo 0 comments

Newest version of the demo with various visual updates and added content. including AI added to ships, energy drain of energy weapons, plasma cannon added...

Post comment Comments  (0 - 10 of 50)
cinco
cinco May 5 2014, 7:14pm buried:

(buried)

looks awful. you've got a medieval sallet on the futuristic guy's head. an art style for the ignorant.

-8 votes     reply to comment
Anna.
Anna. May 8 2014, 8:07am replied:

Go Count Your ****!

+1 vote     reply to comment
Piemanlives
Piemanlives May 6 2014, 1:15am replied:

Oh hey it's cinco, I was beginning to wonder where you've been all these months, not antagonizing everyone with your ideas of a better game.

+1 vote     reply to comment
LaGNeVeRFaiLs
LaGNeVeRFaiLs May 5 2014, 9:05pm replied:

its just an Original Art style Dude He never Copy other works its orginal Art dude.

+1 vote     reply to comment
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tryggvienator
tryggvienator Apr 22 2014, 3:18pm replied:

Thats actually laziness on my part.
Go to our site CeresThegGame.com and Click the download button there. Its a dropbox link, we have a Mac version there.
Please note that the mac version is completely untested.

+1 vote     reply to comment
BarecGesh
BarecGesh Jan 8 2014, 5:04am says:

getting better and better as it progresses along really like the new drones

+2 votes     reply to comment
Coded_Ninja
Coded_Ninja Oct 29 2013, 6:38pm says:

Best game ever in customization and storyline! Period.

+3 votes     reply to comment
WolveNZ
WolveNZ Oct 23 2013, 2:15am replied:

Yea, the Aggressiveness does help the overall feeling of the game, immersion wise. But I think Coupled with the 200% speed it might be a bit much...

Afterall, for Long distance, at the old speed, you could always speed up the game, and have it autopause when something important happend (might be good to also have a slow time down to something like 0.25 or 0.5 normal speed instead of straight off pause?)

But Cant wait till you have those Stances Implemented! depending on the route you go down with player interaction (Majorly Observing, or Having to Micromanage a bit more) could it lead to also having movement automatically as the AI does? (Would make a great dealof sense with ships like the New Gearhead(?) ship, being armored better on some angles, and hopeless on others)

+2 votes     reply to comment
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Ceres
Platforms
Windows, Linux
Developer
Jötunn Games
Engine
Unity
Contact
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Official Page
Ceresthegame.com
Release Date
Coming Q2 2015
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Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @jotunngames

Love this! Ship - T.co T.co

Jul 13 2014, 4:20pm

The past month I've been working on a save game feature for Ceres. That is hard work! So much to save! #indiedev #unity3d #gamedev

Jun 30 2014, 5:51am

#screenshotsaturday T.co

Jun 29 2014, 2:27pm

I just submitted Ceres for @IndieCade Hopefully the learning curve on the game won't scare people away...

May 14 2014, 4:40pm

A new tutorial video has been added to the T.co #indiegame #indiedev #unity3d

May 13 2014, 7:36am

A call to all Captains! Ceres needs testers. We need your help to improve Ceres! T.co #indiedev #unity3d #pcgames

May 5 2014, 12:30pm

Subscribe to our newsletter! T.co Also check out our trailer T.co #crowdfunding #indiedev #unity3d

May 2 2014, 4:51pm

We will be starting our crowd funding campaign in a few weeks. Help us spread the news of Ceres! #crowdfunding #indiedev #unity3d

Apr 28 2014, 4:38am

Trailer available for Indie RTS Space game Ceres. T.co #Indiedev #gamedev #Unity3D

Apr 11 2014, 9:53am

Ceres trailer 1: T.co via @YouTube

Apr 10 2014, 10:26am

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Ceres
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