Newest version of the demo with graphical and UI updates. Also first look at the Solar system overview for the game.
This is main developer Tryggvi Hákonarson, bringing you some news on Ceres.
New version of Demo Available! and official website: Ceresthegame.com
We've been quite busy of late improving the controls, graphics and the GUI of the game.
The GUI has had a big make over and should hopefully be understandable now.
Ship data is now more compact and all ships have now quick order options for attacking, drones orders etc.
The GUI has a added rotation feature. It has currently replaced the original ship rotation. This new rotation allows for rotation along the z axis. That means you can fly your ship upside down. It intention is to roll your ship to turn either cannons or your damage side away from your enemy.
Or just for some fun flying.
Busy bees we‘ve been.
Of late we‘ve been working on improving the user interface of the game. Its a bit of a challenge for a game like this, but I believe we have made some headway. The drone control has been updated, now when you press a drone related button, gather loot or attack, only one drone is sent out instead of all of the same type. This allows for queuing different types of drone to attack a ship. Quite nice.The ship armor values have been replaced with a icon. The Captains image has been reduced in size, freeing up a lot of space on the screen
New buttons have been added and other minor details. We‘ve added a new skybox to the game. Its view-able in the tutorial section. A nice view of New Mars.Also a 30 FPS limit on the game has been fixed the game can now run at 60FPS Crew can now be hired and trained at stations. This is a nice addition. Each ship now has a crew minimum need which if not fullfilled will affect the ships performance. A well trained crew will give bonuses to your ships.The ships crew can be killed or harmed if your ship takes heavy structural damage, but advanced bridge module can reduce that damage.
Laser effects and sounds have been improved. Now lasers are much brighter and have a variety of sound effects. Some error have crept in there, but they are cosmetic, and not so easily spotted.
Your ships now don't automatically turn their noses towards their assigned targets when you issue an attack. There is a option for attack and follow when using the GUI attack options.
We've added a new beginning to the game. Now the game starts with a overview of the solar system. This gives the player a better view of the devastated solar system. Currently this a bit plain and no real options are given here. You can only just fly to the first mission. This is the first version of the solar system and it is bound to get improvements.
We've added a rather big battle into the ending of the first mission.
Its a bit chaotic and unpredictable, (We are working on the A.I.) but it should provide with some hectic and fun play.
Please note that the save game feature probably doesn't work... Its a work in progress.
Latest tweets from @jotunngames
Jan 6 2014, 7:54am
@Ramboddd Thankfully there are some programs in the asset store that can help. I can see the light at the end of tunnel. Its not on fire :D
Nov 12 2013, 9:30am
Working on a Save game feature for Ceres. This is a lot more work than I anticipated... #unity3d
Nov 12 2013, 7:09am
Oct 15 2013, 5:34am
Oct 3 2013, 6:39am
Oct 3 2013, 5:50am
Ceres: New tutorial in the works.
Sep 30 2013, 7:08am
Character selection has been changed. Now the player will get a unique ship to match the character they select.
Sep 26 2013, 6:06am
Ceres: I've begun work on a better AI for NPC ships. Its a threat based system with priority target list built into it.
Sep 24 2013, 11:39am
Added a simple overview map to the game. This will display various info for the player. Ships,stations,asteroids clouds. A work in progress.
Sep 16 2013, 10:16am