Newest buggy version of the Ceres Game Demo. Totally playable. Updates to game play, formation feature added, various images added. Changes to the refit...
I've been working on adding more modules, more variations, etc. Creating some images for each module, internal and External. I've been using Blender which works nice, but there is sometimes issues with exporting the modules. But I have to power through that.
Iceberg has approved the beta and hopefully Ceres will become a release candidate soon. :)
I've also created new portraits for the captains using Mixamo fuse, blender and Unity3D.
I create the character in Mixamo, export it into Blender, Add the armature there and then export it into Unity for posing and taking pictures. With Unity Pro and some fancy lightning I've managed to get pretty good images.
The missions in the game are around 20 + the main mission which is split into 8 parts.
All missions are unique. There are a few "Go there and Destroy everything" type missions but they are unique. Missions now have money and item rewards. Ships and modules.
I've also added a feature to allow the player to change the coloring on his ships. You switch between a limited number of textures for your ship and for your weapons. This should allow you to create your own unique looking ships. The colors will need to be tweaked a bit, see what fits best.
I am currently modifying the game for localization. This is quite a headache, a lesson learned here.
So many buttons, so many labels... so much text.
Latest tweets from @jotunngames
Currently Integrating SteamWorks for Unity3D. Having some problems but I'll work through it.
Apr 23 2015, 2:28pm
Apr 20 2015, 11:50am
I'm actually enjoying playing my own game. The ship customization works, boarding works, hacking works, combat is hard but fun! #Indiedev
Apr 16 2015, 7:34am
Apr 13 2015, 8:44am
Release is getting close. Also, a baby boy has been added to Jötunn Games. A real easy going baby. Sleep, poop and eat. :)
Apr 10 2015, 7:20am
Steam achievements have been added to Ceres. Mission related ones and weirdly a lot that involve getting killed in various ways. #Indiedev
Apr 10 2015, 6:23am
Mar 26 2015, 10:02am
Mar 20 2015, 3:04pm
Mar 19 2015, 5:25am