Celaria is a 3D Styled Parkour game which was heavily inspired by Mirror's Edge and Trackmania. You jump from building to building, performing wallruns and using different abilities like Speed-Boost and extremly high jumps to get over your obstacles. The goal is simple: Run to the goal as fast as you can. There are no enemys and no Story. Just one goal: be as fast as you can.

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7 comments by DARKLEWA on Feb 7th, 2015

It has been a while since i postet any "big" updates for this game.
Well, i'm always working on the game. Sometimes i make huge progress in a short amount of time, and sometimes i can't dedicate enough time for the game in order to make substancial progress.

Now, one of the bigger things i was working on was multiplayer support for Celaria.
The server is written entirely in java and optimized for multithreading (at least as good as i can with my programming skills). I plan to support up to 64 Players per server.

I'll go more into detail about the technical side of things in a following video/post here in IndieDB and Youtube. (which should be soon this time around.)
In the meantime i'll leave you with this video showcase. ;)

If you want to know about development news more frequently, you can follow me on twitter @DARKLEWA

Post comment Comments  (0 - 10 of 44)
umbakarna Sep 12 2014, 4:49pm says:

Wow this looks very interesting.

+1 vote     reply to comment
Guest Apr 26 2014, 4:01pm says:

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DARKLEWA Apr 27 2014, 10:52am replied:

Nope, this project isn't abandoned.
I'm still working on this game. While i haven't had a lot of time in the last months, i managed to do a bit of work on this game. This includes graphical improvements, performance improvements a lot of bugfixes (yep,...still finding bugs in this game. :/) and so on. The last big thing i was working on was multiplayer support. While it isn't finished yet, the technical basis for multiplayer (like client-server communication) actually exists and works fairly well.
Even bought the rights for the domain "www.celaria.com" and made a Website for this game. (One simple WebGL Demo/Website which is already up, and another website which isn't accessible from the internet at the moment, but will replace the current one further down the line.)

It's just that i'm a one man team (and i'm only working on Celaria in my spare time). Mainly my school is draining a lot of my spare-time which doesn't allow me to work on this game that often (if at all). :/
But nontheless, i'm making progress.

I don't plan to abandon this project anytime soon. I still enjoy working on this game.
But currently, my graduation is my main focus (as i'm on the last school-year). After that, i will work on this game more often.

+3 votes   reply to comment
TaigaIV Jan 15 2014, 10:00am says:

Hi there! I doubt you still check this page but I sincerely hope you do. I was amazed when I stumbled upon this gem of an engine and was eager to try it out since I adore Parkour / freeroaming games. However, the game engine doesn't work with Studio (as you probably know yourself) and I am having trouble updating your scripts to make them compatible. If you could perhaps upload a Studio version of the demo i'd be very grateful!

+1 vote     reply to comment
DARKLEWA Jan 21 2014, 11:52am replied:

Maybe i'll look into that if a have the time to do so.
Normally the engine should work with studio. If there are a few obsolete functions, then you need to replace them with the studio counterparts.

Note that this example/engine is very flawed and not the best approach for this kind of game. (It can be very buggy...) There are far more accurate & faster methods for doing this.

+1 vote   reply to comment
HaiImZero Nov 24 2013, 9:58pm says:

This game lookz amazing ;o
But I srsly think smaller buildings need to be added so thar essentially is difficulty levels; small buildings, brinking between small and large, and large.
Maybe moving stuffz too.

+1 vote     reply to comment
Nyanch Nov 23 2013, 1:13pm says:

Edit: Wrong thing, disregard this message.

+1 vote     reply to comment
billhilly Nov 10 2013, 4:29pm says:

please give us download!

+1 vote     reply to comment
Nyanch Nov 23 2013, 1:17pm replied: +1 vote     reply to comment
DARKLEWA Nov 24 2013, 6:44pm replied:

Just in case before someone gets dissapointed:
This is NOT the current state of development and does not represent the final product in any way. This "tech-demo"/download was literally the first "demo build" which i created in mid 2012 (This was around 3 days after the start of this project.) This were my first "steps" in more complex 3D programming.
The download is mostly targeted to other developers (if they want to know how i did the 3D collisions back then) and not to the players itself.

So don't expect anything from this download.
The "real" alpha-build of this game is going to be aviable if the game reaches an acceptable state of development.

+2 votes   reply to comment
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Latest tweets from @darklewa

Pre baked lighting would look pretty awesome... T.co

Mar 30 2015, 1:45pm

Accidentally created cel-shading while modifying the lightshader of the character. Does look pretty nice to be honest T.co

Mar 16 2015, 4:01pm

@MyMadnessWorks Pretty good. Working on a few bugfixes and the checkpoint system right now. ;) (And designing maps for the singleplayer.)

Feb 28 2015, 2:20pm

Well, it seems that the GUI of the ingame editor eats up more CPU power than the actual game... probably draw-call related.

Feb 23 2015, 6:44pm

Another video update :) T.co

Feb 23 2015, 7:01am

Working on an audio wrapper DLL right now. It's finally time for some music in Celaria. :D

Feb 18 2015, 5:50pm

@PixelProspector Wow! Thank you for tweeting about Celaria! :D

Feb 9 2015, 7:12am

@JanOkapi I'm not using an extension. It's a self-written collision system.

Feb 7 2015, 6:12pm

@JanOkapi Learned everything by myself. There are 3D tutorials out there which you can use, but none about "parkour"-specific things.

Feb 7 2015, 5:42pm

@JanOkapi A tutorial about what? I stated a while ago that i can't do tutorials due to time constrains. :/ Especially about complex topics.

Feb 7 2015, 12:28pm

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