Celaria is a first person parkour platformer with emphasis on fast and reactionbased gameplay. Use the enviroment and its different effects to your advantage and find a way to the goal as fast as possible.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

For those who follow me on Twitter already know that the game got Greenlit. It was a big surprise for me as this happened in just 10 days.

For those who never heard about Celaria (and never saw it in motion) here is the Steam-Greenlight trailer again:


Also here is a link to the Steam Greenlight page: Celaria on Greenlight

Custom maps (Community Maps)


One of the most exiting things for a developer is custom content which is created by the community. And that actually happened in this case.

The game includes an built-in map-editor (which i use myself to create the "official" maps which are included in the game from the get-go.) This editor is also available for everyone else who wants create custom maps. (You can learn more about the map editor on the website: Map-Editor )

Due to the game being in alpha state (and the game server still being in development which will also be used for map-sharing) custom maps are currently shared on the forum of the game:

And there are already some very neat (and also challenging) maps available for download!

Some screenshots of the currently available community maps:

Work In Progress


There are a number of things which are currently in development.

This includes multiplayer (targeting up to 64 players on a server. We will see if i'm going to achieve that.) as well as a replay system.

And one of the major things: Mapsharing.

So, how is mapsharing going to work? The plan is to support the Steam workshop for that as well as an own website on which players will be able to login (the game automatically registers players there and generates a password for them, so no manual registration process is required.)

The game will also ask you about connecting to the (non-steam server) once you start it for the first time (so you have the choice if you want to use those features or if you don't want your steam-ID to be stored on this server.)

The reason for the custom server implementation is that i want to implement very specific online features into the game (daily challenges as an example) which aren't possible with steams system. (I need to be able to develope scripts on the server. Steam only allows developers to use achievements, stats and leaderboards.) It's a choice which (in my opinion) will definitely be beneficial for to the game.

WIP login:

Once logged in you will be able to upload your own maps on a specific page. (Note: Design is still WIP)

The players will be able to download maps in the game client. But it will also be possible to do so directly from the website. (Note: also WIP screenshots)

All this screenshot shown above are still WIP. The design as well as their functionality will be altered in the future.

Interested in more? Visit www.celaria.com


Game download:

Celaria Open Alpha v5


Finally on Steam Greenlight!

Finally on Steam Greenlight!

News 0 comments

I finally made the step and submitted the game to Steam Greenlight. Take a look if you like fast paced parkour platformers. :)

Parkour platformer - new open alpha version

Parkour platformer - new open alpha version

News 2 comments

A new alpha version of the parkour platformer "Celaria" was released. The additions include new maps, bugfixes and a ton of (small and big) improvements.

Parkour platformer now with map editor (new alpha download)

Parkour platformer now with map editor (new alpha download)

News 11 comments

The map editor (alongside 3 new maps and player customization) was finally released with the new alpha version.

Celaria Open Alpha v3 - teaching parkour

Celaria Open Alpha v3 - teaching parkour

News 3 comments

The open alpha (v3) is now out. It includes new maps which were specifically made for beginners so that they can gradually learn the parkour mechanics...

RSS feed Files
Celaria Open Alpha v5

Celaria Open Alpha v5

Demo 6 comments

The 5th open alpha version of the parkour platformer "Celaria". Open the description for the full changelog.

Celaria Map Editor Introduction v1.0 (PDF)

Celaria Map Editor Introduction v1.0 (PDF)

Tutorials 0 comments

A tutorial/guide (pdf) for the built-in map editor of Celaria. Everything you need to know about custom map creation.

Celaria Open Alpha v4

Celaria Open Alpha v4

Demo 2 comments

New alpha version which includes the long awaited map-editor, 3 new maps and player customizability.

Celaria Open Alpha v3

Celaria Open Alpha v3

Demo 3 comments

Celaria Open Alpha version 3. New maps, bugfixes and improvements in the gameplay. Read the descrition for the full changelog.

Celaria Open Alpha v2

Celaria Open Alpha v2

Demo 3 comments

The second open alpha version of Celaria. You can find the changelog in the description.

Celaria Open Alpha v1

Celaria Open Alpha v1

Demo 20 comments

The first open alpha version of Celaria, a first person parkour platformer.

Comments  (0 - 10 of 97)
TheBaconator_YT
TheBaconator_YT

BlueCrescentMoon on the Celaria forums has been making some awesome maps! Check out a video on another one right here! Youtube.com Link to his awesome map, "Leap of Faith," is in the description!

Reply Good karma Bad karma+1 vote
TheBaconator_YT
TheBaconator_YT

The Celaria forums are doing great! I highly suggest you join them if you're not a part of them already :) I did a video on a custom map called ManyWays by MardukChriss everyone should check out right here! Youtube.com

Link for MardukChriss' awesome map is in the description!

Reply Good karma Bad karma+1 vote
MaxEvil
MaxEvil

Lewa!
Could you add a ThirdPerson View?
It should be awesome to play Celaria in ThirdPerson!

Reply Good karma Bad karma+2 votes
DevLewa Creator
DevLewa

I'll look into additional viewing options. The controls are designed for a first-person view (they can cause issues in third person, especially as a third-person camera can fly into level-geometry) but i'll see what i can do about that.

Reply Good karma+2 votes
MaxEvil
MaxEvil

Movement controlls or another?
If you mean Movement, they have no effect between 1st/3rd Person, i think the messy camera it's the main problem [ I mean position, see inside the map meshes, etc ]
I said this as a Developer and Geek, cuz' i played and create personal projects games wich haves both 1st/3rd Cameras :3

Reply Good karma Bad karma+1 vote
TheBaconator_YT
TheBaconator_YT

I think third person would be awesome! As a YouTuber, I also definitely support this idea for the screencap/thumbnail potential :P

Reply Good karma Bad karma+2 votes
TheBaconator_YT
TheBaconator_YT

User BlueCrescentMoon made an awesome map called Skyscrapers available on the forums that gave me a fun idea for a "relay race" when multiplayer gets incorporated! Here's a video of me attempting Skyscrapers, and the relay race idea is available at 10:20! Youtu.be

Reply Good karma Bad karma+1 vote
TheBaconator_YT
TheBaconator_YT

Huge congrats on getting greenlit Lewa! In this video I checked out a custom map :) I love how you're getting the forum and community all set up

Youtube.com

Reply Good karma Bad karma+1 vote
Treki26
Treki26

wow, this project looks really promising, though I was wondering if there are plans for a mac version? I think game maker studio is capable of compiling for the mac so it would not be to hard.

Reply Good karma Bad karma+1 vote
DevLewa Creator
DevLewa

I'm currently focusing on finishing the game in the first place (only targeting windows at the moment.) I might think about multiplatform releases after that. But i can't promise that. I added multiple windows-specific librarys to the game over time which make it harder to port the game to other platforms. (like the "audiere" sound library or a custom DLL which enhances the somewhat limited directX functions in the engine.) It would require to write alternatives for other platforms. I might look into that in the future, but i can't promise anything.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Celaria
Platforms
Windows
Creator
DevLewa
Contact
Send Message
Homepage
Celaria.com
Release date
Game watch
Start tracking
Share
Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @devlewa

Basic leaderboards are now working in multiplayer. At the end of a round the game displays the leaderboard of the server and loads a new map

4hours 51mins ago

I think i might do a little showcase of all custom maps on youtube once i get my new PC up and running (Testing out the rendering speed. :P)

12hours 17mins ago

Non atomic tasks which have to be thread save make thread-locking really ugly as i have to set and reset locks manually at certain points...

22hours 59mins ago

I just noticed that the floor mesh had way too many triangles... o.O Fixed that. #gamedev #indiedev #celaria T.co

Aug 25 2016

Working on the multiplayer servercode again. Now trying to store and synchronize a server-sided leaderboard for the time-trial gamemode.

Aug 23 2016

RT @TheHardCroc: CELARIA: CUSTOM MAPS | "ADVANCED TRAINING COURSE!" | STEAM GREENLIGHT/INDIE GAMES: Youtu.be via @YouTube

Aug 20 2016

Remade the roll animation of the character... (again...). The previous one had some clipping issues in first person.

Aug 19 2016

I think i fixed a bug with the mouse-camera movement on lower framerates. (at least i wasn't able to reproduce it since i changed the code)

Aug 16 2016

Ordered all components for my new PC. Can't wait. :) (Finally i'll be able to record gameplay videos in 1080p at 60FPS...)

Aug 16 2016

RT @TheHardCroc: CELARIA | "WE FINALLY DID IT!" | STEAM GREENLIGHT/INDIE GAMES: Youtu.be via @YouTube

Aug 13 2016

Embed Buttons
Link to Celaria by selecting a button and using the embed code provided more...
Celaria
Statistics
Last Update
Watchers
232 members
Files
6
Articles
25