Celaria is a 3D Styled Parkour game which was heavily inspired by Mirror's Edge and Trackmania. You jump from building to building, performing wallruns and using different abilities like Speed-Boost and extremly high jumps to get over your obstacles. The goal is simple: Run to the goal as fast as you can. There are no enemys and no Story. Just one goal: be as fast as you can.
It has been a while since i postet any "big" updates for this game.
Well, i'm always working on the game. Sometimes i make huge progress in a short amount of time, and sometimes i can't dedicate enough time for the game in order to make substancial progress.
Now, one of the bigger things i was working on was multiplayer support for Celaria.
The server is written entirely in java and optimized for multithreading (at least as good as i can with my programming skills). I plan to support up to 64 Players per server.
I'll go more into detail about the technical side of things in a following video/post here in IndieDB and Youtube. (which should be soon this time around.)
In the meantime i'll leave you with this video showcase. ;)
If you want to know about development news more frequently, you can follow me on twitter @DARKLEWA
Latest tweets from @darklewa
Pre baked lighting would look pretty awesome... T.co
Mar 30 2015, 1:45pm
Accidentally created cel-shading while modifying the lightshader of the character. Does look pretty nice to be honest T.co
Mar 16 2015, 4:01pm
@MyMadnessWorks Pretty good. Working on a few bugfixes and the checkpoint system right now. ;) (And designing maps for the singleplayer.)
Feb 28 2015, 2:20pm
Well, it seems that the GUI of the ingame editor eats up more CPU power than the actual game... probably draw-call related.
Feb 23 2015, 6:44pm
Another video update :) T.co
Feb 23 2015, 7:01am
Working on an audio wrapper DLL right now. It's finally time for some music in Celaria. :D
Feb 18 2015, 5:50pm
@PixelProspector Wow! Thank you for tweeting about Celaria! :D
Feb 9 2015, 7:12am
@JanOkapi I'm not using an extension. It's a self-written collision system.
Feb 7 2015, 6:12pm
@JanOkapi Learned everything by myself. There are 3D tutorials out there which you can use, but none about "parkour"-specific things.
Feb 7 2015, 5:42pm
@JanOkapi A tutorial about what? I stated a while ago that i can't do tutorials due to time constrains. :/ Especially about complex topics.
Feb 7 2015, 12:28pm