Celaria is a first person parkour platformer with emphasis on fast and reactionbased gameplay. Use the enviroment and its different effects to your advantage and find a way to the goal as fast as possible.

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For those who follow me on Twitter already know that the game got Greenlit. It was a big surprise for me as this happened in just 10 days.

For those who never heard about Celaria (and never saw it in motion) here is the Steam-Greenlight trailer again:


Also here is a link to the Steam Greenlight page: Celaria on Greenlight

Custom maps (Community Maps)


One of the most exiting things for a developer is custom content which is created by the community. And that actually happened in this case.

The game includes an built-in map-editor (which i use myself to create the "official" maps which are included in the game from the get-go.) This editor is also available for everyone else who wants create custom maps. (You can learn more about the map editor on the website: Map-Editor )

Due to the game being in alpha state (and the game server still being in development which will also be used for map-sharing) custom maps are currently shared on the forum of the game:

And there are already some very neat (and also challenging) maps available for download!

Some screenshots of the currently available community maps:

Work In Progress


There are a number of things which are currently in development.

This includes multiplayer (targeting up to 64 players on a server. We will see if i'm going to achieve that.) as well as a replay system.

And one of the major things: Mapsharing.

So, how is mapsharing going to work? The plan is to support the Steam workshop for that as well as an own website on which players will be able to login (the game automatically registers players there and generates a password for them, so no manual registration process is required.)

The game will also ask you about connecting to the (non-steam server) once you start it for the first time (so you have the choice if you want to use those features or if you don't want your steam-ID to be stored on this server.)

The reason for the custom server implementation is that i want to implement very specific online features into the game (daily challenges as an example) which aren't possible with steams system. (I need to be able to develope scripts on the server. Steam only allows developers to use achievements, stats and leaderboards.) It's a choice which (in my opinion) will definitely be beneficial for to the game.

WIP login:

Once logged in you will be able to upload your own maps on a specific page. (Note: Design is still WIP)

The players will be able to download maps in the game client. But it will also be possible to do so directly from the website. (Note: also WIP screenshots)

All this screenshot shown above are still WIP. The design as well as their functionality will be altered in the future.

Interested in more? Visit www.celaria.com


Game download:

Celaria Open Alpha v5


Finally on Steam Greenlight!

Finally on Steam Greenlight!

News 0 comments

I finally made the step and submitted the game to Steam Greenlight. Take a look if you like fast paced parkour platformers. :)

Parkour platformer - new open alpha version

Parkour platformer - new open alpha version

News 2 comments

A new alpha version of the parkour platformer "Celaria" was released. The additions include new maps, bugfixes and a ton of (small and big) improvements.

Parkour platformer now with map editor (new alpha download)

Parkour platformer now with map editor (new alpha download)

News 11 comments

The map editor (alongside 3 new maps and player customization) was finally released with the new alpha version.

Celaria Open Alpha v3 - teaching parkour

Celaria Open Alpha v3 - teaching parkour

News 3 comments

The open alpha (v3) is now out. It includes new maps which were specifically made for beginners so that they can gradually learn the parkour mechanics...

RSS feed Downloads
Celaria Open Alpha v5

Celaria Open Alpha v5

Demo 4 comments

The 5th open alpha version of the parkour platformer "Celaria". Open the description for the full changelog.

Celaria Map Editor Introduction v1.0 (PDF)

Celaria Map Editor Introduction v1.0 (PDF)

Tutorials 0 comments

A tutorial/guide (pdf) for the built-in map editor of Celaria. Everything you need to know about custom map creation.

Celaria Open Alpha v4

Celaria Open Alpha v4

Demo 2 comments

New alpha version which includes the long awaited map-editor, 3 new maps and player customizability.

Celaria Open Alpha v3

Celaria Open Alpha v3

Demo 3 comments

Celaria Open Alpha version 3. New maps, bugfixes and improvements in the gameplay. Read the descrition for the full changelog.

Celaria Open Alpha v2

Celaria Open Alpha v2

Demo 3 comments

The second open alpha version of Celaria. You can find the changelog in the description.

Celaria Open Alpha v1

Celaria Open Alpha v1

Demo 20 comments

The first open alpha version of Celaria, a first person parkour platformer.

Post comment Comments  (0 - 10 of 90)
TheBaconator_YT
TheBaconator_YT

Huge congrats on getting greenlit Lewa! In this video I checked out a custom map :) I love how you're getting the forum and community all set up

Youtube.com

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Treki26
Treki26

wow, this project looks really promising, though I was wondering if there are plans for a mac version? I think game maker studio is capable of compiling for the mac so it would not be to hard.

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DarkLewa Creator
DarkLewa

I'm currently focusing on finishing the game in the first place (only targeting windows at the moment.) I might think about multiplatform releases after that. But i can't promise that. I added multiple windows-specific librarys to the game over time which make it harder to port the game to other platforms. (like the "audiere" sound library or a custom DLL which enhances the somewhat limited directX functions in the engine.) It would require to write alternatives for other platforms. I might look into that in the future, but i can't promise anything.

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TheBaconator_YT
TheBaconator_YT

Made another Celaria video with the new updated version! Super excited, and love the new updates so far. Great job, DarkLewa!

Youtube.com

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DarkLewa Creator
DarkLewa

Very nice video! Glad you enjoy it so much. :)
btw, there are already custom-maps appearing on the forum. If you want you can give them a try. ;) Forum.celaria.com

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TheBaconator_YT
TheBaconator_YT

Thanks! :) And that's awesome! You actually got on Greenlight on my birthday hahaha. I'll definitely be checking out some custom maps soon :) Glad to see this game doing great, bud!

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DarkLewa Creator
DarkLewa

Well then happy birthday afterwards. :)

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TheBaconator_YT
TheBaconator_YT

Thanks! :)

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ofihombre
ofihombre

Hi, I'm Ofihombre. I played one of the versions of Celaria and is very well done with this fast gameplay and with that editor. But I tell you one thing, 5 alpha versions Wouldn't it be time for you to get much effort to make it complete? I don't demand that thou hast done it already, take your time.

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DarkLewa Creator
DarkLewa

I'm working towards a final release all the time. I release alpha versions along the way in order to get
1) early feedback
2) find out bugs (higher playerbase = higher chance to find a bug)
3) get the word out about the game in order to build a playerbase in the first place.

Releasing those alpha versions does NOT impact the development of the final game. (Quite the contrary. It helps a lot. Not only due to the previously mentioned things but also motivationwise.) :)

Also, it's not like I'm releasing alpha versions every week. (Nothing would justify that. It would only do damage by burning out potential players very quickly.) I work on the game and wait until i have big/a lot of updates in the game which i can include in a playable alpha version.

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ofihombre
ofihombre

alphas for every 2-4 months, of course, that's just what I meant, you have enough time, and of course, 2-4 months is enough time to time to update games.

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DarkLewa Creator
DarkLewa

Just wanted to clarify that i don't spent my time just to create alphas.^^ It's always pretty much always a snapshot of the current build of the game. The only thing i sometimes do is to disable features which aren't ready for the public. (As an example the current alpha v5 does have multiplayer functionality built-in, i just disabled it by removing the multiplayer button from the menu. :P )

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Celaria
Platforms
Windows
Creator
DarkLewa
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Celaria.com
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Platformer
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Abstract
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Latest tweets from @darklewa

One of the many reasons why the character is non-human :P #gamedev #indiedev #gamemaker #screenshotsaturday #Celaria T.co

5hours 31mins ago

Slowly transitioning into beta stage. :) #gamedev #indiedev #gamemaker #screenshotsaturday T.co

6hours 0mins ago

I often hear that optimization is done at the end of development. But if the core engine is flawed, late optimization isn't going to help.

11hours 27mins ago

Basic leaderboard. (Ranking makes no sense as i inserted random values without sorting them) #gamedev #indiedev T.co

Apr 29 2016

Update: Replays are now sent to the server and stored there as (playable) replay files. Now implementing a visualization of the leaderboard.

Apr 29 2016

FINALLY managed to transfer a bytestream over HTTP without any kind of encoding issues...

Apr 27 2016

Holy s*** didn't know that character encoding would give me so much trouble. (Transferring a byte buffer via HTTP...)

Apr 27 2016

Another option would be to store only the replays of the top 100 entrys per map. On a 50GB HDD i can store around 6250000 replays.

Apr 26 2016

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