Celaria is a first person parkour platformer with emphasis on fast and reactionbased gameplay. Use the enviroment and its different effects to your advantage and find a way to the goal as fast as possible.

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A lot of stuff happened between the last open alpha release and now. I focused on getting a lot of features of the game done (multiplayer in particular) and redesigned a few things in the game to make it visually more apealing.

The first thing you may notice is the menu. The old menu (seen in the current open alpha version) looks like this:

OLD

menu old

The idea was to use the background as a level selection menu. So if you open up the map selection and select a map, it will swap the map (which is rendered in the background) out and load the selected map. While i liked the concept, i wanted to find a way to incorporate the player character model into the menu. Not only to increase the variety in the menu screen but also to establish the character right from the start of the game.

So this is what i come up with:

NEW

menu new

Once the player goes in the map selection menu, the camera quikly shifts to the same view seen in the open alpha version. This way the background becomes even more unique and more interactive. :)

Same goes for the skin-editor of the character model.

The old skin-editor:

OLD

profile skin old

Tbh. this menu was a "quick and dirty" solution. The character originally wasn't displayed in the menu so i had to come up with a solution. I used a half-transparent black background in order to make the model stand out more from the background geometry and slapped the mesh of the caracter model on top of it. The buttons on the left were also all white and not really intuitive as you couln't tell where each color was.

Now the new menu:

NEW

profile skin new

The gui on the left was redesigned. Also as the character is displayed in the menu you can edit the colors and see the result in realtime. Rotating the camera around is also possible which allows you to look at the skin from different angles and lighting conditions. It's all around a much better system.

Multiplayer is also pretty much finished.

multiplayer

I plan on releasing the server source code to the public once the game is released. The main reason for that is to allow players to mod the server.

serverSourceCodeScreenshot

There is of course even more stuff. New maps, smaller tweaks, etc...

I made a youtube video which shows all the updates in motion. So look it up if you're interested. :)


Also note that the game does include a map editor (even in the currently available open alpha!) So you can create your own custom maps and share it with others. :)

Runner 2016 11 25 00 46 19 42

There are already a few custom maps available for download. For that purpose i created a forum on which people can share their creations and discuss them with each other. (Note, the forum is still WIP.)

I also created a video which shows all maps which were released by the community. (Those are not maps made by me (the developer) but maps made by other players. :) )


Hope you check those maps and and maybe try the map editor out for yourself. (i made a guide for the built-in map-editor in order to have some form of documentation/tutorial as to how to use it)

And finally, if you are interested in the game, try the open alpha version for yourself:

Celaria Open Alpha v5


Now going back to work on the game. Planning to do a open multiplayer beta, so stay tuned for that. :)

Greenlit, first community maps and WIP mapsharing

Greenlit, first community maps and WIP mapsharing

News

Greenlit in 10 days, first community maps are released and some WIP screenshots for the mapsharing feature.

Finally on Steam Greenlight!

Finally on Steam Greenlight!

News

I finally made the step and submitted the game to Steam Greenlight. Take a look if you like fast paced parkour platformers. :)

Parkour platformer - new open alpha version

Parkour platformer - new open alpha version

News 2 comments

A new alpha version of the parkour platformer "Celaria" was released. The additions include new maps, bugfixes and a ton of (small and big) improvements.

Parkour platformer now with map editor (new alpha download)

Parkour platformer now with map editor (new alpha download)

News 11 comments

The map editor (alongside 3 new maps and player customization) was finally released with the new alpha version.

RSS Files
Celaria Open Alpha v5

Celaria Open Alpha v5

Demo 6 comments

The 5th open alpha version of the parkour platformer "Celaria". Open the description for the full changelog.

Celaria Map Editor Introduction v1.0 (PDF)

Celaria Map Editor Introduction v1.0 (PDF)

Tutorials

A tutorial/guide (pdf) for the built-in map editor of Celaria. Everything you need to know about custom map creation.

Celaria Open Alpha v4

Celaria Open Alpha v4

Demo 2 comments

New alpha version which includes the long awaited map-editor, 3 new maps and player customizability.

Celaria Open Alpha v3

Celaria Open Alpha v3

Demo 3 comments

Celaria Open Alpha version 3. New maps, bugfixes and improvements in the gameplay. Read the descrition for the full changelog.

Celaria Open Alpha v2

Celaria Open Alpha v2

Demo 3 comments

The second open alpha version of Celaria. You can find the changelog in the description.

Celaria Open Alpha v1

Celaria Open Alpha v1

Demo 20 comments

The first open alpha version of Celaria, a first person parkour platformer.

Comments  (0 - 10 of 101)
HitlersaurusChrist
HitlersaurusChrist

Will this game be for mac because as of now its only PC

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Fletget
Fletget

Instantly hooked me, this is the Mirrors Edge i never got. Fast, controllable and immersive. Mirrors Edge never felt like you would run really fast or accomplish anything with your own skill. I really enjoy this game so far and i´ve got some improvement suggestions:
-More soundtrack (probably going to come anyways)
-More air strafing options (i have almost 0 controll in the air, whilst i know this is intended, maybe make a gamemode that has such air strafing like in the CS Surf maps, to allow for even more map ideas)
-Maybe amp up the graphics a little bit (the simplicity makes it look nice, but the character model for instance does look very blocky)

Other than that, i have no way to complain about this awsome game, nice job!

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TheHardCroc
TheHardCroc

The custom maps on Celaria are a ton of fun! Check out one of the more challenging ones here :)

Youtube.com

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nikolamancev
nikolamancev

Awesome gameplay and story, but they should work much more on improving graphics and design... Parkour-games.com

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TheBaconator_YT
TheBaconator_YT

BlueCrescentMoon on the Celaria forums has been making some awesome maps! Check out a video on another one right here! Youtube.com Link to his awesome map, "Leap of Faith," is in the description!

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TheBaconator_YT
TheBaconator_YT

The Celaria forums are doing great! I highly suggest you join them if you're not a part of them already :) I did a video on a custom map called ManyWays by MardukChriss everyone should check out right here! Youtube.com

Link for MardukChriss' awesome map is in the description!

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MaxEvil
MaxEvil

Lewa!
Could you add a ThirdPerson View?
It should be awesome to play Celaria in ThirdPerson!

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DevLewa Creator
DevLewa

I'll look into additional viewing options. The controls are designed for a first-person view (they can cause issues in third person, especially as a third-person camera can fly into level-geometry) but i'll see what i can do about that.

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MaxEvil
MaxEvil

Movement controlls or another?
If you mean Movement, they have no effect between 1st/3rd Person, i think the messy camera it's the main problem [ I mean position, see inside the map meshes, etc ]
I said this as a Developer and Geek, cuz' i played and create personal projects games wich haves both 1st/3rd Cameras :3

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TheBaconator_YT
TheBaconator_YT

I think third person would be awesome! As a YouTuber, I also definitely support this idea for the screencap/thumbnail potential :P

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Celaria
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DevLewa
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