Let's just say I'm not very fond of the patent system. My way of dealing: making Patent Blaster, a sidescrolling explodey kind of game based on awful patent art come to life. Your mission: invalidate those patents using any means necessary.
 
Elephants charge at you with a stick of color acting like a lightsaber, before falling to your superior flamethrower, but not before they’re resurrected and your cackling evil twin erupts on the scene, literally flying in all directions, just above the hovering hollow bear with a freeze ray. I love games in which each second of gameplay can be described as thus; it’s delightfully ridiculous.
Chris Priestman, Indie Statik

...strange, juicy, and fun... The visual style of this game is unique.
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0 comments by Zarkonnen on Oct 1st, 2013

It's released under the MIT license for the code and a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license for most of the assets. You can get the details - and the code - on GitHub. You can still buy the game by clicking this well-crafted link.

And remember: hover-elephant is watching.

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Patent Blaster Demo

Patent Blaster Demo

May 29, 2013 Demo 0 comments

Acid leaks. Exploding barrels. Jars of mysterious substances. Books that whisper obscenities. Torn wallpaper patched up with patent applications. The...

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Patent Blaster
Platforms
Windows, Mac, Linux
Developed By
Zarkonnen
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Official Page
Patent-blaster.com
Release Date
Released Mar 12, 2013
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8

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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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Boxshot
Twitter

Latest tweets from @zarkonnen_com

Way back at the beginning of Minecraft, on the XKCD forums: T.co

9hours 41mins ago

RT @Inspirationf: Great coffee mug! Fellow web designers will appreciate this ;) T.co

10hours 19mins ago

RT @bombsfall: “Gamergate Isn’t Even About That Anymore. It’s About Ethics in Journalism” T.co

10hours 40mins ago

Took me less than an hour to write and test a boarding component for the Airships AI. Pretty pleased. :) #gamedev

11hours 30mins ago

RT @scottgoldsmith: @zarkonnen_com Hoping sales of airships have been following the itch.io site overall! T.co Can't wait…

Sep 17 2014, 2:07pm

@scottgoldsmith Not quite, but it's been not too bad. :D Thank you for your support - I am coding away at the next version. :)

Sep 17 2014, 2:07pm

The third and penultimate blog post on boarding in Airships: T.co #gamedev

Sep 17 2014, 8:23am

Getting pretty excited about @LudiciousFest now. :)

Sep 16 2014, 1:22pm

@DarkestKale Remembered you might like T.co cf the recent "pay for ads or else" r/indiegaming thing.

Sep 16 2014, 11:50am

RT @bartwerf: Nice constraint for next project: no floating point numbers.

Sep 16 2014, 3:55am

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