Let's just say I'm not very fond of the patent system. My way of dealing: making Patent Blaster, a sidescrolling explodey kind of game based on awful patent art come to life. Your mission: invalidate those patents using any means necessary.
 
Elephants charge at you with a stick of color acting like a lightsaber, before falling to your superior flamethrower, but not before they’re resurrected and your cackling evil twin erupts on the scene, literally flying in all directions, just above the hovering hollow bear with a freeze ray. I love games in which each second of gameplay can be described as thus; it’s delightfully ridiculous.
Chris Priestman, Indie Statik

...strange, juicy, and fun... The visual style of this game is unique.
Indie Game Hunt

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0 comments by Zarkonnen on Oct 1st, 2013

It's released under the MIT license for the code and a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license for most of the assets. You can get the details - and the code - on GitHub. You can still buy the game by clicking this well-crafted link.

And remember: hover-elephant is watching.

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Patent Blaster Demo

Patent Blaster Demo

May 29, 2013 Demo 0 comments

Acid leaks. Exploding barrels. Jars of mysterious substances. Books that whisper obscenities. Torn wallpaper patched up with patent applications. The...

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Patent Blaster
Platforms
Windows, Mac, Linux
Developed By
Zarkonnen
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Official Page
Patent-blaster.com
Release Date
Released Mar 12, 2013
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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Boxshot
Twitter

Latest tweets from @zarkonnen_com

@petermurrayrust @blahah404 @lpachter Resolution is probably fine but font is unlike training set. T.co

56mins 43secs ago

RT @shaneneville: Concept art for the AutoDrone for Bunker Punks. T.co T.co

1hour 26mins ago

RT @IndieStatik: Old Western city management sim 1849 is good, strategic fun. Here's our preview! T.co T.co

2hours 26mins ago

@petermurrayrust You may be interested in T.co - left you a comment on your blog, but it may not have gone through.

8hours 2mins ago

RT @PCGamesN: Let a panel of Firaxis designers explain their upcoming Anti-Centauri, Civilization: Beyond Earth: T.co

8hours 38mins ago

RT @e7usive: Hihi! Sprachen! :))) Der Star Wars-Film 'Das Imperium schlägt zurück' heißt auf Luxemburgisch "Dat Imperium knippelt Retour".

14hours 1min ago

RT @cstross: GOOD EVENING TWITTERSPHEREPEOPLE! I AM IN THE PUB! YOU HAVE BEEN WARNED! (Coughs, splutters, puts down megaphone.)

Apr 16 2014, 3:31pm

@lochen2014 @IndieGameStand Basically, the game already has account keys, so a 1-to-1 mapping of game to Desura keys has to be created.

Apr 16 2014, 3:31pm

@lochen2014 @IndieGameStand I'll have to talk to Desura to figure out the technical details of mapping game keys, but absolutely!

Apr 16 2014, 3:30pm

Adding a bunch of stuff to detect and report network desyncs in #Airships. Given I want to do tournaments one day, kinda important.

Apr 16 2014, 3:14pm

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