Don't Move: ninjas, failure, ludonarrative dissonance and player investment manipulation. Don't Move starts simply: move left or right. But as you try -- and as you fail -- to move, you unlock more of the game's mechanisms. With each new element comes new challenges and more rewards! Don't Move is free for Windows, Mac, Linux, and Flash. If you like it please consider buying it for Android at steverichey.com/dontmove

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0 comments by stvr on Aug 14th, 2014

Don't Move has been busy on Steam! If you haven't seen it yet, here's the Greenlight page:

Support Don't Move on Steam Greenlight

First of all, Don't Move is in the top 100! This is incredibly awesome, thank you so much for all of your support!

Second: Don't Move will be available in a bunch of languages when it releases on Steam! The full list includes:

  • English
  • Czech
  • Danish
  • Dutch
  • Finnish
  • French
  • German
  • Hungarian
  • Italian
  • Japanese
  • Korean
  • Polish
  • Romanian
  • Russian
  • Spanish
  • Swedish
  • Simplified Chinese
  • Traditional Chinese
  • Thai
  • Portuguese (Brazil)
  • Bulgarian
  • Greek
  • Turkish
  • Norwegian
  • Portuguese

That's a lot for one person, so if you'd like to help with translation, I made a localization tool which you can see here:

Don't Move Localization Tool on Github

It's even open source, so feel free to use the code for your own text-to-pixels generator!

Third: achievements! There's a preview available on Steam, or you can just see them here:

Achievement: Coin Get
Achievement: It's All Just Noise
Achievement: Somehow, Uh
Achievement: Nice Hat
Achievement: Game Saved
Achievement: Star Child
Achievement: The Name of The Game
Achievement: Hi Jim. Bye Jim.

Fourth: we're on Facebook! Follow or like or share or whatever you kids do these days.

Fifth: you're awesome! No, seriously, you rule. Keep it up. Thanks so much for supporting Don't Move, and we'll keep our fingers crossed for being Greenlit in the next batch!

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Post comment Comments  (0 - 10 of 39)
Guest
Guest Jun 6 2014, 5:14pm says:

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stvr
stvr Jun 19 2014, 5:44pm replied:

Yep! This game has a ridiculous amount of secrets.

+1 vote     reply to comment
Guest
Guest Jun 6 2014, 2:59pm says:

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stvr
stvr Jun 19 2014, 5:44pm replied:

Tell the world!

+1 vote     reply to comment
Guest
Guest Jul 14 2014, 3:11pm replied:

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Guest
Guest Jan 15 2014, 12:21pm says:

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brad2181
brad2181 Jan 9 2014, 9:48pm buried:

(buried)

Boring game, if you really have time to play it I guess your one person that gets easily amused

-5 votes     reply to comment
danreaper
danreaper Mar 22 2014, 2:10am replied:

What did you expect it is called dont move

+1 vote     reply to comment
berginmp33
berginmp33 Jan 5 2014, 12:22pm says:

Looks cool :)

+1 vote     reply to comment
stvr
stvr Dec 11 2013, 11:24am replied:

Thanks for the plug! But can YOU get to 128%?

+1 vote     reply to comment
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Don't Move
Developed By
stvr
Engine
HaxeFlixel
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Official Page
Steverichey.com
Release Date
Released Sep 12, 2013
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Community Rating

Average

6.7

36 votes submitted.

You Say

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Ratings closed.

Highest Rated (2 agree) 8/10

I don't think that this game deserves the negative reviews it has been receiving, but it does prove that this game certainly is an acquired taste. Don't Move is a game about progression, but there are no real objectives, tasks, storylines or anything similar because it just isn't that kind of game. While it may come off as too simple and repetitive (which it very well is) at first, it has a compelling ability to keep pulling you back in to see what happens after you have reached the next stage of…

Aug 20 2014, 11:24am by Aro

Lowest Rated (2 agree) 2/10

There is no point in it at all. Maybe only interesting as an experiment.

Nov 22 2013, 6:48pm by requemao

Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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@Charcoal @andershnissen are you using the cpp lib already?

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it's cute how @kristinrichey thinks she can beat the scrabble champion of the house

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Sep 20 2014, 12:22pm

@Charcoal @andershnissen i could help if you're familiar with integrating CPP libs in Haxe. i wasn't able to get it working alone.

Sep 20 2014, 12:17pm

"i'm really glad i ate all of those reese's pieces last night" said no one ever

Sep 19 2014, 11:01pm

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