Celaria is a first person parkour platformer with emphasis on fast and reactionbased gameplay. Use the enviroment and its different effects to your advantage and find a way to the goal as fast as possible.
Update 1.2.0 introduces two new dedicated speedrun modes, daily leaderboards for featured workshop/community maps and built-in mapvoting for workshop...
celaria 1.2.0 - speedrun update
Celaria 1.1.9 was released on Steam bringing further visual adjustements, menu rework, performance fixes, bugfixes and more.
celaria - parkour platforming (update 1.1.9)
Added Serverbrowser for easy multiplayer access, added crosshairs, freecamera and a new discord community server.
multiplayer serverbrowser, quality of life improvements & discord
Redesigned menu, multiplayer parkour and a lot of community-made custom maps.
beta progress, multiplayer and custom maps
Greenlit in 10 days, first community maps are released and some WIP screenshots for the mapsharing feature.
greenlit, first community maps and wip mapsharing
I finally made the step and submitted the game to Steam Greenlight. Take a look if you like fast paced parkour platformers. :)
finally on steam greenlight!
A new alpha version of the parkour platformer "Celaria" was released. The additions include new maps, bugfixes and a ton of (small and big) improvements.
parkour platformer - new open alpha version
The map editor (alongside 3 new maps and player customization) was finally released with the new alpha version.
parkour platformer now with map editor (new alpha download)
The open alpha (v3) is now out. It includes new maps which were specifically made for beginners so that they can gradually learn the parkour mechanics...
celaria open alpha v3 - teaching parkour
A new update for the alpha version with bugfixes, tweaks and a few additions.
open alpha v2 released
3D parkour platformer available for download for the first time (for free).
celaria - alpha download available (3d parkour platformer)
Simple vertex-bashed shadows and freeplay mode (a lot of pictures + video. :D)
celaria - simple shadows and freeplay mode
3 new maps which will be available in the open-alpha release, finished time-trial mode, hidden collectables for you to be discovered and more.
celaria - new maps, parkour-gameplay, and more
One of the biggest milestones yet. Working multiplayer with a custom multithreaded server.
celaria - now with multiplayer
A new revamped GUI and the external map-editor was implemented directly into the game (with improved performance and usability tweaks).
new gui and ingame map-editor
With the introduction of shader capabilities to GM: Studio we are now able to achieve a level of graphical fidelity which wasn't possible in "the old...
celaria - the use of custom shaders
Changing from GM 8.1 to Game Maker Studio. I revamped the 3D editor to make it more user-friendly and to make it compactible with the GM:Studio engine.
engine change & new 3d editor
With the help of an extension, the game now supports smooth 3D animations. All of this is showcased in 2 Videos.
smooth 3d animations in game maker 8.1
One of the new updates is the ability to export your own maps from celarias 3D map-editor to the well known .obj model format.
ingame map to external 3d obj model
Celaria is now in development for over 1 year. I made a little video about showcasing the developement of this game from the start until now.
developement recap (1 year) + new updates
An updated 3D model and a little showcase/präsentation of how i'm dealing with the loading times of the huge amount of 3D models.
updated 3d model & 3d model loading performance
The name of this project was changed, new content was added (a new Parkour move,etc..) and the 3D Editor was shown for the first time.
name change, new content and 3d editor
3D Model of the character viewable in the ego Perspective (partially animated) and also added Volumetric light into the graphic settings.
3d first person model and volumetric light
Modelled and rigged the character from Celerity in Blender. A milestone for me and for the game itself.
character introduction
Most updates were "behind the scenes". Because of that, i'm going to show you something different: Motion Blur, Mip-Mapping and Anti-aliasing. All done...
celerity - motion blur, aa and mip-mapping
By rewriting the model-handling part of the engine, the game is now allowed to have huge geometry datas displayed on the Screen.
huge performance improvement
A bigger update this time. New Moves, Anti aliasing, Mipmapping, extendet z-kolission, etc...
celerity - menu, new moves and engine improvement
Some important Updates for the Game Celerity including bugfixes, improved movement and a functional Menu.
celerity - updates
Video about the current state of the Game. Including a first Version of the Menu and Gameplay.
celerity - video demonstration
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