Bushido: Legend of the Samurai is a Action/Melee Combat game set during during the turbulent feudal period of medieval Japan. It features a host of innovative game-play elements, such as:

  • A complex and rich combat system (based on a real Japanese martial art)
  • Our new 'honor' mechanic, used to unlock certain tiers of weapons and armor
  • Fully customizable characters- will you be an honorable Samurai or deceptive Ninja?
  • A host of detailed environments, all based on the natural geography or historical sites in Japan

Bushido combines elements of honor, strategy and lightning fast reactions into an new and challenging multi-player experience. Please help us promote Bushido be by following us on Twitter, Facebook and Youtube!

Image RSS Feed Latest Screens
A quick screenshot of Jay's camera tests In-game screenshot A shot from our video/motion capture day
Blog RSS Feed Report abuse Latest News: Devblog #5 - Map update

12 comments by sam.ibbitson on Jun 22nd, 2014

Its been a busy couple of months since we made our last blog post! In that time we’ve built up our Kamioka castle map, added in new animations, built new armor sets and even published our first video blog (which you can view here: Youtube.com).

We’re now at a point where we’ve got A LOT to show off, so going forward we’ll be providing some more regular updates in the form of videos and Facebook/Twitter updates. If you’re not following us already, have a think about following or liking us to stay up to date with all the latest news:
Twitter.comFacebook.com


Our Kamioka Castle environment is now very nearly finished! Its taken quite a long time to get all the textures/materials/lighting setup right but we’re pretty happy with the result. If you haven’t done already, check out our first video blog which includes a ‘fly through’ of the scene: Youtube.com.

In other news, we've been experimenting with our brand new Mocap (motion capture) tool, kindly provided by the guys at Cinema Mocap (Cinema-suite.com). Me and Jay have been playing around with the tool to look at what type of motions it can capture accurately.


We've almost got the pipeline nailed down and will be doing another video update in the near future to show how it all works.

In other news, Jay and Marcus have been making strides with integrating some of the new animations and character controller component. We've been hit with a few delays where real-life stuff had to take priority. That said- we've recently hit a real milestone in the development and will do some video updates focusing on gameplay soon.

Next weekend, we've got our first ever mo-cap session booked! We’re working with a bunch of Martial Artists from Somerset Budokai to get some solid video and mocap references. Its going to be an awesome experience working with them and getting some valuable footage- so we’ll be doing a video update specifically on that as well!

Thanks for reading, and be sure to follow us on FB and Twitter!
Twitter.com
Facebook.com

Team Meteorpixel

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Post comment Comments  (0 - 10 of 656)
Lord_Stein
Lord_Stein Dec 25 2014, 2:24pm says:

If I remember correctly, the developers stated they would stop going silent, and this wouldn't be the first time they were silence for a couple months. It kind of tells you a little of how they treat their community.

+1 vote     reply to comment
hamzaayad
hamzaayad Dec 23 2014, 3:11pm says:

hope you guys in this games team have great holidays same goes with everybody in the comment secution

+1 vote     reply to comment
RoyalWatcher
RoyalWatcher Dec 19 2014, 7:10am says:

Ahoooy my dear Sirs, I missed you!
Hope you having good time and work on your own stuff too while working on game ^^

-with love Ninja-Monks

+2 votes     reply to comment
damianturnbull
damianturnbull Dec 9 2014, 10:54pm says:

2014 is coming to a close and there has been a big gap since the last update.
Where is development up to?
Can we see a video of the combat mechanics?
When will the KickStarter campaign start?

+2 votes     reply to comment
sam.ibbitson Creator
sam.ibbitson Dec 13 2014, 10:15am replied:

Thanks Damianturnball (and 47 Ronin below). In short, we've been pretty stacked recently with some business stuff. The good news is that, after quite a few months of really hard work, we're now in a position where one of us will start work on the game full-time in the new year. This is quite an exciting prospect for us, and so we've changed our approach to Kickstarter by wanting to produce a full-demo PRIOR to the campaign, instead of just showing off a few set pieces.

It means a lot more work, but we think that if we give people the ability to play the game, it'll convince more of them to back us. I'm working on a more comprehensive blog post to cover all of this and will be posting it within the next week or so :) !

Thanks for your continued support :) !

+5 votes   reply to comment
damianturnbull
damianturnbull Dec 16 2014, 7:00pm replied:

I think it is wise to have a complete demo before going to KickStarter.
Looking forward to the next update.

+1 vote     reply to comment
47Rōnin
47Rōnin Dec 13 2014, 10:42am replied:

Awesome news, you sure have our support. Can't wait for the next blog and I hope you'll show a lot of new stuff :D

+3 votes     reply to comment
47Rōnin
47Rōnin Dec 10 2014, 5:58am replied:

Yeah, what this guy said.
I assume that you are all really busy but can you tell us how much you've progressed with the game? After all there wasn't a devblog in half a year if I'm not mistaken.
Any major changes occured in your game concept? Etc.
I think I speak in the name of your whole fanbase when I say that I'm amazed with this game and how it's shaping up. Keep up the good work!!! Cheers!!!

+5 votes     reply to comment
hamzaayad
hamzaayad Dec 6 2014, 1:33pm says:

hi
if you dont realese an update...
I WILL DRINK FROM YER SKULL!

+1 vote     reply to comment
sam.ibbitson Creator
sam.ibbitson Dec 9 2014, 3:12pm replied:

Only fair ;) !

+3 votes   reply to comment
hamzaayad
hamzaayad Dec 10 2014, 2:18pm replied:

im just joking i dont really care about an update since normly a game done in a rush is the worst game of all games its the sad truth and it seems you guys are busy so im gussing that you have made a lot of progress

+2 votes     reply to comment
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Bushido: Legend of the Samurai
Platform
Windows
Developer & Publisher
Meteor Pixel
Engine
Unity
Contact
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Official Page
Meteorpixel.com
Release Date
TBD
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Genre
First Person Shooter
Theme
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Players
Multiplayer
Project
Indie
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Latest tweets from @meteorpixel

One Samurai sword please T.co via @9GAG

Nov 15 2014, 9:03am

We've updated our website! T.co Just a few small tweaks here and there to get us ready for the new forum!

Nov 15 2014, 7:57am

@LDforMe Thanks Lucas, good to hear!

Nov 15 2014, 7:50am

RT @LDforMe: @MeteorPixel I would atleast browse the forum. It's always good to leave it open. Early community, loyal followers, motivation…

Nov 15 2014, 7:50am

We're working on a new website to help promote Bushido. If we were to add a Forum, would anyone use it?

Nov 9 2014, 12:03pm

Samurai committing Sodoku for the honor of his clan (sauce: T.co) #9gag T.co

Nov 4 2014, 1:55pm

Do Video Games Make You Violent? | Learn Liberty: T.co via @YouTube

Oct 30 2014, 5:57pm

Ah, that sense of satisfaction when you finally do the thing you've been putting off for ages!

Sep 29 2014, 4:57pm

Had a great time @EGX yesterday! Was nice to see some Bristol game dev's there too @BertramFiddle @ragzouken

Sep 28 2014, 7:44am

We're on our way to London-town and @EGX !

Sep 27 2014, 3:46am

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Bushido: Legend of the Samurai
Bushido: Legend of the Samurai
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