Bushido: Legend of the Samurai is a Multiplayer Melee Combat game set during during the turbulent feudal period of medieval Japan. It features a host of innovative game-play elements, such as:

  • A complex and rich combat system (based on a real Japanese martial art)
  • Our new 'honor' mechanic, used to unlock certain tiers of weapons and armor
  • Fully customizable characters - will you be an honorable Samurai or deceptive Ninja?
  • A host of detailed environments, all based on the natural geography or historical sites in Japan

Bushido combines elements of honor, strategy and lightning fast reactions into an new and challenging multi-player experience. Please help us promote Bushido by following us on Twitter, Facebook and Youtube!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Recreating feudal Japan (even if it is just a tiny slice of it) is going to take time - but that’s not to say we can’t use a few techniques to help speed things up! Taking a modular approach with regards to asset creation is one of the ways that we can churn out environment models at a consistent pace and quality!

We’ve also taken this modular approach to designing weapons, as shown by the screenshot below which shows various Tsuba designs (hand guard) on our standard Katana. We’ll take a closer look at weapon customisation in a separate post - but for now, check out some of our latest creations below!

Shinto Shrine - Japanese Lantern

Shinto Shrine - Torii Gate

Note how the colours/materials used in both of these are similar? Even our materials are modular (our art team uses a combination of tools, but these were created using a custom materials created in Quixel, which can be reused for different assets).

Shinto Shrine - Bridge

This bride, like the lantern and Torii gate, was built for our upcoming Shinto Shine map. The materials (as with the gate and lantern) are part of the modular set created using Quixel. Many of the individual assets of the bridge (e.g. the planks, rails, etc…) are modular components as well, that have been reused elsewhere in our environments.

Dojo assets

These collection of assets are the essential building blocks for all our interiors! They can be used to create the interior environments of Dojo’s, Castles, Samurai homes, Villages, etc… Each component is a specific size and shape that allows it to be duplicated and slotted next to each other.

That's it for this weeks news - be sure to follow us on Facebook and Twitter to stay up to date with the latest developments

- Team Bushido

Devblog #11 - The music of Bushido

Devblog #11 - The music of Bushido

1 month ago News 2 comments

Have you ever wondered what feudal Japan actually sounds like? Well wonder no more, as we take a look (and listen) at some of the early audio concepts...

Devblog #10 - 3 Year Anniversary

Devblog #10 - 3 Year Anniversary

1 month ago News 8 comments

Can you believe it - it's our 3 year anniversary this month?! Bushido has certainly become a labour of love for those of us on the development team, but...

Devblog #9 - New maps and Ninja player model

Devblog #9 - New maps and Ninja player model

5 months ago News 6 comments

It’s been another busy couple of months for the Bushido team - over the last few weeks we’ve been hard at work on a bunch of new maps, animations...

Devblog #8 - More Motion Capture

Devblog #8 - More Motion Capture

7 months ago News 2 comments

In this blog post, we look at some of the animation tools and techniques we’re using to bring Bushido to life!

Post comment Comments  (0 - 10 of 800)
damianturnbull Nov 26 2015 says:

It's been a year since we spoke about the public demo and the KickStarter campaign to follow.
The game seems to have progressed a whole lot since last December. How close are we to the demo?

This is the game I am most looking forward to and I'd happily throw money at you to back this project and to get a hold of the pre-alpha/alpha :)

+1 vote     reply to comment
RoyalWatcher Nov 23 2015 says:

Is there a Video planned "soon" or any other in-game visuals dear Sirs ?


+2 votes     reply to comment
damianturnbull Nov 26 2015 replied:

I'd love to see a video of some combat or even some authentic Iaido mocap magic on the new samurai models in all their physically based rendered glory.

+1 vote     reply to comment
damianturnbull Nov 10 2015 says:

Great update as always guys. I can't wait to customise my katana.

Modular design is definitely the way to go, but it can create stress on physics simulation and rendering.
Are you consolidating the colliders and mesh renderers?
We use Assetstore.unity3d.com

+2 votes     reply to comment
sam.ibbitson Creator
sam.ibbitson Nov 19 2015 replied:

Thanks Damian! We haven't given too much thought to optimisation just yet- but thanks for the link, I'll take a look.

+1 vote   reply to comment
KingGolem Nov 10 2015 says:

Just curious. Are you guys going for a historically accurate music of feudal japan or are you guys going more of by feel on what feudal japan is like in turn having more liberty on what instruments you use for the game audio/music?

+2 votes     reply to comment
sam.ibbitson Creator
sam.ibbitson Nov 19 2015 replied:

Probably leaning towards a more 'cinematic' realism (in keeping with the rest of the game). That said we will be using authentic instruments where possible!

+1 vote   reply to comment
RoyalWatcher Oct 31 2015 says:


Sirs, I just stalked myself to see how long its been since I came to follow you guys and wew its been roughly 2years and still going on!

Never realised its been that long till now and you guys never disappointed me with anything so far. Just typing all these to say I love your work and your efforts on this project, keep going ye basterds! :3

*Holds up a cup of Tea*


+1 vote     reply to comment
sam.ibbitson Creator
sam.ibbitson Nov 10 2015 replied:

Thanks RoyalWatcher ;) !

+1 vote   reply to comment
RoyalWatcher Oct 25 2015 says:

Dear Sirs,

You know what I like the most about this project.. yes you guess it!
SUPRISE UPDATES! That was actually awesome to see news before sleeping! *bye-bye sleep*
Aaand this mini-update on Music part just gave me Eargasm, Im sure Im not the only one! ^^
I had to listen the "Night" 2nd time to hear it completely because I couldnt hear nothing but heartbeats!

Keep up the Awesome Work once and once again! *and keep up the updates please!*

Cheers Cheers.


+2 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Bushido: Legend of the Samurai
Developer & Publisher
Meteor Pixel
Send Message
Release date
Game watch
Start tracking
Embed Buttons
Link to Bushido: Legend of the Samurai by selecting a button and using the embed code provided more...
Bushido: Legend of the Samurai
Last Update
2 weeks ago
991 members