Bushido: Legend of the Samurai is a Multiplayer Melee Combat game set during during the turbulent feudal period of medieval Japan. It features a host of innovative game-play elements, such as:

  • A complex and rich combat system (based on a real Japanese martial art)
  • Our new 'honor' mechanic, used to unlock certain tiers of weapons and armor
  • Fully customizable characters - will you be an honorable Samurai or deceptive Ninja?
  • A host of detailed environments, all based on the natural geography or historical sites in Japan

Bushido combines elements of honor, strategy and lightning fast reactions into an new and challenging multi-player experience. Please help us promote Bushido by following us on Twitter, Facebook and Youtube!

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Recreating feudal Japan (even if it is just a tiny slice of it) is going to take time - but that’s not to say we can’t use a few techniques to help speed things up! Taking a modular approach with regards to asset creation is one of the ways that we can churn out environment models at a consistent pace and quality!

We’ve also taken this modular approach to designing weapons, as shown by the screenshot below which shows various Tsuba designs (hand guard) on our standard Katana. We’ll take a closer look at weapon customisation in a separate post - but for now, check out some of our latest creations below!

Shinto Shrine - Japanese Lantern

Shinto Shrine - Torii Gate

Note how the colours/materials used in both of these are similar? Even our materials are modular (our art team uses a combination of tools, but these were created using a custom materials created in Quixel, which can be reused for different assets).

Shinto Shrine - Bridge

This bride, like the lantern and Torii gate, was built for our upcoming Shinto Shine map. The materials (as with the gate and lantern) are part of the modular set created using Quixel. Many of the individual assets of the bridge (e.g. the planks, rails, etc…) are modular components as well, that have been reused elsewhere in our environments.

Dojo assets

These collection of assets are the essential building blocks for all our interiors! They can be used to create the interior environments of Dojo’s, Castles, Samurai homes, Villages, etc… Each component is a specific size and shape that allows it to be duplicated and slotted next to each other.

That's it for this weeks news - be sure to follow us on Facebook and Twitter to stay up to date with the latest developments

- Team Bushido

Devblog #11 - The music of Bushido

Devblog #11 - The music of Bushido

News 2 comments

Have you ever wondered what feudal Japan actually sounds like? Well wonder no more, as we take a look (and listen) at some of the early audio concepts...

Devblog #10 - 3 Year Anniversary

Devblog #10 - 3 Year Anniversary

News 8 comments

Can you believe it - it's our 3 year anniversary this month?! Bushido has certainly become a labour of love for those of us on the development team, but...

Devblog #9 - New maps and Ninja player model

Devblog #9 - New maps and Ninja player model

News 6 comments

It’s been another busy couple of months for the Bushido team - over the last few weeks we’ve been hard at work on a bunch of new maps, animations...

Devblog #8 - More Motion Capture

Devblog #8 - More Motion Capture

News 2 comments

In this blog post, we look at some of the animation tools and techniques we’re using to bring Bushido to life!

Post comment Comments  (0 - 10 of 814)
BabyfACe790
BabyfACe790

This single game on DB is the reason I made an account. I've been following for about 6 months now and hope you all the best!

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Kieran88
Kieran88

Hey everyone, Sorry for the lack of updates from me over the Christmas Holidays. I moved house and ended up not having internet for over a month!! (I almost died from withdrawals).

We're back at it, and should have some cool updates following up the weapon customisation stuff when it's ready. I can't give an ETA but it should be our next update.

Hope everyone had a good Christmas and New Years!! And as always, we REALLY appreciate your support.

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RoyalWatcher
RoyalWatcher

Hope you have everything one track mate! ^^
You rock!

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Kieran88
Kieran88

Thanks :)

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RoyalWatcher
RoyalWatcher

Ok well, since my attempt and a intentionally bad Knock Knock joke failed, I shall be back to my normal self Sirs.

*Ahem* Ahoy me hearties! How be yer life going on meanwhile?
and what about the progress on the game or any hinty peeky available for us to satisfy our thirst for Bushido ? :3

Also, What about the Music of Bushido ? Its been amazing examples last time! Would love to see more ^^

-As usual with non-**** love,
You-know-Who

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Kieran88
Kieran88

Hehe.

Not sure when we'll be sharing more audio - but I can't wait, Patrik and Jake have been working on some really great ambient tracks.

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RoyalWatcher
RoyalWatcher

*knock knock*

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sam.ibbitson Creator
sam.ibbitson

Who's there?

Reply Good karma+1 vote
RoyalWatcher
RoyalWatcher

*knock knock knock*

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damianturnbull

Happy New Year Meteor Pixel!

I have a feeling 2016 is going to be a big year for Bushido :)

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sam.ibbitson Creator
sam.ibbitson

Thanks Damien - means a lot :) !

Reply Good karma+1 vote
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Bushido: Legend of the Samurai
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