Bushido: Legend of the Samurai is a Action/Melee Combat game set during during the turbulent feudal period of medieval Japan. It features a host of innovative game-play elements, such as:

  • A complex and rich combat system (based on a real Japanese martial art)
  • Our new 'honor' mechanic, used to unlock certain tiers of weapons and armor
  • Fully customizable characters- will you be an honorable Samurai or deceptive Ninja?
  • A host of detailed environments, all based on the natural geography or historical sites in Japan

Bushido combines elements of honor, strategy and lightning fast reactions into an new and challenging multi-player experience. Please help us promote Bushido be by following us on Twitter, Facebook and Youtube!

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Screenshot (in engine) of our new castle 1 Screenshot (in engine) of our new castle 2 Screenshot (in engine) of our new castle 1
Blog RSS Feed Report abuse Latest News: Devblog #4 - Building Bushido

10 comments by sam.ibbitson on Mar 26th, 2014


We've been a bit slack on the blog posts again... sorry! As always it's never through a lack of content to show off- we've just been super busy. That aside, I'm happy to announce two major milestones have been reached!

The first: Our unique Combat Mechanic! We've taken a really long time working on our mechanic as to ensure that its innovative, rich and solidly grounded in its authenticity. We've approached a number of experts in the field of Japanese swordsmanship and are now working with an organisation in the UK (Somerset Budokai: Fredeast.org.uk) to ensure that we strike a balance between playability and authenticity.

We're not quite ready to show off any gameplay of the mechanic just yet, as we've had to scrap some of our older animations and re-create them based on video footage we captured of the Somerset Budokai students. We're making/implementing these animations as I type, so it won't be long until we have something ‘full-featured' to show off.

The next milestone is: Our first complete environment!

Screenshot (in engine) of our new castle 1
An in-engine screenshot from our Kamioka Castle scene

As anyone with an appreciation of Japanese culture will know- everything the Japanese do has some form of ritual. Everything is a craft; from weapon smiths to architects, carpenters or textile workers... even the most basic trade has its traditions. This is, to some degree, why everything takes so bloody long to emulate in 3D for a game!! Researching, designing and building our environments has been made a little easier by virtue of the fact that we're re-creating REAL historical sites. Plenty of photos exist of Japan's many castles, and in some instances you can walk around them as if you were really there using Google Maps (Nagoya Castle: LINK).

For our first full environment, we've decided to focus on a Kamioka castle (a small fort built in 1564). One of the main challenges from an indie artists point of view is to create assets which can be easily reused. As such, pretty much every element in our map has been designed so that they are modular and can be reused to build different/bigger castles or fortresses.

We're going to focus on showing off the castle itself for now, as we want to show off the whole environment in a later post (a video which also shows how combat works).

Screenshot (in engine) of our new castle 2
The castle utilizes some of the Marmoset Skyshop Shaders

From Friday we'll be at Rezzed- a big UK Indie/PC/Console gaming event! If anyone reading this is going to be there, hit us up on twitter!

Cheers,
Sam

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Post comment Comments  (0 - 10 of 544)
RoyalWatcher
RoyalWatcher Apr 13 2014, 4:02pm says:

Hello There Sirs,
I have a question about "in-game/beta reward". By that I mean, do you have any ideas about those who have supported you from beginning of project, in beta etc. Both financial and community supports.

I think it will be great return (other than games release) to these supporter guys.

Such rewards as unique skins (armor/weapon/Banner*), maybe Voice Commands etc. and a Ninja-Monk Class Would Be Awesome (!)

What do you Think ?

-With Respect, Ninja-Monks.

0 votes     reply to comment
sam.ibbitson
sam.ibbitson Apr 19 2014, 11:24am replied:

Hi RoyalWatcher!

We've actually been having a think about backer rewards for our KicksStarter campaigns. We think a special 'backers' armour set or weapon will definitely be on the cards. We may also include some community awards but will have to give it more thought :) !

Thanks,
Sam

+1 vote     reply to comment
RoyalWatcher
RoyalWatcher Apr 9 2014, 2:55pm says:

Hello Good Sirs
How you been doing ?
I would like to know what you guys are working on mainly these times if possible ^^

I hope everything goes alright.

+1 vote     reply to comment
sam.ibbitson
sam.ibbitson Apr 10 2014, 2:07pm replied:

Hi RoyalWatcher!

We've continued the pace following a brief rest at Rezzed- over the last week or so we've got some new combat animations, a new character model and the Kamioka castle scene nearly finished.

Thanks!

+2 votes     reply to comment
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sam.ibbitson
sam.ibbitson Apr 10 2014, 2:05pm replied:

No nerfing, we promise :D !

+2 votes     reply to comment
Mockingbirch
Mockingbirch Apr 3 2014, 7:06pm says:

Can you maybe give your fanbase even a very rough timeline for when we might see the combat system?

+1 vote     reply to comment
sam.ibbitson
sam.ibbitson Apr 4 2014, 2:54pm replied:

Hi Mockingbirch. That's a tricky question! Although the mechanics for our combat system have been created by our talented developers, its missing quite a few animations. Our player model has also been optimized so we want to show off the new version of that. If I was being optimistic, I would say it'll be about 4 weeks until we can show off the full mechanic, WITH new animations and new player model!

+2 votes     reply to comment
Mockingbirch
Mockingbirch Apr 4 2014, 3:04pm replied:

That's awesome, thanks for the reply. I'm a huge Chivalry fan, and the fact that you guys are familiar with the model and set out to improve it is really encouraging. Can't wait for the big reveal!

+1 vote     reply to comment
sam.ibbitson
sam.ibbitson Apr 4 2014, 11:40am replied:

Thanks RoyalWatcher- means a lot to us ;) !

+1 vote     reply to comment
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Bushido: Legend of the Samurai
Platform
Windows
Developer & Publisher
Meteor Pixel
Engine
Unity
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Official Page
Meteorpixel.com
Release Date
TBD
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First Person Shooter
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Multiplayer
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Latest tweets from @meteorpixel

Hi @TobiasVinther ! We moved to Unity3D around a year ago- its a platform we're more experienced with!

Apr 5 2014, 2:17pm

Sat integrating some of our new animations into @unity3d 's Mecanim tool. Very powerful and a real time-saver!

Apr 5 2014, 10:20am

@LucasBoriBayona Cool, thanks :) !

Apr 4 2014, 8:37am

RT @LucasBoriBayona: @MeteorPixel I just found this gem, the first video of chivs combat! Can't wait to see yours T.co

Apr 4 2014, 8:37am

Thanks @mockingbird_st :D !

Apr 1 2014, 6:24pm

RT @mockingbird_st: @MeteorPixel This! This is what your audience wants to hear about, more please!

Apr 1 2014, 6:23pm

@TutoroOiler Exactly! :D

Apr 1 2014, 5:11pm

Working on some new animations- thank God for Inverse Kinematics!!

Apr 1 2014, 2:59pm

Had a great time at @EGX_Rezzed - now feeling fully motivated to finish the combat anim's!!

Mar 30 2014, 10:13am

Dev talk on Horror at @EGX_Rezzed ! T.co

Mar 29 2014, 8:52am

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Bushido: Legend of the Samurai
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