Bushido: Legend of the Samurai is a Action/Melee Combat game set during during the turbulent feudal period of medieval Japan. It features a host of innovative game-play elements, such as:

  • A complex and rich combat system (based on a real Japanese martial art)
  • Our new 'honor' mechanic, used to unlock certain tiers of weapons and armor
  • Fully customizable characters- will you be an honorable Samurai or deceptive Ninja?
  • A host of detailed environments, all based on the natural geography or historical sites in Japan

Bushido combines elements of honor, strategy and lightning fast reactions into an new and challenging multi-player experience. Please help us promote Bushido be by following us on Twitter, Facebook and Youtube!

Image RSS Feed Latest Screens
In-game screenshot A shot from our video/motion capture day In-engine screenshot of the Naginata
Blog RSS Feed Report abuse Latest News: Devblog #5 - Map update

11 comments by sam.ibbitson on Jun 22nd, 2014

Its been a busy couple of months since we made our last blog post! In that time we’ve built up our Kamioka castle map, added in new animations, built new armor sets and even published our first video blog (which you can view here: Youtube.com).

We’re now at a point where we’ve got A LOT to show off, so going forward we’ll be providing some more regular updates in the form of videos and Facebook/Twitter updates. If you’re not following us already, have a think about following or liking us to stay up to date with all the latest news:
Twitter.comFacebook.com


Our Kamioka Castle environment is now very nearly finished! Its taken quite a long time to get all the textures/materials/lighting setup right but we’re pretty happy with the result. If you haven’t done already, check out our first video blog which includes a ‘fly through’ of the scene: Youtube.com.

In other news, we've been experimenting with our brand new Mocap (motion capture) tool, kindly provided by the guys at Cinema Mocap (Cinema-suite.com). Me and Jay have been playing around with the tool to look at what type of motions it can capture accurately.


We've almost got the pipeline nailed down and will be doing another video update in the near future to show how it all works.

In other news, Jay and Marcus have been making strides with integrating some of the new animations and character controller component. We've been hit with a few delays where real-life stuff had to take priority. That said- we've recently hit a real milestone in the development and will do some video updates focusing on gameplay soon.

Next weekend, we've got our first ever mo-cap session booked! We’re working with a bunch of Martial Artists from Somerset Budokai to get some solid video and mocap references. Its going to be an awesome experience working with them and getting some valuable footage- so we’ll be doing a video update specifically on that as well!

Thanks for reading, and be sure to follow us on FB and Twitter!
Twitter.com
Facebook.com

Team Meteorpixel

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Post comment Comments  (0 - 10 of 620)
RoyalWatcher
RoyalWatcher Aug 25 2014, 11:05am says:

Hail Sirs, a question came to my mind

- After you have finished all the historical content (armors, weapons, maps etc.), what could you add new or as DLC maybe ?

Bushido will surely come as a great game to the Gaming but just like most of games it might became boring after some time (I hope Bushido won't).

That was the question, Thanks !

-Ninja-Monks

+2 votes     reply to comment
sam.ibbitson
sam.ibbitson Aug 25 2014, 2:04pm replied:

Hi RoywalWatcher!

There are plenty of events in Japanese history that we'll be able to draw on. You've got potential DLC from the Japanese invasion of Korea/China (maybe some Chinese style weapons or armor), the Edo period where firearms and cannon became common, the Satsuma Rebellion, etc...

In summary, we're not going to be short of new things to add :) !

+4 votes     reply to comment
RoyalWatcher
RoyalWatcher Aug 26 2014, 8:39am replied:

Wait.. Who is RoywalWatcher ?

+1 vote     reply to comment
RoyalWatcher
RoyalWatcher Aug 25 2014, 4:06pm replied:

Thats the reply I was hoping to see !

+2 votes     reply to comment
Aerocid
Aerocid Aug 20 2014, 3:35pm says: Online

As far as looks go I'd give you a 9/10.

+4 votes     reply to comment
hamzaayad
hamzaayad Aug 20 2014, 8:56am says:

well the game have several types of weather ? like when you are playing in a map and a rain storm shows up all of a sudden

+2 votes     reply to comment
RoyalWatcher
RoyalWatcher Aug 20 2014, 4:08pm replied:

A weather system like in Dota 2 would be really nice actually. Where you can equip Weathers as Loadout Items, everyones sees their own weather.

+2 votes     reply to comment
Guest
Guest Aug 23 2014, 3:53pm replied:

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sam.ibbitson
sam.ibbitson Aug 19 2014, 1:42pm replied:

Yep- the idea is that we'll have both!

+2 votes     reply to comment
Lemonater47
Lemonater47 Aug 24 2014, 6:13pm replied:

Third person is the bane of chivalry. They only added it as it was mostly already done for them.

+1 vote     reply to comment
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Bushido: Legend of the Samurai
Platform
Windows
Developer & Publisher
Meteor Pixel
Engine
Unity
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Meteorpixel.com
Release Date
TBD
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A reminder of just how far 3D animation has come- Blur Studios latest show reel: T.co

Aug 23 2014, 9:29am

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Aug 22 2014, 1:59pm

In case you missed it- check out our 'Sneak Peak' video of the games current build (bugs included!). T.co

Aug 19 2014, 1:44pm

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RT @HobbyGameDev: Interesting article: one small/midsize team's recent decision to switch from Unity to Unreal 4 T.co Wha…

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Aug 16 2014, 7:44am

Oh and a cheeky still shot too :D #screenshotsaturday T.co

Aug 16 2014, 7:43am

Quick GIF of our Samurai stomping around Kamioka Castle: T.co #screenshotsaturday

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Bushido: Legend of the Samurai
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