Bushido: Legend of the Samurai is a Action/Melee Combat game set during during the turbulent feudal period of medieval Japan. It features a host of innovative game-play elements, such as:

  • A complex and rich combat system (based on a real Japanese martial art)
  • Our new 'honor' mechanic, used to unlock certain tiers of weapons and armor
  • Fully customizable characters- will you be an honorable Samurai or deceptive Ninja?
  • A host of detailed environments, all based on the natural geography or historical sites in Japan

Bushido combines elements of honor, strategy and lightning fast reactions into an new and challenging multi-player experience. Please help us promote Bushido be by following us on Twitter, Facebook and Youtube!

Image RSS Feed Latest Screens
A quick screenshot of Jay's camera tests In-game screenshot A shot from our video/motion capture day
Blog RSS Feed Report abuse Latest News: Devblog #5 - Map update

12 comments by sam.ibbitson on Jun 22nd, 2014

Its been a busy couple of months since we made our last blog post! In that time we’ve built up our Kamioka castle map, added in new animations, built new armor sets and even published our first video blog (which you can view here: Youtube.com).

We’re now at a point where we’ve got A LOT to show off, so going forward we’ll be providing some more regular updates in the form of videos and Facebook/Twitter updates. If you’re not following us already, have a think about following or liking us to stay up to date with all the latest news:
Twitter.comFacebook.com


Our Kamioka Castle environment is now very nearly finished! Its taken quite a long time to get all the textures/materials/lighting setup right but we’re pretty happy with the result. If you haven’t done already, check out our first video blog which includes a ‘fly through’ of the scene: Youtube.com.

In other news, we've been experimenting with our brand new Mocap (motion capture) tool, kindly provided by the guys at Cinema Mocap (Cinema-suite.com). Me and Jay have been playing around with the tool to look at what type of motions it can capture accurately.


We've almost got the pipeline nailed down and will be doing another video update in the near future to show how it all works.

In other news, Jay and Marcus have been making strides with integrating some of the new animations and character controller component. We've been hit with a few delays where real-life stuff had to take priority. That said- we've recently hit a real milestone in the development and will do some video updates focusing on gameplay soon.

Next weekend, we've got our first ever mo-cap session booked! We’re working with a bunch of Martial Artists from Somerset Budokai to get some solid video and mocap references. Its going to be an awesome experience working with them and getting some valuable footage- so we’ll be doing a video update specifically on that as well!

Thanks for reading, and be sure to follow us on FB and Twitter!
Twitter.com
Facebook.com

Team Meteorpixel

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Post comment Comments  (0 - 10 of 630)
StegoBROrus
StegoBROrus Sep 25 2014, 6:29pm says:

The running looks a little unrealistic :/

+1 vote     reply to comment
Guest
Guest Sep 24 2014, 11:15am says:

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sam.ibbitson
sam.ibbitson Sep 29 2014, 3:06pm replied:

Good :D !

+1 vote     reply to comment
Guest
Guest Sep 23 2014, 10:06am says:

Day 31....

I should probably start eating now....

+4 votes     reply to comment
sam.ibbitson
sam.ibbitson Sep 23 2014, 1:44pm replied:

Jeeze some people are so demanding!! Just to keep you all going, here is a quick GIF of the camera system Jay is working on: Farm4.staticflickr.com

+4 votes     reply to comment
Lemonater47
Lemonater47 Sep 23 2014, 7:25pm replied:

Literally watched this for 15 minutes.

You should do more of these gifs every now and again. To ease our suffering between major updates.

+3 votes     reply to comment
sam.ibbitson
sam.ibbitson Sep 26 2014, 4:06pm replied:

We'll do our best :) !

+1 vote     reply to comment
RoyalWatcher
RoyalWatcher Sep 20 2014, 2:52am says:

Day 28: Still waiting for an update.

-Ninja-Monks

+4 votes     reply to comment
Guest
Guest Sep 16 2014, 12:39pm says:

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sam.ibbitson
sam.ibbitson Sep 17 2014, 3:19pm replied:

Not yet- but we will be soon!!

+2 votes     reply to comment
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Bushido: Legend of the Samurai
Platform
Windows
Developer & Publisher
Meteor Pixel
Engine
Unity
Contact
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Official Page
Meteorpixel.com
Release Date
TBD
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First Person Shooter
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Players
Multiplayer
Project
Indie
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Latest tweets from @meteorpixel

Ah, that sense of satisfaction when you finally do the thing you've been putting off for ages!

23hours 29mins ago

Had a great time @EGX yesterday! Was nice to see some Bristol game dev's there too @BertramFiddle @ragzouken

Sep 28 2014, 7:44am

We're on our way to London-town and @EGX !

Sep 27 2014, 3:46am

Quick GIF of Jay's recent camera tests: T.co

Sep 23 2014, 1:51pm

Holidays, exams, overtime- what is all this 'real life' stuff getting in the way of making games!!!

Sep 23 2014, 1:51pm

We've been a bit quiet recently (holidays etc...) but will be posting a new video blog within the next week or so!

Sep 8 2014, 1:15pm

Ever wanted to craft your very own Katana? T.co (quick insight into new gameplay feature) #indiegamedev

Sep 1 2014, 3:05pm

A reminder of just how far 3D animation has come- Blur Studios latest show reel: T.co

Aug 23 2014, 9:29am

Quick GIF of our newly animated Kusazuri flaps: T.co #screenshotsaturday #indiedev

Aug 23 2014, 6:07am

Huge thanks to everyone who has watched our recent Youtube video- over 5.4k views in 5 days! T.co #indiedev #indiegame

Aug 22 2014, 1:59pm

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Bushido: Legend of the Samurai
Bushido: Legend of the Samurai
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